Julian Ospald
8643826810
Fix build and freeze
2019-12-05 12:19:55 +08:00
cfb428a70e
Dump glade
2016-07-28 21:14:31 +02:00
868ac4a87a
Fix build with latest dequeue
2016-07-28 20:36:23 +02:00
7e561158dd
Fix build with latest diagrams and GHC-8.0.1
2016-07-28 20:36:00 +02:00
faeeeaa257
HALFEDGE: add Show instance to indirect data structures
2015-11-25 22:53:02 +01:00
934e24c618
CABAL: cleanup dependencies
2015-11-25 22:52:58 +01:00
d9e0cb8fef
HALFEDGE: improve pseudo-code
2015-11-25 22:51:40 +01:00
26e7817cfa
HALFEDGE: fix module doc
2015-11-25 22:51:40 +01:00
e010c03398
HALFEDGE: improve readability
2015-11-25 22:51:40 +01:00
d45412ca3c
HALFEDGE: add pseudo-code for 'indirectToDirect'
2015-11-25 22:51:40 +01:00
70ce5ca511
HALFEDGE: make 'indirectToDirect' a safe function
...
We had to add NoFace/NoEdge/NoVert constructors to our half-edge
data structures, because using "Maybe HeEdge a" as the result value
of 'indirectToDirect' causes an infinite recursion, since the whole
data structure (which is cyclic and infinite) has to be evaluated
in order to know which constructor to use.
Unfortunately this makes the code quite hard to read.
TODO: add pseudo-code
2015-11-25 22:51:39 +01:00
0151df162c
HALFEDGE: use Data.IntMap instead of Array
2015-11-25 22:51:39 +01:00
c22c00cb2d
HALFEDGE: optimize buildHeEdgeFromStr
...
It's faster this way than using buildHeEdge.
2015-11-25 22:51:39 +01:00
4ebd842d2b
HALFEDGE: fix haddock comment
2015-11-25 22:51:39 +01:00
8b9908ebae
HALFEDGE: initial implementation for half-edge data structures
...
See http://www.flipcode.com/archives/The_Half-Edge_Data_Structure.shtml
2015-11-25 22:51:31 +01:00
329f4a6ff7
Remove dependency on gloss
2015-11-25 21:49:48 +01:00
f5c4657401
Update gitignore
2015-09-05 00:51:20 +02:00
2eba7118b9
Fix for new dequeue API
2015-09-05 00:51:12 +02:00
d8651ced4c
STACK: add stack.yaml
2015-09-05 00:50:57 +02:00
29665a243e
CABAL: fix package name
2015-09-05 00:50:45 +02:00
7376802c7d
Update .gitignore
...
# Conflicts:
# .gitignore
2015-05-21 02:15:13 +02:00
984ed40c63
Port to diagrams >1.3
...
# Conflicts:
# Algebra/Vector.hs
# CG2.cabal
# Graphics/Diagram/Core.hs
# Graphics/Diagram/Gif.hs
# Graphics/Diagram/Gtk.hs
# Test/Vector.hs
2015-05-21 02:14:15 +02:00
5120a44d0f
Remove almost all 'type' usage to make types more transparent
2015-01-14 18:17:35 +01:00
1c131825ab
ALGO: rm unused testArr
2015-01-14 17:50:20 +01:00
eb1142b52f
ALGO: rm non-triangles and duplicates
2015-01-13 01:05:02 +01:00
534284bbe0
ALGO: fix comment
2015-01-12 22:44:23 +01:00
dde5614ae3
ALGO: rm confusing comment
2015-01-12 22:44:04 +01:00
41bc7e7744
ALGO: simplify
2015-01-12 22:40:39 +01:00
c8541f59b4
ALGO: use 'Segment' instead of '(PT, PT)'
2015-01-12 22:38:10 +01:00
8a248adc41
ALGO: add type signatures
2015-01-12 22:37:10 +01:00
ba3cfb879e
ALGO: simplify monotoneDiagonals
2015-01-12 22:27:43 +01:00
f383cc65b2
ALGO: rewrite monotonePartitioning to avoid polygon duplicates
2015-01-12 22:27:17 +01:00
3a1361b463
ALGO: fix documentation
2015-01-09 04:08:19 +01:00
70e6ada121
DIAG: improve style
2015-01-09 04:05:43 +01:00
d0e155d7c1
PARSER: simplify
2015-01-09 04:05:04 +01:00
8058a43ee4
DIAG: draw the monotone, triangled polygon
2015-01-09 04:04:23 +01:00
9917a7efd3
POLYGON: improve documentation
2015-01-09 04:01:43 +01:00
903ba85f9f
ALGO: improve documentation
2015-01-09 03:58:24 +01:00
54284193cd
ALGO: improve naming of functions
2015-01-09 03:58:05 +01:00
825dd9baa9
ALGO: rm redundant brackets
2015-01-09 03:24:44 +01:00
521f799c49
Cleanup imports and language pragmas
2015-01-09 03:24:31 +01:00
f53207b48c
ALGO: add partitioning of polygons for triangulation
2015-01-09 03:24:09 +01:00
c96474e6fd
ALGO: use isInsidePoly
2015-01-09 03:20:13 +01:00
5b092715aa
Add another test obj for Polygon Triangulation
2015-01-08 01:49:26 +01:00
25abe39a18
DIAG: rm obsolete import
2015-01-08 01:45:14 +01:00
6b873e9e5c
ALGO: try to implement y-monotonization
2015-01-08 01:44:47 +01:00
b6b9cead2a
Add test objs for Polygon Triangulation algorithm
2015-01-08 01:42:07 +01:00
edd4ec38d7
POLYGON: add polygon module
2015-01-08 01:41:14 +01:00
ddb97aa8c7
VEC: add intersectSeg''
2015-01-08 01:39:39 +01:00
4385ef127b
VEC: add sortedYX
2015-01-08 01:39:23 +01:00