55 lines
1.7 KiB
Markdown
55 lines
1.7 KiB
Markdown
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## Other
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- the idea of a distribution is to create a user experience
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- you log into your computer and install a program and everything just works
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- or: something doesn't work... what are your next steps?
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- you create an experience
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- the distribution is that brings all the pieces together: installation, service management (systemd, openrc, initd), kernel updates, support
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- lesson: composition
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- functions
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- libraries
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- programs (unix)
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- lesson: specifications
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- LSP (open source milestone)
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- lesson: caring about features and code instead of maintenance and collaborations
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- lesson: dicatorships work
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- decision making (processes)
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- lightweight when risk of mistakes is low (can revert?)
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- tests in CI are garbage
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- reverse dependencies <-> me <-> users
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- collaboration vs boundaries, communication
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- what distribution work taught me for programming
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- posix principles and their connection to functional programming (streams)
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- navigation
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- strings
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- open source politics
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- how to drive change
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- how to handle contributions (contribution experience, PRs, documentation, mentoring,. ..)
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- collaboration
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- relationship between industry and FOSS
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- what is the main currency (money vs energy)
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- bus factor
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- feedback from universities regarding Haskell tooling
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- respect other projects when contributing
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- enabling and supporting (switching from coding wizard to support role)
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- project life cycles
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- support
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- stability vs. ..
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- boundaries vs collaboration
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- trust, respect, relationship
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- working mode in open source
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- dealing with expectations
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- how to test (on the end users system)
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- what if you diverge from the happy path
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- why is stability an interesting goal?
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