## Other - the idea of a distribution is to create a user experience - you log into your computer and install a program and everything just works - or: something doesn't work... what are your next steps? - you create an experience - the distribution is that brings all the pieces together: installation, service management (systemd, openrc, initd), kernel updates, support - lesson: composition - functions - libraries - programs (unix) - lesson: specifications - LSP (open source milestone) - lesson: caring about features and code instead of maintenance and collaborations - lesson: dicatorships work - decision making (processes) - lightweight when risk of mistakes is low (can revert?) - tests in CI are garbage - reverse dependencies <-> me <-> users - collaboration vs boundaries, communication - what distribution work taught me for programming - posix principles and their connection to functional programming (streams) - navigation - strings - open source politics - how to drive change - how to handle contributions (contribution experience, PRs, documentation, mentoring,. ..) - collaboration - relationship between industry and FOSS - what is the main currency (money vs energy) - bus factor - feedback from universities regarding Haskell tooling - respect other projects when contributing - enabling and supporting (switching from coding wizard to support role) - project life cycles - support - stability vs. .. - boundaries vs collaboration - trust, respect, relationship - working mode in open source - dealing with expectations - how to test (on the end users system) - what if you diverge from the happy path - why is stability an interesting goal?