games-rpg/baldurs-gate-ee: initial import
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# Copyright 2016 Julian Ospald <hasufell@posteo.de>
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# Distributed under the terms of the GNU General Public License v2
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require gtk-icon-cache
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SUMMARY="Baldur's Gate: Enhanced Edition"
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HOMEPAGE="http://www.gog.com/game/baldurs_gate_enhanced_edition"
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DOWNLOADS="gog_baldur_s_gate_enhanced_edition_2.0.0.3.sh"
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LICENCES="all-rights-reserved"
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SLOT="0"
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PLATFORMS="-* ~x86"
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MYOPTIONS=""
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RESTRICT="fetch bindist"
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DEPENDENCIES="
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build:
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virtual/unzip
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"
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WORK="${WORKBASE}/data/noarch"
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pkg_pretend() {
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if [[ $(exhost --target) != i686-* ]];then
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die "${CATEGORY}/${PNVR} is i686 only, you'll have to cross compile it :("
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fi
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}
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pkg_nofetch() {
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einfo
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einfo "Please buy & download \"${DOWNLOADS}\" from:"
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einfo " ${HOMEPAGE}"
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einfo "and move/link it to \"${FETCHEDDIR}\""
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einfo
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}
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pkg_setup() {
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exdirectory --allow /opt
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}
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src_unpack() {
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unzip -qo "${FETCHEDDIR}/${DOWNLOADS}"
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[[ $? -le 1 ]] || die "unpacking ${DOWNLOADS} failed!"
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}
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src_install() {
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local dir=/opt/${PN}
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local f
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insinto "${dir}"
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doins -r game
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edo chmod +x "${IMAGE}${dir}"/game/BaldursGate
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dodir "${dir}/lib"
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edo pushd "${WORK}"/lib
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exeinto "${dir}/lib"
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for f in * ; do
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if [[ -L ${f} ]] ; then
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dosym "$(readlink ${f})" "${dir}"/lib/${f}
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else
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doexe ${f}
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fi
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done
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unset f
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edo popd
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insinto /usr/share/icons/hicolor/256x256/apps
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newins support/icon.png ${PN}.png
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local LD_PATH="/usr/$(exhost --target)/lib/ld-linux.so.2";
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herebin ${PN} <<EOF
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#!/bin/sh
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cd "${dir}/game"
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if [ "\${LD_LIBRARY_PATH+set}" = "set" ] ; then
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export LD_LIBRARY_PATH="\${LD_LIBRARY_PATH}:/opt/baldurs-gate-ee/lib"
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else
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export LD_LIBRARY_PATH="/opt/baldurs-gate-ee/lib"
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fi
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exec ${LD_PATH} "${dir}/game/BaldursGate" "\$@"
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EOF
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insinto /usr/share/applications
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hereins ${PN}.desktop <<EOF
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[Desktop Entry]
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Name=Baldurs Gate Enhanced Edition
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Type=Application
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Comment=${SUMMARY}
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Exec=/usr/$(exhost --target)/${PN}
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TryExec=/usr/$(exhost --target)/${PN}
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Icon=${PN}
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Categories=Game;RolePlaying;
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EOF
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dodoc -r docs/Manuals
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}
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