Improve readability
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@ -268,9 +268,9 @@ bool normalize_object(HE_obj *obj)
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scale_factor = get_normalized_scale_factor(obj);
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for (uint32_t i = 0; i < obj->vc; i++) {
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obj->vertices[i].vec->x = obj->vertices[i].vec->x * scale_factor;
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obj->vertices[i].vec->y = obj->vertices[i].vec->y * scale_factor;
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obj->vertices[i].vec->z = obj->vertices[i].vec->z * scale_factor;
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obj->vertices[i].vec->x *= scale_factor;
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obj->vertices[i].vec->y *= scale_factor;
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obj->vertices[i].vec->z *= scale_factor;
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}
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for (uint32_t i = 0; i < obj->bzc; i++) {
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