Add TODO
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@ -157,7 +157,7 @@ static bool assemble_obj_arrays(char const * const obj_string,
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REALLOC(obj_f_v, sizeof(*obj_f_v) * (fc + 2));
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REALLOC(obj_f_v, sizeof(*obj_f_v) * (fc + 2));
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obj_f_v[fc] = NULL;
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obj_f_v[fc] = NULL;
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/* deallocate if we don't have vertex textures */
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/* TODO: deallocate if we don't have vertex textures */
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REALLOC(obj_f_vt, sizeof(*obj_f_vt) * (fc + 2));
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REALLOC(obj_f_vt, sizeof(*obj_f_vt) * (fc + 2));
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obj_f_vt[fc] = NULL;
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obj_f_vt[fc] = NULL;
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