Refactor
Use a separate accelertion struct for HE_vert. Don't use so long parameter lists, introduce obj_items data structure.
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9c35ee0159
commit
2f52351cbf
@ -84,21 +84,63 @@
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}
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typedef struct obj_items obj_items;
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/**
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* 2d array which can hold the vertices
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* as they are in the .obj file,
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*/
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typedef double** VERTICES;
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typedef struct FACES FACES;
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/**
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* 2d array which can hold the vertices texture
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* coordinates as they are in the .obj file,
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*/
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typedef double** V_TEXTURES;
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typedef struct HE_edge HE_edge;
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typedef struct HE_vert HE_vert;
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typedef struct HE_vert_acc HE_vert_acc;
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typedef struct HE_face HE_face;
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typedef struct HE_obj HE_obj;
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typedef struct color color;
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struct FACES {
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uint32_t **v;
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uint32_t **vt;
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/**
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* This will hold all supported items,
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* such as "v" (for vertice), "f" (for face)
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* or "vt" (for vertex texture) as they are
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* in the .obj file, not converted to anything.
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*/
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struct obj_items {
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/**
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* Raw vertices array.
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*/
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VERTICES v;
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/**
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* Raw faces array.
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*/
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FACES *f;
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/**
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* Raw texture coordinates array.
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*/
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V_TEXTURES vt;
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};
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/**
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* Represents the raw faces as they are in the .obj
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* file with their references to vertices etc.
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*/
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struct FACES {
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/**
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* References to the vertices which
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* will form the face.
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*/
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uint32_t **v;
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/**
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* Reference to the texture coordinates
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* which will form the polygon texture.
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*/
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uint32_t **vt;
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};
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/**
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* Represents a half-edge.
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@ -134,14 +176,24 @@ struct HE_vert {
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* to the coordinates of the vertex.
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*/
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vector *vec;
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/**
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* One of the half-edges emanating from the vertex.
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* It is made sure that this is never a border edge,
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* unless there are only border edges.
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*/
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HE_edge *edge;
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/**
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* Color of the vertex.
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*/
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color *col;
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/**
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* The acceleration structure, used to speed up
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* assembling the half-edge structures.
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*/
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HE_vert_acc *acc;
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};
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struct HE_vert_acc {
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/**
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* Acceleration structure which saves all potential
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* pair edges that point TO this vertex. It is used
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@ -152,28 +204,20 @@ struct HE_vert {
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* don't qualify for pairs anyway).
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*/
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HE_edge **edge_array;
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/**
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* Similar as the edge_array acceleration structure,
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* except that it is used for connecting the
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* dummy edges.
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*/
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HE_edge **dummys;
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/**
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* Element count of the edge_array.
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*/
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uint32_t eac;
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/**
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* Element count of dummys.
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*/
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uint32_t dc;
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/**
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* Color of the vertex.
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*/
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color *col;
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};
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/**
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@ -216,6 +260,14 @@ struct HE_obj {
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* Count of faces.
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*/
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uint32_t fc;
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/**
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* Count of the vertex texture coordinates.
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*/
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uint32_t vtc;
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/**
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* Count of dummy edges.
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*/
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uint32_t dec;
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};
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/**
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@ -34,27 +34,22 @@
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#include <string.h>
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/*
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* static function declaration
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*/
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static bool assemble_obj_arrays(char const * const obj_string,
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VERTICES *obj_v_out,
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V_TEXTURES *obj_vt_out,
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FACES **obj_f_out,
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uint32_t *vc_out,
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uint32_t *fc_out,
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uint32_t *ec_out,
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uint32_t *vtc_out);
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static void assemble_HE_stage1(VERTICES obj_v,
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HE_vert *vertices,
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uint32_t *vc,
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uint32_t *fc);
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static void assemble_HE_stage2(FACES *obj_f,
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HE_vert *vertices,
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HE_face *faces,
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HE_edge *edges,
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uint32_t *fc,
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uint32_t *ec);
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static void assemble_HE_stage3(HE_edge *edges,
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uint32_t *ec,
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uint32_t *dec);
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obj_items *raw_obj,
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HE_obj *he_obj);
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static void assemble_HE_stage1(obj_items const * const raw_obj,
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HE_obj *he_obj);
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static void assemble_HE_stage2(obj_items const * const raw_obj,
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HE_obj *he_obj);
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static void assemble_HE_stage3(HE_obj *he_obj);
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static void delete_accel_struct(HE_obj *he_obj);
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static void delete_raw_object(obj_items *raw_obj,
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uint32_t fc,
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uint32_t vc,
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uint32_t vt);
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/**
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@ -66,30 +61,16 @@ static void assemble_HE_stage3(HE_edge *edges,
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* once.
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*
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* @param obj_string the string that is in obj format
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* @param obj_v_out where to save the vertices, the rear
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* dimension will always have 3 elements for x,y,z [out]
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* @param obj_vt_out where to save the texture coordinates [out]
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* @param obj_f_out where to save the faces, the rear dimension
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* will be terminated with a "0" [out]
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* @param vc_out pointer to save vertice count [out]
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* @param fc_out pointer to save face count [out]
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* @param ec_out pointer to save edge count [out]
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* @param vtc_out pointer to save texture coordinates count [out]
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* @param raw_obj contains arrays of the items as they are in the .obj
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* file; members v, f and vt are set [out]
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* @param he_obj the half-edge object containing array-pointers
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* to all the HE_* structures; members ec, fc, vc and vtc are set [out]
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* @return true/false for success/failure
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*/
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static bool assemble_obj_arrays(char const * const obj_string,
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VERTICES *obj_v_out,
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V_TEXTURES *obj_vt_out,
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FACES **obj_f_out,
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uint32_t *vc_out,
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uint32_t *fc_out,
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uint32_t *ec_out,
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uint32_t *vtc_out)
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obj_items *raw_obj,
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HE_obj *he_obj)
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{
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uint32_t vc = 0,
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fc = 0,
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ec = 0,
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vtc = 0;
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char *string;
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/* for strtok_r */
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@ -98,13 +79,15 @@ static bool assemble_obj_arrays(char const * const obj_string,
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*str_ptr_slash = NULL,
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*str_tmp_ptr = NULL;
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/* these will be assigned later to the out structs */
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uint32_t vc = 0, fc = 0, ec = 0, vtc = 0;
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VERTICES obj_v = NULL;
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FACES *obj_f = malloc(sizeof(*obj_f));
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uint32_t **obj_f_v = NULL;
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uint32_t **obj_f_vt = NULL;
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uint32_t **obj_f_v = NULL; /* tmp v member of obj_f */
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uint32_t **obj_f_vt = NULL; /* tmp vt member of obj_f */
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V_TEXTURES obj_vt = NULL;
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if (!obj_string || !obj_v_out || !obj_f_out)
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if (!obj_string || !raw_obj)
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return false;
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/* avoid side effects */
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@ -208,16 +191,16 @@ static bool assemble_obj_arrays(char const * const obj_string,
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str_tmp_ptr = strtok_r(NULL, "\n", &str_ptr_newline);
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}
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/* set all out-variables */
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*obj_v_out = obj_v;
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*obj_vt_out = obj_vt;
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/* assign the out variables */
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he_obj->ec = ec;
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he_obj->fc = fc;
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he_obj->vc = vc;
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he_obj->vtc = vtc;
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raw_obj->v = obj_v;
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obj_f->v = obj_f_v;
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obj_f->vt = obj_f_vt;
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*obj_f_out = obj_f;
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*vc_out = vc;
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*fc_out = fc;
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*ec_out = ec;
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*vtc_out = vtc;
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raw_obj->f = obj_f;
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raw_obj->vt = obj_vt;
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/* cleanup */
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free(string);
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@ -233,49 +216,51 @@ static bool assemble_obj_arrays(char const * const obj_string,
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* NULL. This function isn't really modular, but makes
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* reading parse_obj() a bit less painful.
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*
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* @param obj_v the vertices in the raw form after they are
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* parsed from the obj file
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* @param vertices pointer the actual half-edge vertices
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* @param vc pointer to the vertice count
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* @param fc pointer to the face count
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* @param raw_obj contains arrays of the items as they are in the .obj
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* file
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* @param he_obj the half-edge object containing array-pointers
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* to all the HE_* structures; member vertices is set [out]
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*/
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static void assemble_HE_stage1(VERTICES obj_v,
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HE_vert *vertices,
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uint32_t *vc,
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uint32_t *fc)
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static void assemble_HE_stage1(obj_items const * const raw_obj,
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HE_obj *he_obj)
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{
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uint32_t vc = 0;
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uint8_t const xpos = 0;
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uint8_t const ypos = 1;
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uint8_t const zpos = 2;
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int8_t default_color = -1;
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HE_vert *vertices = he_obj->vertices;
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*vc = 0;
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while (obj_v[*vc]) {
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while (raw_obj->v[vc]) {
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vector *tmp_vec;
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tmp_vec = malloc(sizeof(vector));
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CHECK_PTR_VAL(tmp_vec);
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tmp_vec->x = obj_v[*vc][xpos];
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tmp_vec->y = obj_v[*vc][ypos];
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tmp_vec->z = obj_v[*vc][zpos];
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tmp_vec->x = raw_obj->v[vc][xpos];
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tmp_vec->y = raw_obj->v[vc][ypos];
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tmp_vec->z = raw_obj->v[vc][zpos];
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vertices[*vc].vec = tmp_vec;
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vertices[vc].vec = tmp_vec;
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/* set unused/unknown values to NULL */
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vertices[*vc].edge = NULL;
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vertices[*vc].edge_array = NULL;
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vertices[*vc].eac = 0;
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vertices[*vc].dc = 0;
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vertices[vc].edge = NULL;
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vertices[*vc].col = malloc(sizeof(color));
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vertices[*vc].col->red = default_color;
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vertices[*vc].col->green = default_color;
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vertices[*vc].col->blue = default_color;
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vertices[vc].col = malloc(sizeof(color));
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vertices[vc].col->red = default_color;
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vertices[vc].col->green = default_color;
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vertices[vc].col->blue = default_color;
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(*vc)++;
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/* set acc structure */
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vertices[vc].acc = malloc(sizeof(HE_vert_acc));
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vertices[vc].acc->edge_array = NULL;
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vertices[vc].acc->eac = 0;
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vertices[vc].acc->dc = 0;
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vc++;
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}
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he_obj->vertices = vertices;
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}
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/**
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@ -287,72 +272,78 @@ static void assemble_HE_stage1(VERTICES obj_v,
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* This function isn't really modular, but makes
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* reading parse_obj() a bit less painful.
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*
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* @param obj_f the raw faces as they are after parsing the obj file
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* @param vertices the half-edge vertices
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* @param faces the half-edge faces
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* @param edges the half-edge edges
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* @param fc the count of half-edge faces
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* @param ec the count of half-edge edges
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* @param raw_obj contains arrays of the items as they are in the .obj
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* file
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* @param he_obj the half-edge object containing array-pointers
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* to all the HE_* structures; member vertices, edges
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* and faces are modified [out]
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*/
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static void assemble_HE_stage2(FACES *obj_f,
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HE_vert *vertices,
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HE_face *faces,
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HE_edge *edges,
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uint32_t *fc,
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uint32_t *ec)
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static void assemble_HE_stage2(obj_items const * const raw_obj,
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HE_obj *he_obj)
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{
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*ec = 0;
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HE_vert *vertices = he_obj->vertices;
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HE_edge *edges = he_obj->edges;
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HE_face *faces = he_obj->faces;
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FACES *obj_f = raw_obj->f;
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uint32_t ec = 0,
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fc = he_obj->fc;
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/* create HE_edges and real HE_faces */
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for (uint32_t i = 0; i < *fc; i++) { /* for all faces */
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for (uint32_t i = 0; i < fc; i++) { /* for all faces */
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uint32_t j = 0;
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/* for all vertices of the face */
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while (obj_f->v[i][j]) {
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uint32_t fv_arr_id =
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obj_f->v[i][j] - 1; /* fv_id starts at 1 */
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edges[*ec].vert = &(vertices[fv_arr_id]);
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edges[*ec].face = &(faces[i]);
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edges[*ec].pair = NULL; /* preliminary */
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vertices[fv_arr_id].edge = &(edges[*ec]); /* last one wins */
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vertices[fv_arr_id].dummys = NULL; /* preliminary */
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edges[ec].vert = &(vertices[fv_arr_id]);
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edges[ec].face = &(faces[i]);
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edges[ec].pair = NULL; /* preliminary */
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vertices[fv_arr_id].edge = &(edges[ec]); /* last one wins */
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vertices[fv_arr_id].acc->dummys = NULL; /* preliminary */
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/* Skip j == 0 here, so we don't underrun the arrays,
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* since we always look one edge back. The first edge
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* element is taken care of below as well. */
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if (j > 0) {
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uint32_t *eac = &(edges[*ec].vert->eac);
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uint32_t *eac = &(edges[ec].vert->acc->eac);
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/* connect previous edge to current edge */
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edges[*ec - 1].next = &(edges[*ec]);
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edges[ec - 1].next = &(edges[ec]);
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/* Acceleration struct:
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* add previous edge to edge_array of current vertice */
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REALLOC(edges[*ec].vert->edge_array,
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REALLOC(edges[ec].vert->acc->edge_array,
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sizeof(HE_edge*) * (*eac + 1));
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edges[*ec].vert->edge_array[*eac] = &(edges[*ec - 1]);
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edges[ec].vert->acc->edge_array[*eac] = &(edges[ec - 1]);
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(*eac)++;
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if (!obj_f->v[i][j + 1]) { /* no vertice left */
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uint32_t *eac;
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/* connect last edge to first edge */
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edges[*ec].next = &(edges[*ec - j]);
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eac = &(edges[*ec].next->vert->eac);
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edges[ec].next = &(edges[ec - j]);
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eac = &(edges[ec].next->vert->acc->eac);
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/* Acceleration struct:
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* add last edge to edge_array element of first vertice */
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REALLOC(edges[*ec].next->vert->edge_array,
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REALLOC(edges[ec].next->vert->acc->edge_array,
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sizeof(HE_edge*) * (*eac + 1));
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edges[*ec].next->vert->edge_array[*eac] = &(edges[*ec]);
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edges[ec].next->vert->acc->edge_array[*eac] = &(edges[ec]);
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(*eac)++;
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}
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}
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(*ec)++;
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ec++;
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j++;
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}
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faces[i].edge = &(edges[*ec - 1]); /* "last" edge */
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faces[i].edge = &(edges[ec - 1]); /* "last" edge */
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}
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he_obj->vertices = vertices;
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he_obj->edges = edges;
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he_obj->faces = faces;
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}
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/**
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@ -361,25 +352,26 @@ static void assemble_HE_stage2(FACES *obj_f,
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* possibility of border-edges, where we have to set up
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* dummy edges and connect them properly.
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*
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* @param edges the half-edge edges
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* @param ec the half-edge edges count
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* @param dec the dummy edges count
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* @param he_obj the half-edge object containing array-pointers;
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* member dec is set and edges is modified [out]
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*/
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static void assemble_HE_stage3(HE_edge *edges,
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uint32_t *ec,
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uint32_t *dec)
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static void assemble_HE_stage3(HE_obj *he_obj)
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{
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HE_edge *edges = he_obj->edges;
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uint32_t ec = he_obj->ec;
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uint32_t dec = 0;
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/* find pairs */
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for (uint32_t i = 0; i < *ec; i++) { /* for all edges */
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uint32_t eac = edges[i].vert->eac;
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for (uint32_t i = 0; i < ec; i++) { /* for all edges */
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uint32_t eac = edges[i].vert->acc->eac;
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bool pair_found = false;
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for (uint32_t j = 0; j < eac; j++) { /* for all potential pairs */
|
||||
if (edges[i].vert->edge_array[j] &&
|
||||
if (edges[i].vert->acc->edge_array[j] &&
|
||||
(edges[i].next->vert ==
|
||||
edges[i].vert->edge_array[j]->vert)) {
|
||||
edges[i].pair = edges[i].vert->edge_array[j];
|
||||
edges[i].vert->edge_array[j] = NULL;
|
||||
edges[i].vert->acc->edge_array[j]->vert)) {
|
||||
edges[i].pair = edges[i].vert->acc->edge_array[j];
|
||||
edges[i].vert->acc->edge_array[j] = NULL;
|
||||
|
||||
pair_found = true;
|
||||
break;
|
||||
@ -388,40 +380,43 @@ static void assemble_HE_stage3(HE_edge *edges,
|
||||
|
||||
/* create dummy pair edge if we have a border edge */
|
||||
if (!pair_found) {
|
||||
uint32_t *vert_dc = &(edges[i].next->vert->dc);
|
||||
uint32_t *vert_dc = &(edges[i].next->vert->acc->dc);
|
||||
|
||||
REALLOC(edges[i].next->vert->dummys,
|
||||
REALLOC(edges[i].next->vert->acc->dummys,
|
||||
sizeof(HE_edge*) * (*vert_dc + 1));
|
||||
|
||||
/* NULL-face indicates border-edge */
|
||||
edges[*ec + *dec].face = NULL;
|
||||
edges[ec + dec].face = NULL;
|
||||
/* we don't know this one yet */
|
||||
edges[*ec + *dec].next = NULL;
|
||||
edges[ec + dec].next = NULL;
|
||||
/* set both pairs */
|
||||
edges[*ec + *dec].pair = &(edges[i]);
|
||||
edges[i].pair = &(edges[*ec + *dec]);
|
||||
edges[ec + dec].pair = &(edges[i]);
|
||||
edges[i].pair = &(edges[ec + dec]);
|
||||
/* set vertex */
|
||||
edges[*ec + *dec].vert = edges[i].next->vert;
|
||||
edges[ec + dec].vert = edges[i].next->vert;
|
||||
/* add the dummy edge to the dummys array of the vertex */
|
||||
edges[*ec + *dec].vert->dummys[*vert_dc] = &(edges[*ec + *dec]);
|
||||
edges[ec + dec].vert->acc->dummys[*vert_dc] = &(edges[ec + dec]);
|
||||
(*vert_dc)++;
|
||||
|
||||
(*dec)++;
|
||||
dec++;
|
||||
}
|
||||
}
|
||||
|
||||
/* now we have to connect the dummy edges together */
|
||||
for (uint32_t i = 0; i < *dec; i++) { /* for all dummy edges */
|
||||
for (uint32_t i = 0; i < dec; i++) { /* for all dummy edges */
|
||||
/* vertex the dummy edge points to */
|
||||
HE_vert *vert = edges[*ec + i].pair->vert;
|
||||
HE_vert *vert = edges[ec + i].pair->vert;
|
||||
|
||||
/* iterate over the dummy array */
|
||||
for (uint32_t j = 0; j < vert->dc; j++) {
|
||||
if (vert == vert->dummys[j]->vert)
|
||||
edges[*ec + i].next = vert->dummys[j];
|
||||
for (uint32_t j = 0; j < vert->acc->dc; j++) {
|
||||
if (vert == vert->acc->dummys[j]->vert)
|
||||
edges[ec + i].next = vert->acc->dummys[j];
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
he_obj->edges = edges;
|
||||
he_obj->dec = dec;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -434,20 +429,10 @@ static void assemble_HE_stage3(HE_edge *edges,
|
||||
*/
|
||||
HE_obj *parse_obj(char const * const obj_string)
|
||||
{
|
||||
uint32_t vc = 0, /* vertices count */
|
||||
fc = 0, /* face count */
|
||||
ec = 0, /* edge count */
|
||||
dec = 0, /* dummy edge count */
|
||||
vtc = 0;
|
||||
char *string = NULL,
|
||||
*str_ptr;
|
||||
HE_vert *vertices = NULL;
|
||||
HE_edge *edges = NULL;
|
||||
HE_face *faces = NULL;
|
||||
HE_obj *obj = NULL;
|
||||
FACES *obj_f = NULL;
|
||||
VERTICES obj_v = NULL;
|
||||
V_TEXTURES obj_vt = NULL;
|
||||
HE_obj *he_obj = NULL;
|
||||
obj_items raw_obj;
|
||||
|
||||
if (!obj_string || !*obj_string)
|
||||
return NULL;
|
||||
@ -456,47 +441,81 @@ HE_obj *parse_obj(char const * const obj_string)
|
||||
strcpy(string, obj_string);
|
||||
str_ptr = string;
|
||||
|
||||
if (!assemble_obj_arrays(string, &obj_v, &obj_vt, &obj_f,
|
||||
&vc, &fc, &ec, &vtc))
|
||||
/*
|
||||
* allocation for he_obj
|
||||
*/
|
||||
he_obj = (HE_obj*) malloc(sizeof(HE_obj));
|
||||
CHECK_PTR_VAL(he_obj);
|
||||
|
||||
/*
|
||||
* assemble pseudo-object, also sets vc, fc, ec
|
||||
*/
|
||||
if (!assemble_obj_arrays(string, &raw_obj, he_obj))
|
||||
return NULL;
|
||||
|
||||
vertices = malloc(sizeof(HE_vert) *
|
||||
(vc + 1));
|
||||
CHECK_PTR_VAL(vertices);
|
||||
faces = (HE_face*) malloc(sizeof(HE_face) * fc);
|
||||
CHECK_PTR_VAL(faces);
|
||||
/*
|
||||
* he_obj member allocation
|
||||
*/
|
||||
he_obj->vertices = malloc(sizeof(HE_vert) *
|
||||
(he_obj->vc + 1));
|
||||
CHECK_PTR_VAL(he_obj->vertices);
|
||||
he_obj->faces = (HE_face*) malloc(sizeof(HE_face) * he_obj->fc);
|
||||
CHECK_PTR_VAL(he_obj->faces);
|
||||
/* hold enough space for possible dummy edges */
|
||||
edges = (HE_edge*) malloc(sizeof(HE_edge) * ec * 2);
|
||||
CHECK_PTR_VAL(edges);
|
||||
he_obj->edges = (HE_edge*) malloc(sizeof(HE_edge) * he_obj->ec * 2);
|
||||
CHECK_PTR_VAL(he_obj->edges);
|
||||
|
||||
assemble_HE_stage1(obj_v, vertices, &vc, &fc);
|
||||
assemble_HE_stage2(obj_f, vertices, faces, edges, &fc, &ec);
|
||||
assemble_HE_stage3(edges, &ec, &dec);
|
||||
|
||||
obj = (HE_obj*) malloc(sizeof(HE_obj));
|
||||
CHECK_PTR_VAL(obj);
|
||||
obj->edges = edges;
|
||||
obj->vertices = vertices;
|
||||
obj->faces = faces;
|
||||
obj->ec = ec;
|
||||
obj->vc = vc;
|
||||
obj->fc = fc;
|
||||
/*
|
||||
* run the stages of assemblance
|
||||
*/
|
||||
assemble_HE_stage1(&raw_obj, he_obj);
|
||||
assemble_HE_stage2(&raw_obj, he_obj);
|
||||
assemble_HE_stage3(he_obj);
|
||||
|
||||
/* cleanup */
|
||||
for (uint32_t i = 0; i < fc; i++) {
|
||||
free(obj_f->v[i]);
|
||||
free(obj_f->vt[i]);
|
||||
}
|
||||
free(obj_f->v);
|
||||
free(obj_f->vt);
|
||||
free(obj_f);
|
||||
for (uint32_t i = 0; i < vc; i++) {
|
||||
free(vertices[i].dummys);
|
||||
free(vertices[i].edge_array);
|
||||
free(obj_v[i]);
|
||||
}
|
||||
free(obj_v);
|
||||
delete_raw_object(&raw_obj, he_obj->fc, he_obj->vc, he_obj->vtc);
|
||||
delete_accel_struct(he_obj);
|
||||
free(string);
|
||||
|
||||
return obj;
|
||||
return he_obj;
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete the acceleration structure of
|
||||
* HE_vert.
|
||||
*/
|
||||
static void delete_accel_struct(HE_obj *he_obj)
|
||||
{
|
||||
for (uint32_t i = 0; i < he_obj->vc; i++) {
|
||||
free(he_obj->vertices[i].acc->dummys);
|
||||
free(he_obj->vertices[i].acc->edge_array);
|
||||
free(he_obj->vertices[i].acc);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete the raw obj pseudo struct which is only
|
||||
* used for assembling the HE_obj.
|
||||
*/
|
||||
static void delete_raw_object(obj_items *raw_obj,
|
||||
uint32_t fc,
|
||||
uint32_t vc,
|
||||
uint32_t vtc)
|
||||
{
|
||||
if (!raw_obj)
|
||||
return;
|
||||
|
||||
for (uint32_t i = 0; i < vtc; i++)
|
||||
free(raw_obj->vt[i]);
|
||||
for (uint32_t i = 0; i < vc; i++)
|
||||
free(raw_obj->v[i]);
|
||||
for (uint32_t i = 0; i < fc; i++) {
|
||||
free(raw_obj->f->v[i]);
|
||||
free(raw_obj->f->vt[i]);
|
||||
}
|
||||
free(raw_obj->f->v);
|
||||
free(raw_obj->f->vt);
|
||||
free(raw_obj->v);
|
||||
free(raw_obj->vt);
|
||||
free(raw_obj->f);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user