ghcup-hs/vendored/ansi-terminal-game-1.8.0.0/test/Terminal/Game/Layer/ImperativeSpec.hs

55 lines
1.9 KiB
Haskell

module Terminal.Game.Layer.ImperativeSpec where
import Terminal.Game.Layer.Imperative
import Terminal.Game.Layer.Object
import Terminal.Game.Random
import Alone
import Balls
import Test.Hspec
import Test.Hspec.QuickCheck
import qualified Test.QuickCheck as Q
spec :: Spec
spec = do
describe "runGame" $ do
let nd = error "<not-defined>"
s :: (Integer, Bool, Integer)
s = (0, False, 0)
lf (t, True, i) Tick = (t+1, True, i+1)
lf (t, b, i) Tick = (t+1, b, i )
lf (t, _, i) (KeyPress _) = (t, True, i )
qf (3, _, _) = True
qf _ = False
es = [Tick, KeyPress 'c', KeyPress 'c', Tick, Tick]
g = Game nd s (const lf) nd qf
it "does not confuse input and logic" $
testGame g (createGRec (80, 24) es) `shouldBe` (3, True, 2)
describe "testGame" $ do
it "tests a game" $ do
r <- readRecord "test/records/alone-record-test.gr"
testGame aloneInARoom r `shouldBe` MyState (20, 66) Stop True
it "picks up screen resize events" $ do
r <- readRecord "test/records/balls-dims.gr"
let g = fireworks (mkStdGen 1)
t = testGame g r
length (balls t) `shouldBe` 1
it "picks up screen resize events" $ do
r <- readRecord "test/records/balls-slow.gr"
let g = fireworks (mkStdGen 1)
t = testGame g r
bslow t `shouldBe` True
it "does not hang on empty/unclosed input" $
let w = createGRec (80, 24) [Tick] in
testGame aloneInARoom w `shouldBe` MyState (10, 10) Stop False
modifyMaxSize (const 1000) $
it "does not crash/hang on random input" $ Q.property $
let genEvs = Q.listOf1 Q.arbitrary
in Q.forAll genEvs $
\es -> let w = createGRec (80, 24) es
a = testGame aloneInARoom w
in a == a