module Terminal.Game.Layer.ImperativeSpec where import Terminal.Game.Layer.Imperative import Terminal.Game.Layer.Object import Terminal.Game.Random import Alone import Balls import Test.Hspec import Test.Hspec.QuickCheck import qualified Test.QuickCheck as Q spec :: Spec spec = do describe "runGame" $ do let nd = error "" s :: (Integer, Bool, Integer) s = (0, False, 0) lf (t, True, i) Tick = (t+1, True, i+1) lf (t, b, i) Tick = (t+1, b, i ) lf (t, _, i) (KeyPress _) = (t, True, i ) qf (3, _, _) = True qf _ = False es = [Tick, KeyPress 'c', KeyPress 'c', Tick, Tick] g = Game nd s (const lf) nd qf it "does not confuse input and logic" $ testGame g (createGRec (80, 24) es) `shouldBe` (3, True, 2) describe "testGame" $ do it "tests a game" $ do r <- readRecord "test/records/alone-record-test.gr" testGame aloneInARoom r `shouldBe` MyState (20, 66) Stop True it "picks up screen resize events" $ do r <- readRecord "test/records/balls-dims.gr" let g = fireworks (mkStdGen 1) t = testGame g r length (balls t) `shouldBe` 1 it "picks up screen resize events" $ do r <- readRecord "test/records/balls-slow.gr" let g = fireworks (mkStdGen 1) t = testGame g r bslow t `shouldBe` True it "does not hang on empty/unclosed input" $ let w = createGRec (80, 24) [Tick] in testGame aloneInARoom w `shouldBe` MyState (10, 10) Stop False modifyMaxSize (const 1000) $ it "does not crash/hang on random input" $ Q.property $ let genEvs = Q.listOf1 Q.arbitrary in Q.forAll genEvs $ \es -> let w = createGRec (80, 24) es a = testGame aloneInARoom w in a == a