saving uncommitted changes in /etc prior to emerge run
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				| @ -1,11 +0,0 @@ | ||||
| # This is the global openmw.cfg file. Do not modify! | ||||
| # Modifications should be done on the user openmw.cfg file instead | ||||
| # (see: https://wiki.openmw.org/index.php?title=Paths) | ||||
| 
 | ||||
| data="?mw?Data Files" | ||||
| data=/usr/share/openmw/data | ||||
| data-local="?userdata?data" | ||||
| resources=/usr/share/openmw/resources | ||||
| script-blacklist=Museum | ||||
| script-blacklist=MockChangeScript | ||||
| script-blacklist=doortestwarp | ||||
| @ -1,272 +0,0 @@ | ||||
| # WARNING: Editing this file might have no effect, as these | ||||
| # settings are overwritten by your user settings file. | ||||
| 
 | ||||
| [Video] | ||||
| resolution x = 800 | ||||
| resolution y = 600 | ||||
| 
 | ||||
| fullscreen = false | ||||
| window border = true | ||||
| screen = 0 | ||||
| 
 | ||||
| # Minimize the window if it loses key focus? | ||||
| minimize on focus loss = true | ||||
| 
 | ||||
| # Render system | ||||
| # blank means default | ||||
| # Valid values: | ||||
| # OpenGL Rendering Subsystem | ||||
| # Direct3D9 Rendering Subsystem | ||||
| render system = | ||||
| 
 | ||||
| # Valid values: | ||||
| # none | ||||
| # MSAA 2 | ||||
| # MSAA 4 | ||||
| # MSAA 8 | ||||
| # MSAA 16 | ||||
| antialiasing = none | ||||
| 
 | ||||
| vsync = false | ||||
| 
 | ||||
| # opengl render to texture mode, valid options: | ||||
| # PBuffer, FBO, Copy | ||||
| opengl rtt mode = FBO | ||||
| 
 | ||||
| [GUI] | ||||
| # 1 is fully opaque | ||||
| menu transparency = 0.84 | ||||
| 
 | ||||
| # 0 - instantly, 1 - max. delay | ||||
| tooltip delay = 0 | ||||
| 
 | ||||
| subtitles = false | ||||
| 
 | ||||
| hit fader = true | ||||
| werewolf overlay = true | ||||
| 
 | ||||
| stretch menu background = false | ||||
| 
 | ||||
| [General] | ||||
| # Camera field of view | ||||
| field of view = 55 | ||||
| gamma = 1.00 | ||||
| contrast = 1.00 | ||||
| 
 | ||||
| # Texture filtering mode. valid values: | ||||
| # none | ||||
| # anisotropic | ||||
| # bilinear | ||||
| # trilinear | ||||
| texture filtering = anisotropic | ||||
| 
 | ||||
| # Has no effect when texture filtering is not anisotropic | ||||
| anisotropy = 4 | ||||
| 
 | ||||
| # Number of texture mipmaps to generate | ||||
| num mipmaps = 8 | ||||
| 
 | ||||
| shader mode = | ||||
| 
 | ||||
| screenshot format = png | ||||
| 
 | ||||
| [Shadows] | ||||
| # Shadows are only supported when object shaders are on! | ||||
| enabled = false | ||||
| 
 | ||||
| # Split the shadow maps, allows for a larger shadow distance | ||||
| split = false | ||||
| 
 | ||||
| # Increasing shadow distance will lower the shadow quality. | ||||
| # Uses "shadow distance" or "split shadow distance" depending on "split" setting. | ||||
| shadow distance = 1300 | ||||
| # This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance. | ||||
| split shadow distance = 14000 | ||||
| 
 | ||||
| # Size of the shadow textures, higher means higher quality | ||||
| texture size = 1024 | ||||
| 
 | ||||
| # Turn on/off various shadow casters | ||||
| actor shadows = true | ||||
| misc shadows = true | ||||
| statics shadows = true | ||||
| terrain shadows = true | ||||
| 
 | ||||
| # Fraction of the total shadow distance after which the shadow starts to fade out | ||||
| fade start = 0.8 | ||||
| 
 | ||||
| debug = false | ||||
| 
 | ||||
| [HUD] | ||||
| # FPS counter | ||||
| # 0: not visible | ||||
| # 1: basic FPS display | ||||
| # 2: advanced FPS display (batches, triangles) | ||||
| fps = 0 | ||||
| 
 | ||||
| crosshair = true | ||||
| 
 | ||||
| [Objects] | ||||
| shaders = true | ||||
| 
 | ||||
| # Max. number of lights that affect objects. Setting to 1 will only reflect sunlight | ||||
| # Note: has no effect when shaders are turned off | ||||
| num lights = 8 | ||||
| 
 | ||||
| # Use static geometry for static objects. Improves rendering speed. | ||||
| use static geometry = true | ||||
| 
 | ||||
| [Map] | ||||
| # Adjusts the scale of the global map | ||||
| global map cell size = 18 | ||||
| 
 | ||||
| local map resolution = 256 | ||||
| 
 | ||||
| local map widget size = 512 | ||||
| local map hud widget size = 256 | ||||
| 
 | ||||
| [Cells] | ||||
| exterior grid size = 3 | ||||
| 
 | ||||
| [Viewing distance] | ||||
| # Limit the rendering distance of small objects | ||||
| limit small object distance = false | ||||
| 
 | ||||
| # Size below which an object is considered as small | ||||
| small object size = 250 | ||||
| 
 | ||||
| # Rendering distance for small objects | ||||
| small object distance = 3500 | ||||
| 
 | ||||
| # Viewing distance at normal weather conditions | ||||
| # The maximum distance with no pop-in will be: (see RenderingManager::configureFog) | ||||
| # viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024) | ||||
| # view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to. | ||||
| # exact factor would depend on FOV | ||||
| viewing distance = 4600 | ||||
| 
 | ||||
| # Distance at which fog starts (proportional to viewing distance) | ||||
| fog start factor = 0.5 | ||||
| 
 | ||||
| # Distance at which fog ends (proportional to viewing distance) | ||||
| fog end factor = 1.0 | ||||
| 
 | ||||
| [Terrain] | ||||
| distant land = false | ||||
| 
 | ||||
| shader = true | ||||
| 
 | ||||
| [Water] | ||||
| shader = false | ||||
| 
 | ||||
| refraction = false | ||||
| 
 | ||||
| rtt size = 512 | ||||
| reflect terrain = true | ||||
| reflect statics = false | ||||
| reflect actors = false | ||||
| 
 | ||||
| [Sound] | ||||
| # Device name. Blank means default | ||||
| device = | ||||
| 
 | ||||
| # Volumes. master volume affects all other volumes. | ||||
| master volume = 1.0 | ||||
| sfx volume = 1.0 | ||||
| music volume = 0.5 | ||||
| footsteps volume = 0.2 | ||||
| voice volume = 0.8 | ||||
| 
 | ||||
| 
 | ||||
| [Input] | ||||
| 
 | ||||
| grab cursor = true | ||||
| 
 | ||||
| invert y axis = false | ||||
| 
 | ||||
| camera sensitivity = 1.0 | ||||
| 
 | ||||
| ui sensitivity = 1.0 | ||||
| 
 | ||||
| camera y multiplier = 1.0 | ||||
| 
 | ||||
| always run = false | ||||
| 
 | ||||
| allow third person zoom = false | ||||
| 
 | ||||
| [Game] | ||||
| # Always use the most powerful attack when striking with a weapon (chop, slash or thrust) | ||||
| best attack = false | ||||
| 
 | ||||
| difficulty = 0 | ||||
| 
 | ||||
| [Saves] | ||||
| character = | ||||
| # Save when resting | ||||
| autosave = true | ||||
| 
 | ||||
| [Windows] | ||||
| inventory x = 0 | ||||
| inventory y = 0.4275 | ||||
| inventory w = 0.6225 | ||||
| inventory h = 0.5725 | ||||
| 
 | ||||
| inventory container x = 0 | ||||
| inventory container y = 0.4275 | ||||
| inventory container w = 0.6225 | ||||
| inventory container h = 0.5725 | ||||
| 
 | ||||
| inventory barter x = 0 | ||||
| inventory barter y = 0.4275 | ||||
| inventory barter w = 0.6225 | ||||
| inventory barter h = 0.5725 | ||||
| 
 | ||||
| inventory companion x = 0 | ||||
| inventory companion y = 0.4275 | ||||
| inventory companion w = 0.6225 | ||||
| inventory companion h = 0.5725 | ||||
| 
 | ||||
| container x = 0.25 | ||||
| container y = 0 | ||||
| container w = 0.75 | ||||
| container h = 0.375 | ||||
| 
 | ||||
| companion x = 0.25 | ||||
| companion y = 0 | ||||
| companion w = 0.75 | ||||
| companion h = 0.375 | ||||
| 
 | ||||
| map x = 0.625 | ||||
| map y = 0 | ||||
| map w = 0.375 | ||||
| map h = 0.5725 | ||||
| 
 | ||||
| barter x = 0.25 | ||||
| barter y = 0 | ||||
| barter w = 0.75 | ||||
| barter h = 0.375 | ||||
| 
 | ||||
| alchemy x = 0.25 | ||||
| alchemy y = 0.25 | ||||
| alchemy w = 0.5 | ||||
| alchemy h = 0.5 | ||||
| 
 | ||||
| stats x = 0 | ||||
| stats y = 0 | ||||
| stats w = 0.375 | ||||
| stats h = 0.4275 | ||||
| 
 | ||||
| spells x = 0.625 | ||||
| spells y = 0.5725 | ||||
| spells w = 0.375 | ||||
| spells h = 0.4275 | ||||
| 
 | ||||
| console x = 0 | ||||
| console y = 0 | ||||
| console w = 1 | ||||
| console h = 0.5 | ||||
| 
 | ||||
| dialogue h = 0.810 | ||||
| dialogue w = 0.810 | ||||
| dialogue x = 0.095 | ||||
| dialogue y = 0.095 | ||||
| @ -1,274 +0,0 @@ | ||||
| # WARNING: Editing this file might have no effect, as these | ||||
| # settings are overwritten by your user settings file. | ||||
| 
 | ||||
| [Video] | ||||
| resolution x = 800 | ||||
| resolution y = 600 | ||||
| 
 | ||||
| fullscreen = false | ||||
| window border = true | ||||
| screen = 0 | ||||
| 
 | ||||
| # Minimize the window if it loses key focus? | ||||
| minimize on focus loss = true | ||||
| 
 | ||||
| # Render system | ||||
| # blank means default | ||||
| # Valid values: | ||||
| # OpenGL Rendering Subsystem | ||||
| # Direct3D9 Rendering Subsystem | ||||
| render system = | ||||
| 
 | ||||
| # Valid values: | ||||
| # none | ||||
| # MSAA 2 | ||||
| # MSAA 4 | ||||
| # MSAA 8 | ||||
| # MSAA 16 | ||||
| antialiasing = none | ||||
| 
 | ||||
| vsync = false | ||||
| 
 | ||||
| # opengl render to texture mode, valid options: | ||||
| # PBuffer, FBO, Copy | ||||
| opengl rtt mode = FBO | ||||
| 
 | ||||
| [GUI] | ||||
| # 1 is fully opaque | ||||
| menu transparency = 0.84 | ||||
| 
 | ||||
| # 0 - instantly, 1 - max. delay | ||||
| tooltip delay = 0 | ||||
| 
 | ||||
| subtitles = false | ||||
| 
 | ||||
| hit fader = true | ||||
| werewolf overlay = true | ||||
| 
 | ||||
| stretch menu background = false | ||||
| 
 | ||||
| [General] | ||||
| # Camera field of view | ||||
| field of view = 55 | ||||
| gamma = 1.00 | ||||
| contrast = 1.00 | ||||
| 
 | ||||
| # Texture filtering mode. valid values: | ||||
| # none | ||||
| # anisotropic | ||||
| # bilinear | ||||
| # trilinear | ||||
| texture filtering = anisotropic | ||||
| 
 | ||||
| # Has no effect when texture filtering is not anisotropic | ||||
| anisotropy = 4 | ||||
| 
 | ||||
| # Number of texture mipmaps to generate | ||||
| num mipmaps = 8 | ||||
| 
 | ||||
| shader mode = | ||||
| 
 | ||||
| screenshot format = png | ||||
| 
 | ||||
| [Shadows] | ||||
| # Shadows are only supported when object shaders are on! | ||||
| enabled = false | ||||
| 
 | ||||
| # Split the shadow maps, allows for a larger shadow distance | ||||
| split = false | ||||
| 
 | ||||
| # Increasing shadow distance will lower the shadow quality. | ||||
| # Uses "shadow distance" or "split shadow distance" depending on "split" setting. | ||||
| shadow distance = 1300 | ||||
| # This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance. | ||||
| split shadow distance = 14000 | ||||
| 
 | ||||
| # Size of the shadow textures, higher means higher quality | ||||
| texture size = 1024 | ||||
| 
 | ||||
| # Turn on/off various shadow casters | ||||
| actor shadows = true | ||||
| misc shadows = true | ||||
| statics shadows = true | ||||
| terrain shadows = true | ||||
| 
 | ||||
| # Fraction of the total shadow distance after which the shadow starts to fade out | ||||
| fade start = 0.8 | ||||
| 
 | ||||
| debug = false | ||||
| 
 | ||||
| [HUD] | ||||
| # FPS counter | ||||
| # 0: not visible | ||||
| # 1: basic FPS display | ||||
| # 2: advanced FPS display (batches, triangles) | ||||
| fps = 0 | ||||
| 
 | ||||
| crosshair = true | ||||
| 
 | ||||
| [Objects] | ||||
| shaders = true | ||||
| 
 | ||||
| # Max. number of lights that affect objects. Setting to 1 will only reflect sunlight | ||||
| # Note: has no effect when shaders are turned off | ||||
| num lights = 8 | ||||
| 
 | ||||
| # Use static geometry for static objects. Improves rendering speed. | ||||
| use static geometry = true | ||||
| 
 | ||||
| [Map] | ||||
| # Adjusts the scale of the global map | ||||
| global map cell size = 18 | ||||
| 
 | ||||
| local map resolution = 256 | ||||
| 
 | ||||
| local map widget size = 512 | ||||
| local map hud widget size = 256 | ||||
| 
 | ||||
| [Cells] | ||||
| exterior grid size = 3 | ||||
| 
 | ||||
| [Viewing distance] | ||||
| # Limit the rendering distance of small objects | ||||
| limit small object distance = false | ||||
| 
 | ||||
| # Size below which an object is considered as small | ||||
| small object size = 250 | ||||
| 
 | ||||
| # Rendering distance for small objects | ||||
| small object distance = 3500 | ||||
| 
 | ||||
| # Viewing distance at normal weather conditions | ||||
| # The maximum distance with no pop-in will be: (see RenderingManager::configureFog) | ||||
| # viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024) | ||||
| # view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to. | ||||
| # exact factor would depend on FOV | ||||
| viewing distance = 4600 | ||||
| 
 | ||||
| # Distance at which fog starts (proportional to viewing distance) | ||||
| fog start factor = 0.5 | ||||
| 
 | ||||
| # Distance at which fog ends (proportional to viewing distance) | ||||
| fog end factor = 1.0 | ||||
| 
 | ||||
| [Terrain] | ||||
| distant land = false | ||||
| 
 | ||||
| shader = true | ||||
| 
 | ||||
| [Water] | ||||
| shader = false | ||||
| 
 | ||||
| refraction = false | ||||
| 
 | ||||
| rtt size = 512 | ||||
| reflect terrain = true | ||||
| reflect statics = false | ||||
| reflect actors = false | ||||
| 
 | ||||
| [Sound] | ||||
| # Device name. Blank means default | ||||
| device = | ||||
| 
 | ||||
| # Volumes. master volume affects all other volumes. | ||||
| master volume = 1.0 | ||||
| sfx volume = 1.0 | ||||
| music volume = 0.5 | ||||
| footsteps volume = 0.2 | ||||
| voice volume = 0.8 | ||||
| 
 | ||||
| 
 | ||||
| [Input] | ||||
| 
 | ||||
| grab cursor = true | ||||
| 
 | ||||
| invert y axis = false | ||||
| 
 | ||||
| camera sensitivity = 1.0 | ||||
| 
 | ||||
| ui sensitivity = 1.0 | ||||
| 
 | ||||
| camera y multiplier = 1.0 | ||||
| 
 | ||||
| always run = false | ||||
| 
 | ||||
| allow third person zoom = false | ||||
| 
 | ||||
| toggle sneak = false | ||||
| 
 | ||||
| [Game] | ||||
| # Always use the most powerful attack when striking with a weapon (chop, slash or thrust) | ||||
| best attack = false | ||||
| 
 | ||||
| difficulty = 0 | ||||
| 
 | ||||
| [Saves] | ||||
| character = | ||||
| # Save when resting | ||||
| autosave = true | ||||
| 
 | ||||
| [Windows] | ||||
| inventory x = 0 | ||||
| inventory y = 0.4275 | ||||
| inventory w = 0.6225 | ||||
| inventory h = 0.5725 | ||||
| 
 | ||||
| inventory container x = 0 | ||||
| inventory container y = 0.4275 | ||||
| inventory container w = 0.6225 | ||||
| inventory container h = 0.5725 | ||||
| 
 | ||||
| inventory barter x = 0 | ||||
| inventory barter y = 0.4275 | ||||
| inventory barter w = 0.6225 | ||||
| inventory barter h = 0.5725 | ||||
| 
 | ||||
| inventory companion x = 0 | ||||
| inventory companion y = 0.4275 | ||||
| inventory companion w = 0.6225 | ||||
| inventory companion h = 0.5725 | ||||
| 
 | ||||
| container x = 0.25 | ||||
| container y = 0 | ||||
| container w = 0.75 | ||||
| container h = 0.375 | ||||
| 
 | ||||
| companion x = 0.25 | ||||
| companion y = 0 | ||||
| companion w = 0.75 | ||||
| companion h = 0.375 | ||||
| 
 | ||||
| map x = 0.625 | ||||
| map y = 0 | ||||
| map w = 0.375 | ||||
| map h = 0.5725 | ||||
| 
 | ||||
| barter x = 0.25 | ||||
| barter y = 0 | ||||
| barter w = 0.75 | ||||
| barter h = 0.375 | ||||
| 
 | ||||
| alchemy x = 0.25 | ||||
| alchemy y = 0.25 | ||||
| alchemy w = 0.5 | ||||
| alchemy h = 0.5 | ||||
| 
 | ||||
| stats x = 0 | ||||
| stats y = 0 | ||||
| stats w = 0.375 | ||||
| stats h = 0.4275 | ||||
| 
 | ||||
| spells x = 0.625 | ||||
| spells y = 0.5725 | ||||
| spells w = 0.375 | ||||
| spells h = 0.4275 | ||||
| 
 | ||||
| console x = 0 | ||||
| console y = 0 | ||||
| console w = 1 | ||||
| console h = 0.5 | ||||
| 
 | ||||
| dialogue h = 0.810 | ||||
| dialogue w = 0.810 | ||||
| dialogue x = 0.095 | ||||
| dialogue y = 0.095 | ||||
| @ -1,7 +0,0 @@ | ||||
| [Display%20Format] | ||||
| Record%20Status%20Display=Icon Only | ||||
| Referenceable%20ID%20Type%20Display=Text Only | ||||
| 
 | ||||
| [Window%20Size] | ||||
| Height=900 | ||||
| Width=1440 | ||||
| @ -3,7 +3,7 @@ | ||||
| # (see: https://wiki.openmw.org/index.php?title=Paths) | ||||
| 
 | ||||
| data="?mw?Data Files" | ||||
| data=/usr/share/morrowind-data | ||||
| data=/usr/share/openmw/data | ||||
| data-local="?userdata?data" | ||||
| resources=/usr/share/openmw/resources | ||||
| script-blacklist=Museum | ||||
|  | ||||
| @ -173,9 +173,9 @@ device = | ||||
| # Volumes. master volume affects all other volumes. | ||||
| master volume = 1.0 | ||||
| sfx volume = 1.0 | ||||
| music volume = 0.4 | ||||
| footsteps volume = 0.15 | ||||
| voice volume = 1.0 | ||||
| music volume = 0.5 | ||||
| footsteps volume = 0.2 | ||||
| voice volume = 0.8 | ||||
| 
 | ||||
| 
 | ||||
| [Input] | ||||
| @ -194,6 +194,8 @@ always run = false | ||||
| 
 | ||||
| allow third person zoom = false | ||||
| 
 | ||||
| toggle sneak = false | ||||
| 
 | ||||
| [Game] | ||||
| # Always use the most powerful attack when striking with a weapon (chop, slash or thrust) | ||||
| best attack = false | ||||
|  | ||||
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