diff --git a/openmw/._cfg0000_opencs.ini b/openmw/._cfg0000_opencs.ini deleted file mode 100644 index e69de29..0000000 diff --git a/openmw/._cfg0000_openmw.cfg b/openmw/._cfg0000_openmw.cfg deleted file mode 100644 index 1f57e2d..0000000 --- a/openmw/._cfg0000_openmw.cfg +++ /dev/null @@ -1,11 +0,0 @@ -# This is the global openmw.cfg file. Do not modify! -# Modifications should be done on the user openmw.cfg file instead -# (see: https://wiki.openmw.org/index.php?title=Paths) - -data="?mw?Data Files" -data=/usr/share/openmw/data -data-local="?userdata?data" -resources=/usr/share/openmw/resources -script-blacklist=Museum -script-blacklist=MockChangeScript -script-blacklist=doortestwarp diff --git a/openmw/._cfg0000_settings-default.cfg b/openmw/._cfg0000_settings-default.cfg deleted file mode 100644 index 19b570e..0000000 --- a/openmw/._cfg0000_settings-default.cfg +++ /dev/null @@ -1,272 +0,0 @@ -# WARNING: Editing this file might have no effect, as these -# settings are overwritten by your user settings file. - -[Video] -resolution x = 800 -resolution y = 600 - -fullscreen = false -window border = true -screen = 0 - -# Minimize the window if it loses key focus? -minimize on focus loss = true - -# Render system -# blank means default -# Valid values: -# OpenGL Rendering Subsystem -# Direct3D9 Rendering Subsystem -render system = - -# Valid values: -# none -# MSAA 2 -# MSAA 4 -# MSAA 8 -# MSAA 16 -antialiasing = none - -vsync = false - -# opengl render to texture mode, valid options: -# PBuffer, FBO, Copy -opengl rtt mode = FBO - -[GUI] -# 1 is fully opaque -menu transparency = 0.84 - -# 0 - instantly, 1 - max. delay -tooltip delay = 0 - -subtitles = false - -hit fader = true -werewolf overlay = true - -stretch menu background = false - -[General] -# Camera field of view -field of view = 55 -gamma = 1.00 -contrast = 1.00 - -# Texture filtering mode. valid values: -# none -# anisotropic -# bilinear -# trilinear -texture filtering = anisotropic - -# Has no effect when texture filtering is not anisotropic -anisotropy = 4 - -# Number of texture mipmaps to generate -num mipmaps = 8 - -shader mode = - -screenshot format = png - -[Shadows] -# Shadows are only supported when object shaders are on! -enabled = false - -# Split the shadow maps, allows for a larger shadow distance -split = false - -# Increasing shadow distance will lower the shadow quality. -# Uses "shadow distance" or "split shadow distance" depending on "split" setting. -shadow distance = 1300 -# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance. -split shadow distance = 14000 - -# Size of the shadow textures, higher means higher quality -texture size = 1024 - -# Turn on/off various shadow casters -actor shadows = true -misc shadows = true -statics shadows = true -terrain shadows = true - -# Fraction of the total shadow distance after which the shadow starts to fade out -fade start = 0.8 - -debug = false - -[HUD] -# FPS counter -# 0: not visible -# 1: basic FPS display -# 2: advanced FPS display (batches, triangles) -fps = 0 - -crosshair = true - -[Objects] -shaders = true - -# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight -# Note: has no effect when shaders are turned off -num lights = 8 - -# Use static geometry for static objects. Improves rendering speed. -use static geometry = true - -[Map] -# Adjusts the scale of the global map -global map cell size = 18 - -local map resolution = 256 - -local map widget size = 512 -local map hud widget size = 256 - -[Cells] -exterior grid size = 3 - -[Viewing distance] -# Limit the rendering distance of small objects -limit small object distance = false - -# Size below which an object is considered as small -small object size = 250 - -# Rendering distance for small objects -small object distance = 3500 - -# Viewing distance at normal weather conditions -# The maximum distance with no pop-in will be: (see RenderingManager::configureFog) -# viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024) -# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to. -# exact factor would depend on FOV -viewing distance = 4600 - -# Distance at which fog starts (proportional to viewing distance) -fog start factor = 0.5 - -# Distance at which fog ends (proportional to viewing distance) -fog end factor = 1.0 - -[Terrain] -distant land = false - -shader = true - -[Water] -shader = false - -refraction = false - -rtt size = 512 -reflect terrain = true -reflect statics = false -reflect actors = false - -[Sound] -# Device name. Blank means default -device = - -# Volumes. master volume affects all other volumes. -master volume = 1.0 -sfx volume = 1.0 -music volume = 0.5 -footsteps volume = 0.2 -voice volume = 0.8 - - -[Input] - -grab cursor = true - -invert y axis = false - -camera sensitivity = 1.0 - -ui sensitivity = 1.0 - -camera y multiplier = 1.0 - -always run = false - -allow third person zoom = false - -[Game] -# Always use the most powerful attack when striking with a weapon (chop, slash or thrust) -best attack = false - -difficulty = 0 - -[Saves] -character = -# Save when resting -autosave = true - -[Windows] -inventory x = 0 -inventory y = 0.4275 -inventory w = 0.6225 -inventory h = 0.5725 - -inventory container x = 0 -inventory container y = 0.4275 -inventory container w = 0.6225 -inventory container h = 0.5725 - -inventory barter x = 0 -inventory barter y = 0.4275 -inventory barter w = 0.6225 -inventory barter h = 0.5725 - -inventory companion x = 0 -inventory companion y = 0.4275 -inventory companion w = 0.6225 -inventory companion h = 0.5725 - -container x = 0.25 -container y = 0 -container w = 0.75 -container h = 0.375 - -companion x = 0.25 -companion y = 0 -companion w = 0.75 -companion h = 0.375 - -map x = 0.625 -map y = 0 -map w = 0.375 -map h = 0.5725 - -barter x = 0.25 -barter y = 0 -barter w = 0.75 -barter h = 0.375 - -alchemy x = 0.25 -alchemy y = 0.25 -alchemy w = 0.5 -alchemy h = 0.5 - -stats x = 0 -stats y = 0 -stats w = 0.375 -stats h = 0.4275 - -spells x = 0.625 -spells y = 0.5725 -spells w = 0.375 -spells h = 0.4275 - -console x = 0 -console y = 0 -console w = 1 -console h = 0.5 - -dialogue h = 0.810 -dialogue w = 0.810 -dialogue x = 0.095 -dialogue y = 0.095 diff --git a/openmw/._cfg0001_settings-default.cfg b/openmw/._cfg0001_settings-default.cfg deleted file mode 100644 index de22e1b..0000000 --- a/openmw/._cfg0001_settings-default.cfg +++ /dev/null @@ -1,274 +0,0 @@ -# WARNING: Editing this file might have no effect, as these -# settings are overwritten by your user settings file. - -[Video] -resolution x = 800 -resolution y = 600 - -fullscreen = false -window border = true -screen = 0 - -# Minimize the window if it loses key focus? -minimize on focus loss = true - -# Render system -# blank means default -# Valid values: -# OpenGL Rendering Subsystem -# Direct3D9 Rendering Subsystem -render system = - -# Valid values: -# none -# MSAA 2 -# MSAA 4 -# MSAA 8 -# MSAA 16 -antialiasing = none - -vsync = false - -# opengl render to texture mode, valid options: -# PBuffer, FBO, Copy -opengl rtt mode = FBO - -[GUI] -# 1 is fully opaque -menu transparency = 0.84 - -# 0 - instantly, 1 - max. delay -tooltip delay = 0 - -subtitles = false - -hit fader = true -werewolf overlay = true - -stretch menu background = false - -[General] -# Camera field of view -field of view = 55 -gamma = 1.00 -contrast = 1.00 - -# Texture filtering mode. valid values: -# none -# anisotropic -# bilinear -# trilinear -texture filtering = anisotropic - -# Has no effect when texture filtering is not anisotropic -anisotropy = 4 - -# Number of texture mipmaps to generate -num mipmaps = 8 - -shader mode = - -screenshot format = png - -[Shadows] -# Shadows are only supported when object shaders are on! -enabled = false - -# Split the shadow maps, allows for a larger shadow distance -split = false - -# Increasing shadow distance will lower the shadow quality. -# Uses "shadow distance" or "split shadow distance" depending on "split" setting. -shadow distance = 1300 -# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance. -split shadow distance = 14000 - -# Size of the shadow textures, higher means higher quality -texture size = 1024 - -# Turn on/off various shadow casters -actor shadows = true -misc shadows = true -statics shadows = true -terrain shadows = true - -# Fraction of the total shadow distance after which the shadow starts to fade out -fade start = 0.8 - -debug = false - -[HUD] -# FPS counter -# 0: not visible -# 1: basic FPS display -# 2: advanced FPS display (batches, triangles) -fps = 0 - -crosshair = true - -[Objects] -shaders = true - -# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight -# Note: has no effect when shaders are turned off -num lights = 8 - -# Use static geometry for static objects. Improves rendering speed. -use static geometry = true - -[Map] -# Adjusts the scale of the global map -global map cell size = 18 - -local map resolution = 256 - -local map widget size = 512 -local map hud widget size = 256 - -[Cells] -exterior grid size = 3 - -[Viewing distance] -# Limit the rendering distance of small objects -limit small object distance = false - -# Size below which an object is considered as small -small object size = 250 - -# Rendering distance for small objects -small object distance = 3500 - -# Viewing distance at normal weather conditions -# The maximum distance with no pop-in will be: (see RenderingManager::configureFog) -# viewing distance / minimum weather fog depth (.69) * view frustum factor <= cell size (8192) - loading threshold (1024) -# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to. -# exact factor would depend on FOV -viewing distance = 4600 - -# Distance at which fog starts (proportional to viewing distance) -fog start factor = 0.5 - -# Distance at which fog ends (proportional to viewing distance) -fog end factor = 1.0 - -[Terrain] -distant land = false - -shader = true - -[Water] -shader = false - -refraction = false - -rtt size = 512 -reflect terrain = true -reflect statics = false -reflect actors = false - -[Sound] -# Device name. Blank means default -device = - -# Volumes. master volume affects all other volumes. -master volume = 1.0 -sfx volume = 1.0 -music volume = 0.5 -footsteps volume = 0.2 -voice volume = 0.8 - - -[Input] - -grab cursor = true - -invert y axis = false - -camera sensitivity = 1.0 - -ui sensitivity = 1.0 - -camera y multiplier = 1.0 - -always run = false - -allow third person zoom = false - -toggle sneak = false - -[Game] -# Always use the most powerful attack when striking with a weapon (chop, slash or thrust) -best attack = false - -difficulty = 0 - -[Saves] -character = -# Save when resting -autosave = true - -[Windows] -inventory x = 0 -inventory y = 0.4275 -inventory w = 0.6225 -inventory h = 0.5725 - -inventory container x = 0 -inventory container y = 0.4275 -inventory container w = 0.6225 -inventory container h = 0.5725 - -inventory barter x = 0 -inventory barter y = 0.4275 -inventory barter w = 0.6225 -inventory barter h = 0.5725 - -inventory companion x = 0 -inventory companion y = 0.4275 -inventory companion w = 0.6225 -inventory companion h = 0.5725 - -container x = 0.25 -container y = 0 -container w = 0.75 -container h = 0.375 - -companion x = 0.25 -companion y = 0 -companion w = 0.75 -companion h = 0.375 - -map x = 0.625 -map y = 0 -map w = 0.375 -map h = 0.5725 - -barter x = 0.25 -barter y = 0 -barter w = 0.75 -barter h = 0.375 - -alchemy x = 0.25 -alchemy y = 0.25 -alchemy w = 0.5 -alchemy h = 0.5 - -stats x = 0 -stats y = 0 -stats w = 0.375 -stats h = 0.4275 - -spells x = 0.625 -spells y = 0.5725 -spells w = 0.375 -spells h = 0.4275 - -console x = 0 -console y = 0 -console w = 1 -console h = 0.5 - -dialogue h = 0.810 -dialogue w = 0.810 -dialogue x = 0.095 -dialogue y = 0.095 diff --git a/openmw/opencs.ini b/openmw/opencs.ini index 065f11a..e69de29 100644 --- a/openmw/opencs.ini +++ b/openmw/opencs.ini @@ -1,7 +0,0 @@ -[Display%20Format] -Record%20Status%20Display=Icon Only -Referenceable%20ID%20Type%20Display=Text Only - -[Window%20Size] -Height=900 -Width=1440 diff --git a/openmw/openmw.cfg b/openmw/openmw.cfg index be4263e..1f57e2d 100644 --- a/openmw/openmw.cfg +++ b/openmw/openmw.cfg @@ -3,7 +3,7 @@ # (see: https://wiki.openmw.org/index.php?title=Paths) data="?mw?Data Files" -data=/usr/share/morrowind-data +data=/usr/share/openmw/data data-local="?userdata?data" resources=/usr/share/openmw/resources script-blacklist=Museum diff --git a/openmw/settings-default.cfg b/openmw/settings-default.cfg index 064c34d..de22e1b 100644 --- a/openmw/settings-default.cfg +++ b/openmw/settings-default.cfg @@ -173,9 +173,9 @@ device = # Volumes. master volume affects all other volumes. master volume = 1.0 sfx volume = 1.0 -music volume = 0.4 -footsteps volume = 0.15 -voice volume = 1.0 +music volume = 0.5 +footsteps volume = 0.2 +voice volume = 0.8 [Input] @@ -194,6 +194,8 @@ always run = false allow third person zoom = false +toggle sneak = false + [Game] # Always use the most powerful attack when striking with a weapon (chop, slash or thrust) best attack = false