games-fps/urbanterror: initial import of version 4.2.023
This commit is contained in:
parent
87e53be525
commit
dc2719845d
214
licences/Q3AEULA-20000111
Normal file
214
licences/Q3AEULA-20000111
Normal file
@ -0,0 +1,214 @@
|
|||||||
|
|
||||||
|
LIMITED USE SOFTWARE LICENSE AGREEMENT
|
||||||
|
|
||||||
|
This Limited Use Software License Agreement (this “Agreement”) is a legal
|
||||||
|
agreement between you, the end-user, and Id Software, Inc. (“ID”).
|
||||||
|
BY CONTINUING THE INSTALLATION OF THIS SOFTWARE (THE “SOFTWARE”), BY
|
||||||
|
DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING
|
||||||
|
THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE,
|
||||||
|
YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT.
|
||||||
|
|
||||||
|
1. Grant of License. Subject to the terms and provisions of this
|
||||||
|
Agreement, ID grants to you the non-exclusive and limited right to use
|
||||||
|
the Software only for the uses permitted in section 3. hereinbelow. The
|
||||||
|
term “Software” includes all elements of the Software. You are not
|
||||||
|
receiving any ownership or proprietary right, title or interest in or to
|
||||||
|
the Software or the copyrights, trademarks, or other rights related
|
||||||
|
thereto. For purposes of the first sentence of this section, “use” means
|
||||||
|
loading the Software into RAM and/or onto computer hard drive, as well
|
||||||
|
as installation of the Software on a hard disk or other storage device
|
||||||
|
and means the uses permitted in section 3. hereinbelow. You agree that
|
||||||
|
the Software will not be shipped, transferred or exported into any
|
||||||
|
country in violation of the U.S. Export Administration Act (or any other
|
||||||
|
law governing such matters) by you or anyone at your direction and that
|
||||||
|
you will not utilize and will not authorize anyone to utilize, in any
|
||||||
|
other manner, the Software in violation of any applicable law. The
|
||||||
|
Software shall not be downloaded or otherwise exported or re-exported
|
||||||
|
into (or to a national or resident of) any country to which the U.S.
|
||||||
|
has embargoed goods or to anyone or into any country who/which are
|
||||||
|
prohibited, by applicable law, from receiving such property.
|
||||||
|
|
||||||
|
2. Prohibitions. You, whether directly or indirectly, shall not do
|
||||||
|
any of the following acts:
|
||||||
|
|
||||||
|
a. rent the Software;
|
||||||
|
|
||||||
|
b. sell the Software;
|
||||||
|
|
||||||
|
c. lease or lend the Software;
|
||||||
|
|
||||||
|
d. distribute the Software (except as permitted by section 3.
|
||||||
|
hereinbelow);
|
||||||
|
|
||||||
|
e. in any other manner and through any medium whatsoever
|
||||||
|
commercially exploit the Software or use the Software for
|
||||||
|
any commercial purpose;
|
||||||
|
|
||||||
|
f. disassemble, reverse engineer, decompile, modify (except as
|
||||||
|
permitted by Section 3. hereinbelow) or alter the Software;
|
||||||
|
|
||||||
|
g. translate the Software;
|
||||||
|
|
||||||
|
h. reproduce or copy the Software (except as permitted by section
|
||||||
|
3. hereinbelow);
|
||||||
|
|
||||||
|
i. publicly display the Software;
|
||||||
|
|
||||||
|
j. prepare or develop derivative works based upon the Software;
|
||||||
|
|
||||||
|
k. remove or alter any legal notices or other markings or legends,
|
||||||
|
such as trademark and copyright notices, affixed on or within
|
||||||
|
the Software; or
|
||||||
|
|
||||||
|
l. remove, alter, modify, disable or reduce any of the anti-piracy
|
||||||
|
measures or components contained in the QUAKE III ARENA game,
|
||||||
|
including, without limitation, the CD key system and the CD
|
||||||
|
check.
|
||||||
|
|
||||||
|
3. Permitted Uses.
|
||||||
|
|
||||||
|
a. So long as this Agreement accompanies each copy you make of the
|
||||||
|
Software, and so long as you fully comply, at all times, with this
|
||||||
|
Agreement, ID grants to you the non-exclusive and limited right to
|
||||||
|
distribute copies of the Software free of charge for non-commercial
|
||||||
|
purposes by electronic means only and the non-exclusive and limited
|
||||||
|
right to use the Software to create your own modifications (the “New
|
||||||
|
Creations”) for operation only with the full version of the software
|
||||||
|
game QUAKE III ARENA; provided, however, you shall not make any New
|
||||||
|
Creations unless and until you have agreed to be bound by the terms
|
||||||
|
of this Agreement and of the LIMITED USE SOFTWARE LICENSE AGREEMENT
|
||||||
|
which accompanies the full version of QUAKE III ARENA. Other than
|
||||||
|
the electronic copies permitted above, you may make only the
|
||||||
|
following copies of the Software: (i) you may copy the Software onto
|
||||||
|
your computer hard drive; (ii) you may copy the Software from your
|
||||||
|
computer hard drive into your computer RAM; and (iii) you may make
|
||||||
|
one (1) “back-up” or archival copy of the Software on one (1) hard
|
||||||
|
disk. You shall not use, copy or distribute the Software in any
|
||||||
|
infringing manner or in any manner which violates any law or third
|
||||||
|
party right and you shall not distribute the Software together with
|
||||||
|
any material which infringes against any third party right or which
|
||||||
|
is libelous, defamatory, obscene, false, misleading, or otherwise
|
||||||
|
illegal or unlawful. ID reserves all rights not granted in this
|
||||||
|
Agreement, including, without limitation, all rights to ID’s
|
||||||
|
trademarks. You shall not commercially distribute the Software.
|
||||||
|
|
||||||
|
b. You shall not create any New Creations which infringe against
|
||||||
|
any third party right or which are libelous, defamatory, obscene,
|
||||||
|
false, misleading or otherwise illegal or unlawful. You agree that
|
||||||
|
the New Creations will not be shipped, transferred or exported into
|
||||||
|
any country in violation of the U.S. Export Administration Act
|
||||||
|
(or any other law governing such matters) by you or anyone at your
|
||||||
|
direction and that you will not utilize and will not authorize
|
||||||
|
anyone to utilize, in any other manner, the New Creations in
|
||||||
|
violation of any applicable law. The New Creations shall not be
|
||||||
|
downloaded or otherwise exported or re-exported into (or to a
|
||||||
|
national or resident of) any country to which the U.S. has embargoed
|
||||||
|
goods or to anyone or into any country who/which are prohibited,
|
||||||
|
by applicable law, from receiving such property. You shall not
|
||||||
|
rent, sell, lease, lend, offer on a pay-per-play basis or otherwise
|
||||||
|
commercially exploit or commercially distribute the New Creations.
|
||||||
|
You are only permitted to distribute, without any cost or
|
||||||
|
charge, the New Creations to other end-users so long as such
|
||||||
|
distribution is not infringing against any third party right and is
|
||||||
|
not otherwise illegal or unlawful. As noted below, in the event you
|
||||||
|
commercially distribute or commercial exploit the New Creations or
|
||||||
|
commit any other breach of this Agreement, your licenses, and this
|
||||||
|
Agreement, shall automatically terminate, without notice.
|
||||||
|
|
||||||
|
4. Intellectual Property Rights. The Software and all copyrights,
|
||||||
|
trademarks and all other conceivable intellectual property rights
|
||||||
|
related to the Software are owned by ID and are protected by
|
||||||
|
United States copyright laws, international treaty provisions and all
|
||||||
|
applicable law, such as the Lanham Act. You must treat the Software
|
||||||
|
like any other copyrighted material, as required by 17 U.S.C. §101 et
|
||||||
|
seq. and other applicable law. You agree to use your best efforts to
|
||||||
|
see that any user of the Software licensed hereunder complies with
|
||||||
|
this Agreement. You agree that you are receiving a copy of the
|
||||||
|
Software by license only and not by sale and that the “first sale”
|
||||||
|
doctrine of 17 U.S.C. §109 does not apply to your receipt or use of
|
||||||
|
the Software.
|
||||||
|
|
||||||
|
5. NO WARRANTIES. ID DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH RESPECT
|
||||||
|
TO THE SOFTWARE. ID DOES NOT WARRANT THAT THE OPERATION OF THE
|
||||||
|
SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT THE SOFTWARE WILL
|
||||||
|
MEET YOUR SPECIFIC REQUIREMENTS. ADDITIONAL STATEMENTS, WHETHER ORAL
|
||||||
|
OR WRITTEN, DO NOT CONSTITUTE WARRANTIES BY ID AND SHOULD NOT BE
|
||||||
|
RELIED UPON. THIS SECTION 5. SHALL SURVIVE CANCELLATION OR TERMINATION
|
||||||
|
OF THIS AGREEMENT.
|
||||||
|
|
||||||
|
6. Governing Law, Venue, Indemnity and Liability Limitation. This
|
||||||
|
Agreement shall be construed in accordance with and governed by the
|
||||||
|
applicable laws of the State of Texas and applicable United States
|
||||||
|
federal law. Copyright and other proprietary matters will be governed
|
||||||
|
by United States laws and international treaties. Exclusive venue for
|
||||||
|
all litigation regarding this Agreement shall be in Dallas County,
|
||||||
|
Texas and you agree to submit to the jurisdiction of the courts in
|
||||||
|
Dallas, Texas for any such litigation. You agree to indemnify, defend
|
||||||
|
and hold harmless ID and ID’s officers, employees, directors, agents,
|
||||||
|
licensees (excluding you), successors and assigns from and against all
|
||||||
|
losses, lawsuits, damages, causes of action and claims relating to
|
||||||
|
and/or arising from: (i) your breach of this Agreement; and/or (ii)
|
||||||
|
your distribution or other use of the Software; and/or (iii) your
|
||||||
|
distribution or other use of the New Creations. You agree that your
|
||||||
|
unauthorized use of the Software, or any part thereof, may immediately
|
||||||
|
and irreparably damage ID such that ID could not be adequately
|
||||||
|
compensated solely by a monetary award and that at ID’s option ID
|
||||||
|
shall be entitled to an injunctive order, in addition to all other
|
||||||
|
available remedies including a monetary award, appropriately
|
||||||
|
restraining and/or prohibiting such unauthorized use without the
|
||||||
|
necessity of ID posting bond or other security. IN ANY CASE, ID AND
|
||||||
|
ID’S OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES, SUBLICENSEES,
|
||||||
|
SUCCESSORS AND ASSIGNS SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF
|
||||||
|
PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT,
|
||||||
|
PUNITIVE OR OTHER SIMILAR DAMAGES ARISING FROM ANY ALLEGED CLAIM FOR
|
||||||
|
BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, STRICT PRODUCT
|
||||||
|
LIABILITY, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENTS HAVE BEEN
|
||||||
|
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR EVEN IF SUCH DAMAGES
|
||||||
|
ARE FORESEEABLE, OR LIABLE FOR ANY CLAIM BY ANY OTHER PARTY. Some
|
||||||
|
jurisdictions do not allow the exclusion or limitation of incidental
|
||||||
|
or consequential damages, so the above limitation or exclusion may
|
||||||
|
not apply to you. This Section 6. shall survive cancellation or
|
||||||
|
termination of this Agreement.
|
||||||
|
|
||||||
|
7. U.S. Government Restricted Rights. To the extent applicable, the
|
||||||
|
United States Government shall only have those rights to use the
|
||||||
|
Software as expressly stated and expressly limited and restricted in
|
||||||
|
this Agreement, as provided in 48 C.F.R. §§ 227.7201 through 227.7204,
|
||||||
|
inclusive.
|
||||||
|
|
||||||
|
8. General Provisions. Neither this Agreement nor any part or portion
|
||||||
|
hereof shall be assigned or sublicensed by you. ID may assign its
|
||||||
|
rights under this Agreement in ID’s sole discretion. Should any
|
||||||
|
provision of this Agreement be held to be void, invalid, unenforceable
|
||||||
|
or illegal by a court of competent jurisdiction, the validity and
|
||||||
|
enforceability of the other provisions shall not be affected thereby.
|
||||||
|
If any provision is determined to be unenforceable by a court of
|
||||||
|
competent jurisdiction, you agree to a modification of such provision
|
||||||
|
to provide for enforcement of the provision's intent, to the extent
|
||||||
|
permitted by applicable law. Failure of ID to enforce any provision
|
||||||
|
of this Agreement shall not constitute or be construed as a waiver of
|
||||||
|
such provision or of the right to enforce such provision. Immediately
|
||||||
|
upon your failure to comply with, or immediately upon your breach of,
|
||||||
|
any term or provision of this Agreement, THIS AGREEMENT AND YOUR
|
||||||
|
LICENSE SHALL AUTOMATICALLY TERMINATE, WITHOUT NOTICE, AND ID MAY
|
||||||
|
PURSUE ALL RELIEF AND REMEDIES AGAINST YOU WHICH ARE AVAILABLE UNDER
|
||||||
|
APPLICABLE LAW AND/OR THIS AGREEMENT. In the event this Agreement
|
||||||
|
is terminated, you shall have no right to use the Software, in any
|
||||||
|
manner, and you shall immediately destroy all copies of the Software
|
||||||
|
in your possession, custody or control.
|
||||||
|
|
||||||
|
YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS
|
||||||
|
AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE
|
||||||
|
SOFTWARE, BY DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY
|
||||||
|
PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER
|
||||||
|
RAM OR OTHER STORAGE, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS
|
||||||
|
OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE
|
||||||
|
AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND
|
||||||
|
EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO
|
||||||
|
REGARDING THE SUBJECT MATTER HEREOF. THIS AGREEMENT SUPERSEDES ALL
|
||||||
|
PRIOR ORAL AGREEMENTS OR UNDERSTANDINGS AND ANY OTHER COMMUNICATIONS
|
||||||
|
BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.
|
||||||
|
|
||||||
|
January 11, 2000 5:41 p.m.
|
490
licences/urbanterror-4.2-maps
Normal file
490
licences/urbanterror-4.2-maps
Normal file
@ -0,0 +1,490 @@
|
|||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_abbeyctf.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_abbey.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_austria.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_algiers.txt
|
||||||
|
#
|
||||||
|
Copyright = mine!
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_harbortown.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_kingdom.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_mandolin.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_ambush.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_horror.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_crossing.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_casa.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_dressingroom.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_kingpin.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_company.txt
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_raiders.txt
|
||||||
|
# ./zUrT42_0010.pk3/maps/ut4_kingdom.txt
|
||||||
|
# ./zUrT42_0010.pk3/maps/ut4_raiders.txt
|
||||||
|
# ./zUrT42_0006.pk3/models/trees/FS_trees.txt
|
||||||
|
# ./zUrT42_0006.pk3/maps/ut4_snoppis.txt
|
||||||
|
# ./zUrT42_0006.pk3/maps/ut4_riyadh.txt
|
||||||
|
# ./zUrT42_0006.pk3/maps/ut4_turnpike.txt
|
||||||
|
# ./zUrT42_0006.pk3/maps/ut4_tombs.txt
|
||||||
|
# ./zUrT42_0006.pk3/maps/ut4_tunis.txt
|
||||||
|
# ./zUrT42_0006.pk3/maps/ut4_toxic.txt
|
||||||
|
# ./zUrT42_0021.pk3/maps/ut4_prague_v2.rtf
|
||||||
|
# ./zUrT42_0020.pk3/maps/ut4_prague_v2.rtf
|
||||||
|
#
|
||||||
|
-----------------------------------------------------------------
|
||||||
|
* COPYRIGHT / PERMISSIONS *
|
||||||
|
-----------------------------------------------------------------
|
||||||
|
Authors MAY NOT use this level as a base to build additional levels.
|
||||||
|
This map MAY NOT be sold, or in any other way turn into profit for any
|
||||||
|
other person than the author. This map MAY be distributed on any media
|
||||||
|
as long as this media is distributed freely without anyone having to pay
|
||||||
|
for it. This level is designed for the Quake 3 Total Conversion
|
||||||
|
"Urban Terror" and is not to be used, replicated or edited for any other
|
||||||
|
Mod, Total Conversion, Game or Game Engine.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_oildepot.txt
|
||||||
|
#
|
||||||
|
=================================================================
|
||||||
|
This map is <20> 2004 & 2007 Martti Ekstrand and may only be distributed by
|
||||||
|
electronic means (e.a. Internet or BBS). CD distribution is not allowed
|
||||||
|
without permission. You may NOT distribute this map/.pk3 file/.bsp file
|
||||||
|
commercially in any way or form without my expressed WRITTEN permission.
|
||||||
|
Authors MAY NOT use this level as a base to build additional levels, and
|
||||||
|
the geometry CANNOT be changed in any way. If you wish to recreate this
|
||||||
|
level for another game or mod, please inform me be e-mail, just so I know
|
||||||
|
it's out there in other forms, and I might even help. Please retain this
|
||||||
|
text file if you do.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0001.pk3/u_readme_herring.txt
|
||||||
|
#
|
||||||
|
=================================================================
|
||||||
|
This map is © 2008-2009 Martti Ekstrand and may only be distributed by
|
||||||
|
electronic means (e.a. Internet or BBS). CD distribution is not allowed
|
||||||
|
without permission. You may NOT distribute this map/.pk3 file/.bsp file
|
||||||
|
commercially in any way or form nor decompile the bsp without my
|
||||||
|
expressed WRITTEN permission. Authors MAY NOT use this level as a base
|
||||||
|
to build additional levels, and the geometry CANNOT be changed in any
|
||||||
|
way. If you wish to recreate this level for another game or mod, please
|
||||||
|
inform me be e-mail, just so I know it's out there in other forms, and
|
||||||
|
I might even help.
|
||||||
|
|
||||||
|
Please retain this text file if you do.
|
||||||
|
Theme music is @ 2008 nonoman - and may not be used anywhere else
|
||||||
|
without written permission.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_eagle.txt
|
||||||
|
#
|
||||||
|
=================================================================
|
||||||
|
* COPYRIGHT / PERMISSIONS *
|
||||||
|
-----------------------------------------------------------------
|
||||||
|
|
||||||
|
Authors MAY NOT use this level as a base to build additional
|
||||||
|
levels, and the geometry CANNOT be changed in any way. If you
|
||||||
|
wish to modify the entities for use with a non-standard CTF Mod,
|
||||||
|
please inform me be e-mail, just so I know it's out there in
|
||||||
|
other forms. Please retain this text file if you do.
|
||||||
|
|
||||||
|
You CAN create prefabs from this level though, just please give
|
||||||
|
the original author the credit for the original construction!
|
||||||
|
|
||||||
|
This .pk3 may be distributed over the Internet and/or BBS
|
||||||
|
systems(like these exist anymore) as long as the ORIGINAL(this)
|
||||||
|
text file is included in the .zip file.
|
||||||
|
|
||||||
|
You may NOT distribute this map/.pk3 file/.bsp file commercially
|
||||||
|
without my expressed WRITTEN permission. If you wish to include
|
||||||
|
this in a compilation of some form, have your people contact my
|
||||||
|
people and they'll talk, or just send me an e-mail and we'll talk. ;)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0005.pk3/maps/BFP_Model\ Readme.txt
|
||||||
|
#
|
||||||
|
This mapobject may be distrubuted freely over the internet, as long as
|
||||||
|
this readme is included and the contents of the archive DOES NOT change.
|
||||||
|
|
||||||
|
Quake 3 Arena And Team Arena are trademarks of id Software CopyRight
|
||||||
|
All rights reserved
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0005.pk3/maps/ut4_maya.txt
|
||||||
|
#
|
||||||
|
=================================================================
|
||||||
|
* COPYRIGHT / PERMISSIONS *
|
||||||
|
-----------------------------------------------------------------
|
||||||
|
|
||||||
|
sock_pom-src.map by Simon O'Callaghan was used in the creation of
|
||||||
|
Mayan Standoff, released under the ..::LvL Open Game Source License'
|
||||||
|
|
||||||
|
Authors MAY NOT use this level as a base to build additional levels.
|
||||||
|
This map MAY NOT be sold, or in any other way turn into profit for
|
||||||
|
any person. This map MAY be distributed on any media as long as this
|
||||||
|
media is distributed freely without anyone having to pay for it and
|
||||||
|
this text file is included. This level was converted for the Quake 3
|
||||||
|
Total Conversion "Urban Terror" and is not to be used, replicated or
|
||||||
|
edited for any other Mod, Total Conversion, Game or Game Engine. If
|
||||||
|
you want the original file used in this creation, you may download it
|
||||||
|
at http://simonoc.com/pages/design/maps_q3/pom.htm
|
||||||
|
|
||||||
|
Copyright (c) 2004 sock
|
||||||
|
Changes Copyright (c) 2007 Raymond Ritzmann
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Quake III Arena is a registered trademark of iD Software, Inc.
|
||||||
|
|
||||||
|
Urban Terror is the property of Frozen Sand, LLC.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/masheen/readme.txt
|
||||||
|
#
|
||||||
|
flourescent light models (c) 2004 ShminkyBoy.
|
||||||
|
|
||||||
|
This game componant is created and owned by me. No modifications on
|
||||||
|
any part of it are allowed. You may not use this object as a base to
|
||||||
|
create another one. You can use it freely in any games as long as
|
||||||
|
you include a note indicating you got it from me. For any
|
||||||
|
troubleshooting or inquiry, feel free to contact me.
|
||||||
|
|
||||||
|
E-mail: shminkyboy@yahoo.com
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/baskets/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/humvee/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_briefcase/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_washerdryer/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_alcohol/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_computers/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/firetruck/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_hometheatre/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_table/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_pcs1/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_officechair/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_lighting1/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/woodencart/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_cleaning/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/planters/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/bk_couch/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/axe/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_casa/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/ashtray/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_flowers/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_chest/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/copcar/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/cashregister/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_horror/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_casabench/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/swords/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/newspaper/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/billboards/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_flourlight/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/copymachine/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_satdish/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_bath/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/truck1/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_couches/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_baskets/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_industriallights/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/ambulance/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_fountain/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_egypt/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_apple/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/market/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/honda/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_shrine/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/garbagecans/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/lighthouse/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_trash/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/landscapelighting/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_palms/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/toxiclight/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_weedpak/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/lt1_computers/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/kitchen/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/playground/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_steeldrums/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_deliverytruck/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_pooltable/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/nuclearfurniture/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/tub_light/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_rubberduck/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/cart/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/br_dville/readme.txt
|
||||||
|
# ./zUrT42_0006.pk3/models/null_beach/tires/lt1_tires_readme.txt
|
||||||
|
# ./zUrT42_0006.pk3/models/br_readme.txt
|
||||||
|
# ./zUrT42_0006.pk3/models/br_nuke.txt
|
||||||
|
#
|
||||||
|
This Model was created by Lt1 and Black Rayne Studios.
|
||||||
|
|
||||||
|
--------------------------------------------------------------
|
||||||
|
if you need anything made or this object modified or skinned
|
||||||
|
differently please let me know and it will be done. feel free
|
||||||
|
to contact me at:
|
||||||
|
|
||||||
|
------------------blackraynestudios@gmail.com-----------------
|
||||||
|
|
||||||
|
also there is a forum on my website for suggestions and requests
|
||||||
|
--------------------------------------------------------------
|
||||||
|
http://www.blackrayne.net
|
||||||
|
|
||||||
|
Copyrights :
|
||||||
|
This game component is created and owned by Lt1 and Black rayne Studios.
|
||||||
|
No modifications on any part of it are allowed unless indicated.
|
||||||
|
You may not use this object as base to create another one. It must be
|
||||||
|
used as is. You can use it freely in any games as long as you include
|
||||||
|
a note indicating you got it from me. For any troubleshooting or
|
||||||
|
inquiry, feel free to contact me.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/toxicprops/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/portopotty/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/barrell/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/bulldozer/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/toxiclogs/readme.txt
|
||||||
|
#
|
||||||
|
This Model was created by Lt1 and Urban Terror Operations.
|
||||||
|
|
||||||
|
--------------------------------------------------------------
|
||||||
|
if you need anything made or this object modified or skinned differently
|
||||||
|
please let me know and it will be done. feel free to contact me at:
|
||||||
|
|
||||||
|
-----------------rbergman@lt1productions.com------------------
|
||||||
|
|
||||||
|
|
||||||
|
--------------------------------------------------------------
|
||||||
|
http://www.lt1productions.com/utops.php
|
||||||
|
|
||||||
|
Copyrights :
|
||||||
|
This game component is created and owned by Lt1 and Urban Terror
|
||||||
|
Operations. No modifications on any part of it are allowed unless
|
||||||
|
indicated.
|
||||||
|
You may not use this object as base to create another one. It must
|
||||||
|
be used as is. You can use it freely in any games as long as you
|
||||||
|
include a note indicating you got it from me. For any troubleshooting
|
||||||
|
or inquiry, feel free to contact me.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/shminkylights/readme.txt
|
||||||
|
#
|
||||||
|
flourescent light models (c) 2004 ShminkyBoy.
|
||||||
|
|
||||||
|
This game componant is created and owned by me. No modifications on
|
||||||
|
any part of it are allowed. You may not use this object as a base to
|
||||||
|
create another one. You can use it freely in any games as long as you
|
||||||
|
include a note indicating you got it from me. For any troubleshooting
|
||||||
|
or inquiry, feel free to contact me.
|
||||||
|
|
||||||
|
E-mail: shminkyboy@yahoo.com
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/switcher/omita-readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/junker/omita-readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/roman_armor/oak-shiro-readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/eagle/omita-readme.txt
|
||||||
|
#
|
||||||
|
=================================================================
|
||||||
|
* Permissions *
|
||||||
|
=================================================================
|
||||||
|
|
||||||
|
This mapobject may be electronically distributed only at no charge to
|
||||||
|
the recipient, and may not be modified in any way. This text file
|
||||||
|
must be included with the level.
|
||||||
|
This mapobject may not be distributed on any CD-ROM without the prior,
|
||||||
|
explicit consent of its author.
|
||||||
|
You may run this mapobject on your server as long as no money is charged
|
||||||
|
to players for playing on you server.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/Phones/ReadMe.txt
|
||||||
|
#
|
||||||
|
Special notes :
|
||||||
|
n/a
|
||||||
|
|
||||||
|
Copyrights :
|
||||||
|
This game componant is created and own by Browser [ICE]. No
|
||||||
|
modifications on any part of it are allowed unless indicated in the
|
||||||
|
Special Notes section.
|
||||||
|
You may not use this object as base to create another one. It must be
|
||||||
|
used as is. You can use it freely in any games as long as you include
|
||||||
|
a note indicating you got it from me. For any troubleshooting or
|
||||||
|
inquiry, feel free to contact me.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/computer_01/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/crossing/kamaz_truck/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/crossing/tgb11_rus/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/crossing/kamaz_tanker/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/diesel_generator_01/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/gmc_van/readme.txt
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/trash/readme.txt
|
||||||
|
#
|
||||||
|
Boring copyright notice:
|
||||||
|
|
||||||
|
You may use this model for non-profit purposes only. If you do, please
|
||||||
|
notify the author.
|
||||||
|
You may NOT modify, sell or redistribute it without the authors
|
||||||
|
permission.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/oldtruck/readme_oldtruckmodel.txt
|
||||||
|
#
|
||||||
|
=================================================================
|
||||||
|
* COPYRIGHT / PERMISSIONS *
|
||||||
|
-----------------------------------------------------------------
|
||||||
|
Authors Do whatever the hell you want with these models except sell them.
|
||||||
|
These models and skins MAY NOT be sold, or in any other way turn into
|
||||||
|
profit for any other person than the authors. These models MAY be
|
||||||
|
distributed on any media as long as this media is distributed freely
|
||||||
|
without anyone having to pay for it. These models were designed for the
|
||||||
|
Quake 3 Total Conversion "Urban Terror" If you want to use them for
|
||||||
|
another Mod, Total Conversion, Game or Game Engine let us know, and send
|
||||||
|
us screenshots, and leave this README intact. We didnt make this for
|
||||||
|
money, we made it because we love to game just as much as you do.
|
||||||
|
P.S. If I find you have used any of these models and changed the
|
||||||
|
README's and cut me out of them after all my hard work, I will hunt you
|
||||||
|
down and beat the living Dogshit outta you!!
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/imperium/drahd-readme.txt
|
||||||
|
#
|
||||||
|
- Distribution -
|
||||||
|
|
||||||
|
Feel free to distribute this file in any form, incl. on CD media,
|
||||||
|
as long as proper credit is given and this text file, or the model file
|
||||||
|
has not been edited in any way.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/o3-angel/angel.txt
|
||||||
|
#
|
||||||
|
* Copyright / Permissions *
|
||||||
|
Include authors name and email address in the credits for there work..
|
||||||
|
|
||||||
|
QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software,
|
||||||
|
Inc.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/urbanterror/trees/readme.txt
|
||||||
|
#
|
||||||
|
* Silicon Ice Development Tree mapobject pak *
|
||||||
|
-----------------------------------------------------------------
|
||||||
|
|
||||||
|
For use with Urban Terror level design
|
||||||
|
only unless by express permission of authors.
|
||||||
|
|
||||||
|
10/10/2002
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0007.pk3/models/mapobjects/mustang/readme.txt
|
||||||
|
#
|
||||||
|
*****************************************************************
|
||||||
|
COPYWRITE NOTICE
|
||||||
|
*****************************************************************
|
||||||
|
DO NOT EDIT, DISTRIBUTE, MODIFY, OR SELL THIS MODEL WITHOUT PRIOR
|
||||||
|
PERMISSION. IF YOU PLAN TO USE THIS MODEL IN ANOTHER GAME/MOD, YOU
|
||||||
|
NEED TO NOTIFY/SEEK AUTHORS PERMISSION. FOR ANY OTHER USE PLEASE
|
||||||
|
INQUIRE WITH THE AUTHOR FIRST.
|
||||||
|
|
||||||
|
Send comments at gusher@planetunreal.com icq 104359090
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#######################################################################
|
||||||
|
#
|
||||||
|
# ./zUrT42_0006.pk3/maps/ut4_suburbs.TXT
|
||||||
|
#
|
||||||
|
Suburbs by ShminkyBoy
|
||||||
|
|
||||||
|
(Copyright 2007 David Snyder)
|
@ -0,0 +1,75 @@
|
|||||||
|
Author: hasufell <hasufell@gentoo.org>
|
||||||
|
Date: Wed Jul 10 01:25:27 2013 +0200
|
||||||
|
|
||||||
|
respect CFLAGS/LDFLAGS
|
||||||
|
|
||||||
|
--- a/Makefile
|
||||||
|
+++ b/Makefile
|
||||||
|
@@ -213,7 +213,7 @@
|
||||||
|
endif
|
||||||
|
endif
|
||||||
|
|
||||||
|
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
|
||||||
|
+ BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes
|
||||||
|
|
||||||
|
ifeq ($(USE_OPENAL),1)
|
||||||
|
BASE_CFLAGS += -DUSE_OPENAL=1
|
||||||
|
@@ -239,19 +239,15 @@
|
||||||
|
BASE_CFLAGS += -I/usr/X11R6/include
|
||||||
|
endif
|
||||||
|
|
||||||
|
- OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer
|
||||||
|
+ OPTIMIZE =
|
||||||
|
|
||||||
|
ifeq ($(ARCH),x86_64)
|
||||||
|
- OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \
|
||||||
|
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
|
||||||
|
- -fstrength-reduce
|
||||||
|
+ OPTIMIZE =
|
||||||
|
# experimental x86_64 jit compiler! you need GNU as
|
||||||
|
HAVE_VM_COMPILED = true
|
||||||
|
else
|
||||||
|
ifeq ($(ARCH),i386)
|
||||||
|
- OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
|
||||||
|
- -funroll-loops -falign-loops=2 -falign-jumps=2 \
|
||||||
|
- -falign-functions=2 -fstrength-reduce
|
||||||
|
+ OPTIMIZE =
|
||||||
|
HAVE_VM_COMPILED=true
|
||||||
|
else
|
||||||
|
ifeq ($(ARCH),ppc)
|
||||||
|
@@ -265,7 +261,7 @@
|
||||||
|
BASE_CFLAGS += -DNO_VM_COMPILED
|
||||||
|
endif
|
||||||
|
|
||||||
|
- DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
|
||||||
|
+ DEBUG_CFLAGS = $(BASE_CFLAGS) $(OPTIMIZE)
|
||||||
|
|
||||||
|
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
|
||||||
|
|
||||||
|
@@ -274,7 +270,7 @@
|
||||||
|
SHLIBLDFLAGS=-shared $(LDFLAGS)
|
||||||
|
|
||||||
|
THREAD_LDFLAGS=-lpthread
|
||||||
|
- LDFLAGS=-ldl -lm
|
||||||
|
+ LDFLAGS+=-ldl -lm
|
||||||
|
|
||||||
|
ifeq ($(USE_SDL),1)
|
||||||
|
CLIENT_LDFLAGS=$(shell sdl-config --libs)
|
||||||
|
@@ -1158,13 +1154,13 @@
|
||||||
|
|
||||||
|
$(B)/Quake3-UrT.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
|
||||||
|
$(echo_cmd) "LD $@"
|
||||||
|
- $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \
|
||||||
|
- $(LDFLAGS) $(LIBSDLMAIN)
|
||||||
|
+ $(Q)$(CC) $(CFLAGS) -o $@ $(Q3OBJ) $(Q3POBJ) \
|
||||||
|
+ $(LDFLAGS) $(CLIENT_LDFLAGS) $(LIBSDLMAIN)
|
||||||
|
|
||||||
|
$(B)/Quake3-UrT-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
|
||||||
|
$(echo_cmd) "LD $@"
|
||||||
|
- $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
|
||||||
|
- $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
|
||||||
|
+ $(Q)$(CC) $(CFLAGS) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) \
|
||||||
|
+ $(LDFLAGS) $(THREAD_LDFLAGS) $(CLIENT_LDFLAGS) $(LIBSDLMAIN)
|
||||||
|
|
||||||
|
ifneq ($(strip $(LIBSDLMAIN)),)
|
||||||
|
ifneq ($(strip $(LIBSDLMAINSRC)),)
|
114
packages/games-fps/urbanterror/urbanterror-4.2.023.exheres-0
Normal file
114
packages/games-fps/urbanterror/urbanterror-4.2.023.exheres-0
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
# Copyright 2016 Julian Ospald <hasufell@posteo.de>
|
||||||
|
# Distributed under the terms of the GNU General Public License v2
|
||||||
|
|
||||||
|
require gtk-icon-cache
|
||||||
|
|
||||||
|
ENGINE_PV=4.2.023
|
||||||
|
FULL_P=UrbanTerror42_full017
|
||||||
|
UPDATE_PV=${PV:0:3}.${FULL_P#*full}
|
||||||
|
SUMMARY="Hollywood tactical shooter based on the ioquake3 engine"
|
||||||
|
HOMEPAGE="http://www.urbanterror.info/home/"
|
||||||
|
DOWNLOADS="http://up.barbatos.fr/urt/${FULL_P}.zip
|
||||||
|
https://github.com/Barbatos/ioq3-for-UrbanTerror-4/archive/release-${ENGINE_PV}.tar.gz -> ${PN}-${ENGINE_PV}.tar.gz
|
||||||
|
http://upload.wikimedia.org/wikipedia/en/5/56/Urbanterror.svg -> ${PN}.svg"
|
||||||
|
|
||||||
|
# fetch updates
|
||||||
|
if [[ ${FULL_P#*full} != ${PV#*.} ]] ; then
|
||||||
|
UPDATE_I=${UPDATE_PV:5:2}
|
||||||
|
while [[ ${UPDATE_I} -lt ${PV:5:2} ]] ; do
|
||||||
|
DOWNLOADS="${DOWNLOADS} http://up.barbatos.fr/urt/UrbanTerror-${PV:0:5}${UPDATE_I}-to-${PV:0:5}$(( ${UPDATE_I} + 1)).zip"
|
||||||
|
UPDATE_I=$(( ${UPDATE_I} + 1))
|
||||||
|
done
|
||||||
|
fi
|
||||||
|
unset UPDATE_I
|
||||||
|
|
||||||
|
LICENCES="GPL-2 Q3AEULA-20000111 urbanterror-4.2-maps"
|
||||||
|
SLOT="0"
|
||||||
|
PLATFORMS="-* ~amd64 ~x86"
|
||||||
|
MYOPTIONS="
|
||||||
|
altgamma [[ description = [ Clearskies - X11-based gamma for Linux ] ]]
|
||||||
|
( platform: amd64 x86 )
|
||||||
|
"
|
||||||
|
RESTRICT="mirror"
|
||||||
|
|
||||||
|
DEPENDENCIES="
|
||||||
|
build:
|
||||||
|
virtual/unzip
|
||||||
|
build+run:
|
||||||
|
media-libs/SDL:0[X]
|
||||||
|
media-libs/libogg
|
||||||
|
net-misc/curl
|
||||||
|
media-libs/libvorbis
|
||||||
|
x11-dri/mesa
|
||||||
|
"
|
||||||
|
|
||||||
|
WORK=${WORKBASE}/ioq3-for-UrbanTerror-4-release-${ENGINE_PV}
|
||||||
|
S_DATA=${WORKBASE}/UrbanTerror42
|
||||||
|
|
||||||
|
DEFAULT_SRC_PREPARE_PATCHES=(
|
||||||
|
"${FILES}"/${PN}-${ENGINE_PV}-build.patch
|
||||||
|
)
|
||||||
|
|
||||||
|
src_unpack() {
|
||||||
|
local UPDATE_I
|
||||||
|
default
|
||||||
|
# apply updates
|
||||||
|
if [[ ${FULL_P#*full} != ${PV##*.} ]] ; then
|
||||||
|
UPDATE_I=${UPDATE_PV:5:2}
|
||||||
|
while [[ ${UPDATE_I} -lt ${PV:5:2} ]] ; do
|
||||||
|
edo cp -dRpf \
|
||||||
|
"${WORKBASE}"/UrbanTerror-${PV:0:5}${UPDATE_I}-to-${PV:0:5}$((${UPDATE_I} + 1))/* \
|
||||||
|
"${S_DATA}"/
|
||||||
|
UPDATE_I=$(( ${UPDATE_I} + 1))
|
||||||
|
done
|
||||||
|
fi
|
||||||
|
}
|
||||||
|
|
||||||
|
src_compile() {
|
||||||
|
env -u TARGETS -u PLATFORM emake \
|
||||||
|
ARCH=$(option platform:amd64 "x86_64" "i386") \
|
||||||
|
PLATFORM=linux \
|
||||||
|
DEFAULT_BASEDIR="/usr/share/${PN}" \
|
||||||
|
BUILD_CLIENT=1 \
|
||||||
|
BUILD_CLIENT_SMP=0 \
|
||||||
|
BUILD_SERVER=1 \
|
||||||
|
USE_SDL=1 \
|
||||||
|
USE_OPENAL=0 \
|
||||||
|
USE_OPENAL_DLOPEN=0 \
|
||||||
|
USE_CODEC_VORBIS=1 \
|
||||||
|
USE_ALTGAMMA=$(option altgamma 1 0) \
|
||||||
|
USE_LOCAL_HEADERS=0 \
|
||||||
|
Q="" \
|
||||||
|
release
|
||||||
|
}
|
||||||
|
|
||||||
|
src_install() {
|
||||||
|
local my_arch=$(option platform:amd64 "x86_64" "i386")
|
||||||
|
|
||||||
|
dodoc ChangeLog README md4-readme.txt
|
||||||
|
dodoc "${S_DATA}"/q3ut4/readme42.txt
|
||||||
|
insinto /usr/share/${PN}/q3ut4
|
||||||
|
doins "${S_DATA}"/q3ut4/*.pk3
|
||||||
|
|
||||||
|
newbin build/release-linux-${my_arch}/Quake3-UrT.${my_arch} ${PN}
|
||||||
|
insinto /usr/share/icons/hicolor/scalable/apps
|
||||||
|
doins "${FETCHEDDIR}"/${PN}.svg
|
||||||
|
|
||||||
|
insinto /usr/share/applications/
|
||||||
|
hereins ${PN}.desktop << EOF
|
||||||
|
[Desktop Entry]
|
||||||
|
Name=UrbanTerror
|
||||||
|
Type=Application
|
||||||
|
Comment=${SUMMARY}
|
||||||
|
Exec=${PN}
|
||||||
|
TryExec=${PN}
|
||||||
|
Icon=${PN}
|
||||||
|
Categories=Game;ActionGame;
|
||||||
|
EOF
|
||||||
|
|
||||||
|
newbin build/release-linux-${my_arch}/Quake3-UrT-Ded.${my_arch} \
|
||||||
|
${PN}-dedicated
|
||||||
|
docinto examples
|
||||||
|
dodoc "${S_DATA}"/q3ut4/{server_example.cfg,mapcycle_example.txt}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user