From dc2719845d3380604cd794c86eb53aee841c0e48 Mon Sep 17 00:00:00 2001 From: Julian Ospald Date: Thu, 25 Feb 2016 15:26:10 +0100 Subject: [PATCH] games-fps/urbanterror: initial import of version 4.2.023 --- licences/Q3AEULA-20000111 | 214 ++++++++ licences/urbanterror-4.2-maps | 490 ++++++++++++++++++ .../files/urbanterror-4.2.023-build.patch | 75 +++ .../urbanterror/urbanterror-4.2.023.exheres-0 | 114 ++++ 4 files changed, 893 insertions(+) create mode 100644 licences/Q3AEULA-20000111 create mode 100644 licences/urbanterror-4.2-maps create mode 100644 packages/games-fps/urbanterror/files/urbanterror-4.2.023-build.patch create mode 100644 packages/games-fps/urbanterror/urbanterror-4.2.023.exheres-0 diff --git a/licences/Q3AEULA-20000111 b/licences/Q3AEULA-20000111 new file mode 100644 index 0000000..15190fe --- /dev/null +++ b/licences/Q3AEULA-20000111 @@ -0,0 +1,214 @@ + +LIMITED USE SOFTWARE LICENSE AGREEMENT + +This Limited Use Software License Agreement (this “Agreement”) is a legal +agreement between you, the end-user, and Id Software, Inc. (“ID”). +BY CONTINUING THE INSTALLATION OF THIS SOFTWARE (THE “SOFTWARE”), BY +DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING +THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, +YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT. + +1. Grant of License. Subject to the terms and provisions of this +Agreement, ID grants to you the non-exclusive and limited right to use +the Software only for the uses permitted in section 3. hereinbelow. The +term “Software” includes all elements of the Software. You are not +receiving any ownership or proprietary right, title or interest in or to +the Software or the copyrights, trademarks, or other rights related +thereto. For purposes of the first sentence of this section, “use” means +loading the Software into RAM and/or onto computer hard drive, as well +as installation of the Software on a hard disk or other storage device +and means the uses permitted in section 3. hereinbelow. You agree that +the Software will not be shipped, transferred or exported into any +country in violation of the U.S. Export Administration Act (or any other +law governing such matters) by you or anyone at your direction and that +you will not utilize and will not authorize anyone to utilize, in any +other manner, the Software in violation of any applicable law. The +Software shall not be downloaded or otherwise exported or re-exported +into (or to a national or resident of) any country to which the U.S. +has embargoed goods or to anyone or into any country who/which are +prohibited, by applicable law, from receiving such property. + +2. Prohibitions. You, whether directly or indirectly, shall not do + any of the following acts: + + a. rent the Software; + + b. sell the Software; + + c. lease or lend the Software; + + d. distribute the Software (except as permitted by section 3. + hereinbelow); + + e. in any other manner and through any medium whatsoever + commercially exploit the Software or use the Software for + any commercial purpose; + + f. disassemble, reverse engineer, decompile, modify (except as + permitted by Section 3. hereinbelow) or alter the Software; + + g. translate the Software; + + h. reproduce or copy the Software (except as permitted by section + 3. hereinbelow); + + i. publicly display the Software; + + j. prepare or develop derivative works based upon the Software; + + k. remove or alter any legal notices or other markings or legends, + such as trademark and copyright notices, affixed on or within + the Software; or + + l. remove, alter, modify, disable or reduce any of the anti-piracy + measures or components contained in the QUAKE III ARENA game, + including, without limitation, the CD key system and the CD + check. + +3. 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Other than + the electronic copies permitted above, you may make only the + following copies of the Software: (i) you may copy the Software onto + your computer hard drive; (ii) you may copy the Software from your + computer hard drive into your computer RAM; and (iii) you may make + one (1) “back-up” or archival copy of the Software on one (1) hard + disk. You shall not use, copy or distribute the Software in any + infringing manner or in any manner which violates any law or third + party right and you shall not distribute the Software together with + any material which infringes against any third party right or which + is libelous, defamatory, obscene, false, misleading, or otherwise + illegal or unlawful. ID reserves all rights not granted in this + Agreement, including, without limitation, all rights to ID’s + trademarks. You shall not commercially distribute the Software. + + b. 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SHALL SURVIVE CANCELLATION OR TERMINATION +OF THIS AGREEMENT. + +6. Governing Law, Venue, Indemnity and Liability Limitation. This +Agreement shall be construed in accordance with and governed by the +applicable laws of the State of Texas and applicable United States +federal law. Copyright and other proprietary matters will be governed +by United States laws and international treaties. Exclusive venue for +all litigation regarding this Agreement shall be in Dallas County, +Texas and you agree to submit to the jurisdiction of the courts in +Dallas, Texas for any such litigation. 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To the extent applicable, the +United States Government shall only have those rights to use the +Software as expressly stated and expressly limited and restricted in +this Agreement, as provided in 48 C.F.R. §§ 227.7201 through 227.7204, +inclusive. + +8. General Provisions. Neither this Agreement nor any part or portion +hereof shall be assigned or sublicensed by you. ID may assign its +rights under this Agreement in ID’s sole discretion. Should any +provision of this Agreement be held to be void, invalid, unenforceable +or illegal by a court of competent jurisdiction, the validity and +enforceability of the other provisions shall not be affected thereby. +If any provision is determined to be unenforceable by a court of +competent jurisdiction, you agree to a modification of such provision +to provide for enforcement of the provision's intent, to the extent +permitted by applicable law. Failure of ID to enforce any provision +of this Agreement shall not constitute or be construed as a waiver of +such provision or of the right to enforce such provision. Immediately +upon your failure to comply with, or immediately upon your breach of, +any term or provision of this Agreement, THIS AGREEMENT AND YOUR +LICENSE SHALL AUTOMATICALLY TERMINATE, WITHOUT NOTICE, AND ID MAY +PURSUE ALL RELIEF AND REMEDIES AGAINST YOU WHICH ARE AVAILABLE UNDER +APPLICABLE LAW AND/OR THIS AGREEMENT. In the event this Agreement +is terminated, you shall have no right to use the Software, in any +manner, and you shall immediately destroy all copies of the Software +in your possession, custody or control. + +YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS +AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE +SOFTWARE, BY DOWNLOADING, LOADING OR RUNNING THE SOFTWARE, OR BY +PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER +RAM OR OTHER STORAGE, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS +OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE +AGREEMENTS BETWEEN ID AND YOU, THIS AGREEMENT IS A COMPLETE AND +EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO +REGARDING THE SUBJECT MATTER HEREOF. THIS AGREEMENT SUPERSEDES ALL +PRIOR ORAL AGREEMENTS OR UNDERSTANDINGS AND ANY OTHER COMMUNICATIONS +BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT. + +January 11, 2000 5:41 p.m. diff --git a/licences/urbanterror-4.2-maps b/licences/urbanterror-4.2-maps new file mode 100644 index 0000000..6d1fcc4 --- /dev/null +++ b/licences/urbanterror-4.2-maps @@ -0,0 +1,490 @@ +####################################################################### +# +# ./zUrT42_0005.pk3/maps/ut4_abbeyctf.txt +# ./zUrT42_0005.pk3/maps/ut4_abbey.txt +# ./zUrT42_0005.pk3/maps/ut4_austria.txt +# ./zUrT42_0005.pk3/maps/ut4_algiers.txt +# +Copyright = mine! + + + + + +####################################################################### +# +# ./zUrT42_0005.pk3/maps/ut4_harbortown.txt +# ./zUrT42_0005.pk3/maps/ut4_kingdom.txt +# ./zUrT42_0005.pk3/maps/ut4_mandolin.txt +# ./zUrT42_0005.pk3/maps/ut4_ambush.txt +# ./zUrT42_0005.pk3/maps/ut4_horror.txt +# ./zUrT42_0005.pk3/maps/ut4_crossing.txt +# ./zUrT42_0005.pk3/maps/ut4_casa.txt +# ./zUrT42_0005.pk3/maps/ut4_dressingroom.txt +# ./zUrT42_0005.pk3/maps/ut4_kingpin.txt +# ./zUrT42_0005.pk3/maps/ut4_company.txt +# ./zUrT42_0005.pk3/maps/ut4_raiders.txt +# ./zUrT42_0010.pk3/maps/ut4_kingdom.txt +# ./zUrT42_0010.pk3/maps/ut4_raiders.txt +# ./zUrT42_0006.pk3/models/trees/FS_trees.txt +# ./zUrT42_0006.pk3/maps/ut4_snoppis.txt +# ./zUrT42_0006.pk3/maps/ut4_riyadh.txt +# ./zUrT42_0006.pk3/maps/ut4_turnpike.txt +# ./zUrT42_0006.pk3/maps/ut4_tombs.txt +# ./zUrT42_0006.pk3/maps/ut4_tunis.txt +# ./zUrT42_0006.pk3/maps/ut4_toxic.txt +# ./zUrT42_0021.pk3/maps/ut4_prague_v2.rtf +# ./zUrT42_0020.pk3/maps/ut4_prague_v2.rtf +# +----------------------------------------------------------------- +* COPYRIGHT / PERMISSIONS * +----------------------------------------------------------------- +Authors MAY NOT use this level as a base to build additional levels. +This map MAY NOT be sold, or in any other way turn into profit for any +other person than the author. This map MAY be distributed on any media +as long as this media is distributed freely without anyone having to pay +for it. This level is designed for the Quake 3 Total Conversion +"Urban Terror" and is not to be used, replicated or edited for any other +Mod, Total Conversion, Game or Game Engine. + + + + + +####################################################################### +# +# ./zUrT42_0005.pk3/maps/ut4_oildepot.txt +# +================================================================= +This map is � 2004 & 2007 Martti Ekstrand and may only be distributed by +electronic means (e.a. Internet or BBS). CD distribution is not allowed +without permission. You may NOT distribute this map/.pk3 file/.bsp file +commercially in any way or form without my expressed WRITTEN permission. +Authors MAY NOT use this level as a base to build additional levels, and +the geometry CANNOT be changed in any way. If you wish to recreate this +level for another game or mod, please inform me be e-mail, just so I know +it's out there in other forms, and I might even help. Please retain this +text file if you do. + + + + + +####################################################################### +# +# ./zUrT42_0001.pk3/u_readme_herring.txt +# +================================================================= +This map is © 2008-2009 Martti Ekstrand and may only be distributed by +electronic means (e.a. Internet or BBS). CD distribution is not allowed +without permission. You may NOT distribute this map/.pk3 file/.bsp file +commercially in any way or form nor decompile the bsp without my +expressed WRITTEN permission. Authors MAY NOT use this level as a base +to build additional levels, and the geometry CANNOT be changed in any +way. If you wish to recreate this level for another game or mod, please +inform me be e-mail, just so I know it's out there in other forms, and +I might even help. + +Please retain this text file if you do. +Theme music is @ 2008 nonoman - and may not be used anywhere else +without written permission. + + + + + +####################################################################### +# +# ./zUrT42_0005.pk3/maps/ut4_eagle.txt +# +================================================================= +* COPYRIGHT / PERMISSIONS * +----------------------------------------------------------------- + +Authors MAY NOT use this level as a base to build additional +levels, and the geometry CANNOT be changed in any way. If you +wish to modify the entities for use with a non-standard CTF Mod, +please inform me be e-mail, just so I know it's out there in +other forms. Please retain this text file if you do. + +You CAN create prefabs from this level though, just please give +the original author the credit for the original construction! + +This .pk3 may be distributed over the Internet and/or BBS +systems(like these exist anymore) as long as the ORIGINAL(this) +text file is included in the .zip file. + +You may NOT distribute this map/.pk3 file/.bsp file commercially +without my expressed WRITTEN permission. If you wish to include +this in a compilation of some form, have your people contact my +people and they'll talk, or just send me an e-mail and we'll talk. ;) + + + + + +####################################################################### +# +# ./zUrT42_0005.pk3/maps/BFP_Model\ Readme.txt +# +This mapobject may be distrubuted freely over the internet, as long as +this readme is included and the contents of the archive DOES NOT change. + +Quake 3 Arena And Team Arena are trademarks of id Software CopyRight +All rights reserved + + + + + +####################################################################### +# +# ./zUrT42_0005.pk3/maps/ut4_maya.txt +# +================================================================= +* COPYRIGHT / PERMISSIONS * +----------------------------------------------------------------- + +sock_pom-src.map by Simon O'Callaghan was used in the creation of +Mayan Standoff, released under the ..::LvL Open Game Source License' + +Authors MAY NOT use this level as a base to build additional levels. +This map MAY NOT be sold, or in any other way turn into profit for +any person. This map MAY be distributed on any media as long as this +media is distributed freely without anyone having to pay for it and +this text file is included. This level was converted for the Quake 3 +Total Conversion "Urban Terror" and is not to be used, replicated or +edited for any other Mod, Total Conversion, Game or Game Engine. If +you want the original file used in this creation, you may download it +at http://simonoc.com/pages/design/maps_q3/pom.htm + +Copyright (c) 2004 sock +Changes Copyright (c) 2007 Raymond Ritzmann +All rights reserved. + +Quake III Arena is a registered trademark of iD Software, Inc. + +Urban Terror is the property of Frozen Sand, LLC. + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/masheen/readme.txt +# +flourescent light models (c) 2004 ShminkyBoy. + + This game componant is created and owned by me. No modifications on + any part of it are allowed. You may not use this object as a base to + create another one. You can use it freely in any games as long as + you include a note indicating you got it from me. For any + troubleshooting or inquiry, feel free to contact me. + +E-mail: shminkyboy@yahoo.com + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/baskets/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/humvee/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_briefcase/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_washerdryer/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_alcohol/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_computers/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/firetruck/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_hometheatre/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_table/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_pcs1/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_officechair/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_lighting1/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/woodencart/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_cleaning/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/planters/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/bk_couch/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/axe/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_casa/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/ashtray/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_flowers/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_chest/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/copcar/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/cashregister/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_horror/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_casabench/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/swords/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/newspaper/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/billboards/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_flourlight/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/copymachine/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_satdish/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_bath/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/truck1/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_couches/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_baskets/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_industriallights/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/ambulance/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_fountain/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_egypt/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_apple/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/market/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/honda/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_shrine/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/garbagecans/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/lighthouse/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_trash/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/landscapelighting/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_palms/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/toxiclight/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_weedpak/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/lt1_computers/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/kitchen/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/playground/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_steeldrums/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_deliverytruck/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_pooltable/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/nuclearfurniture/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/tub_light/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_rubberduck/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/cart/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/br_dville/readme.txt +# ./zUrT42_0006.pk3/models/null_beach/tires/lt1_tires_readme.txt +# ./zUrT42_0006.pk3/models/br_readme.txt +# ./zUrT42_0006.pk3/models/br_nuke.txt +# +This Model was created by Lt1 and Black Rayne Studios. + +-------------------------------------------------------------- +if you need anything made or this object modified or skinned +differently please let me know and it will be done. feel free +to contact me at: + +------------------blackraynestudios@gmail.com----------------- + +also there is a forum on my website for suggestions and requests +-------------------------------------------------------------- +http://www.blackrayne.net + +Copyrights : + This game component is created and owned by Lt1 and Black rayne Studios. + No modifications on any part of it are allowed unless indicated. + You may not use this object as base to create another one. It must be + used as is. You can use it freely in any games as long as you include + a note indicating you got it from me. For any troubleshooting or + inquiry, feel free to contact me. + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/toxicprops/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/portopotty/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/barrell/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/bulldozer/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/toxiclogs/readme.txt +# +This Model was created by Lt1 and Urban Terror Operations. + +-------------------------------------------------------------- +if you need anything made or this object modified or skinned differently +please let me know and it will be done. feel free to contact me at: + +-----------------rbergman@lt1productions.com------------------ + + +-------------------------------------------------------------- +http://www.lt1productions.com/utops.php + +Copyrights : + This game component is created and owned by Lt1 and Urban Terror + Operations. No modifications on any part of it are allowed unless + indicated. + You may not use this object as base to create another one. It must + be used as is. You can use it freely in any games as long as you + include a note indicating you got it from me. For any troubleshooting + or inquiry, feel free to contact me. + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/shminkylights/readme.txt +# +flourescent light models (c) 2004 ShminkyBoy. + + This game componant is created and owned by me. No modifications on + any part of it are allowed. You may not use this object as a base to + create another one. You can use it freely in any games as long as you + include a note indicating you got it from me. For any troubleshooting + or inquiry, feel free to contact me. + +E-mail: shminkyboy@yahoo.com + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/switcher/omita-readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/junker/omita-readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/roman_armor/oak-shiro-readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/eagle/omita-readme.txt +# +================================================================= +* Permissions * +================================================================= + +This mapobject may be electronically distributed only at no charge to +the recipient, and may not be modified in any way. This text file +must be included with the level. +This mapobject may not be distributed on any CD-ROM without the prior, +explicit consent of its author. +You may run this mapobject on your server as long as no money is charged +to players for playing on you server. + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/Phones/ReadMe.txt +# +Special notes : + n/a + +Copyrights : + This game componant is created and own by Browser [ICE]. No + modifications on any part of it are allowed unless indicated in the + Special Notes section. + You may not use this object as base to create another one. It must be + used as is. You can use it freely in any games as long as you include + a note indicating you got it from me. For any troubleshooting or + inquiry, feel free to contact me. + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/computer_01/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/crossing/kamaz_truck/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/crossing/tgb11_rus/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/crossing/kamaz_tanker/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/diesel_generator_01/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/gmc_van/readme.txt +# ./zUrT42_0007.pk3/models/mapobjects/trash/readme.txt +# +Boring copyright notice: + +You may use this model for non-profit purposes only. If you do, please +notify the author. +You may NOT modify, sell or redistribute it without the authors +permission. + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/oldtruck/readme_oldtruckmodel.txt +# +================================================================= +* COPYRIGHT / PERMISSIONS * +----------------------------------------------------------------- +Authors Do whatever the hell you want with these models except sell them. +These models and skins MAY NOT be sold, or in any other way turn into +profit for any other person than the authors. These models MAY be +distributed on any media as long as this media is distributed freely +without anyone having to pay for it. These models were designed for the +Quake 3 Total Conversion "Urban Terror" If you want to use them for +another Mod, Total Conversion, Game or Game Engine let us know, and send +us screenshots, and leave this README intact. We didnt make this for +money, we made it because we love to game just as much as you do. +P.S. If I find you have used any of these models and changed the +README's and cut me out of them after all my hard work, I will hunt you +down and beat the living Dogshit outta you!! + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/imperium/drahd-readme.txt +# +- Distribution - + +Feel free to distribute this file in any form, incl. on CD media, +as long as proper credit is given and this text file, or the model file +has not been edited in any way. + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/o3-angel/angel.txt +# +* Copyright / Permissions * +Include authors name and email address in the credits for there work.. + +QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, +Inc. + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/urbanterror/trees/readme.txt +# +* Silicon Ice Development Tree mapobject pak * +----------------------------------------------------------------- + +For use with Urban Terror level design +only unless by express permission of authors. + +10/10/2002 + + + + + +####################################################################### +# +# ./zUrT42_0007.pk3/models/mapobjects/mustang/readme.txt +# +***************************************************************** +COPYWRITE NOTICE +***************************************************************** +DO NOT EDIT, DISTRIBUTE, MODIFY, OR SELL THIS MODEL WITHOUT PRIOR +PERMISSION. IF YOU PLAN TO USE THIS MODEL IN ANOTHER GAME/MOD, YOU +NEED TO NOTIFY/SEEK AUTHORS PERMISSION. FOR ANY OTHER USE PLEASE +INQUIRE WITH THE AUTHOR FIRST. + +Send comments at gusher@planetunreal.com icq 104359090 + + + + + +####################################################################### +# +# ./zUrT42_0006.pk3/maps/ut4_suburbs.TXT +# +Suburbs by ShminkyBoy + +(Copyright 2007 David Snyder) diff --git a/packages/games-fps/urbanterror/files/urbanterror-4.2.023-build.patch b/packages/games-fps/urbanterror/files/urbanterror-4.2.023-build.patch new file mode 100644 index 0000000..daa7e32 --- /dev/null +++ b/packages/games-fps/urbanterror/files/urbanterror-4.2.023-build.patch @@ -0,0 +1,75 @@ +Author: hasufell +Date: Wed Jul 10 01:25:27 2013 +0200 + + respect CFLAGS/LDFLAGS + +--- a/Makefile ++++ b/Makefile +@@ -213,7 +213,7 @@ + endif + endif + +- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe ++ BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes + + ifeq ($(USE_OPENAL),1) + BASE_CFLAGS += -DUSE_OPENAL=1 +@@ -239,19 +239,15 @@ + BASE_CFLAGS += -I/usr/X11R6/include + endif + +- OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer ++ OPTIMIZE = + + ifeq ($(ARCH),x86_64) +- OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \ +- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ +- -fstrength-reduce ++ OPTIMIZE = + # experimental x86_64 jit compiler! you need GNU as + HAVE_VM_COMPILED = true + else + ifeq ($(ARCH),i386) +- OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \ +- -funroll-loops -falign-loops=2 -falign-jumps=2 \ +- -falign-functions=2 -fstrength-reduce ++ OPTIMIZE = + HAVE_VM_COMPILED=true + else + ifeq ($(ARCH),ppc) +@@ -265,7 +261,7 @@ + BASE_CFLAGS += -DNO_VM_COMPILED + endif + +- DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 ++ DEBUG_CFLAGS = $(BASE_CFLAGS) $(OPTIMIZE) + + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) + +@@ -274,7 +270,7 @@ + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LDFLAGS=-lpthread +- LDFLAGS=-ldl -lm ++ LDFLAGS+=-ldl -lm + + ifeq ($(USE_SDL),1) + CLIENT_LDFLAGS=$(shell sdl-config --libs) +@@ -1158,13 +1154,13 @@ + + $(B)/Quake3-UrT.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" +- $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \ +- $(LDFLAGS) $(LIBSDLMAIN) ++ $(Q)$(CC) $(CFLAGS) -o $@ $(Q3OBJ) $(Q3POBJ) \ ++ $(LDFLAGS) $(CLIENT_LDFLAGS) $(LIBSDLMAIN) + + $(B)/Quake3-UrT-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" +- $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ +- $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) ++ $(Q)$(CC) $(CFLAGS) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) \ ++ $(LDFLAGS) $(THREAD_LDFLAGS) $(CLIENT_LDFLAGS) $(LIBSDLMAIN) + + ifneq ($(strip $(LIBSDLMAIN)),) + ifneq ($(strip $(LIBSDLMAINSRC)),) diff --git a/packages/games-fps/urbanterror/urbanterror-4.2.023.exheres-0 b/packages/games-fps/urbanterror/urbanterror-4.2.023.exheres-0 new file mode 100644 index 0000000..63072d9 --- /dev/null +++ b/packages/games-fps/urbanterror/urbanterror-4.2.023.exheres-0 @@ -0,0 +1,114 @@ +# Copyright 2016 Julian Ospald +# Distributed under the terms of the GNU General Public License v2 + +require gtk-icon-cache + +ENGINE_PV=4.2.023 +FULL_P=UrbanTerror42_full017 +UPDATE_PV=${PV:0:3}.${FULL_P#*full} +SUMMARY="Hollywood tactical shooter based on the ioquake3 engine" +HOMEPAGE="http://www.urbanterror.info/home/" +DOWNLOADS="http://up.barbatos.fr/urt/${FULL_P}.zip + https://github.com/Barbatos/ioq3-for-UrbanTerror-4/archive/release-${ENGINE_PV}.tar.gz -> ${PN}-${ENGINE_PV}.tar.gz + http://upload.wikimedia.org/wikipedia/en/5/56/Urbanterror.svg -> ${PN}.svg" + +# fetch updates +if [[ ${FULL_P#*full} != ${PV#*.} ]] ; then + UPDATE_I=${UPDATE_PV:5:2} + while [[ ${UPDATE_I} -lt ${PV:5:2} ]] ; do + DOWNLOADS="${DOWNLOADS} http://up.barbatos.fr/urt/UrbanTerror-${PV:0:5}${UPDATE_I}-to-${PV:0:5}$(( ${UPDATE_I} + 1)).zip" + UPDATE_I=$(( ${UPDATE_I} + 1)) + done +fi +unset UPDATE_I + +LICENCES="GPL-2 Q3AEULA-20000111 urbanterror-4.2-maps" +SLOT="0" +PLATFORMS="-* ~amd64 ~x86" +MYOPTIONS=" + altgamma [[ description = [ Clearskies - X11-based gamma for Linux ] ]] + ( platform: amd64 x86 ) +" +RESTRICT="mirror" + +DEPENDENCIES=" + build: + virtual/unzip + build+run: + media-libs/SDL:0[X] + media-libs/libogg + net-misc/curl + media-libs/libvorbis + x11-dri/mesa + " + +WORK=${WORKBASE}/ioq3-for-UrbanTerror-4-release-${ENGINE_PV} +S_DATA=${WORKBASE}/UrbanTerror42 + +DEFAULT_SRC_PREPARE_PATCHES=( + "${FILES}"/${PN}-${ENGINE_PV}-build.patch +) + +src_unpack() { + local UPDATE_I + default + # apply updates + if [[ ${FULL_P#*full} != ${PV##*.} ]] ; then + UPDATE_I=${UPDATE_PV:5:2} + while [[ ${UPDATE_I} -lt ${PV:5:2} ]] ; do + edo cp -dRpf \ + "${WORKBASE}"/UrbanTerror-${PV:0:5}${UPDATE_I}-to-${PV:0:5}$((${UPDATE_I} + 1))/* \ + "${S_DATA}"/ + UPDATE_I=$(( ${UPDATE_I} + 1)) + done + fi +} + +src_compile() { + env -u TARGETS -u PLATFORM emake \ + ARCH=$(option platform:amd64 "x86_64" "i386") \ + PLATFORM=linux \ + DEFAULT_BASEDIR="/usr/share/${PN}" \ + BUILD_CLIENT=1 \ + BUILD_CLIENT_SMP=0 \ + BUILD_SERVER=1 \ + USE_SDL=1 \ + USE_OPENAL=0 \ + USE_OPENAL_DLOPEN=0 \ + USE_CODEC_VORBIS=1 \ + USE_ALTGAMMA=$(option altgamma 1 0) \ + USE_LOCAL_HEADERS=0 \ + Q="" \ + release +} + +src_install() { + local my_arch=$(option platform:amd64 "x86_64" "i386") + + dodoc ChangeLog README md4-readme.txt + dodoc "${S_DATA}"/q3ut4/readme42.txt + insinto /usr/share/${PN}/q3ut4 + doins "${S_DATA}"/q3ut4/*.pk3 + + newbin build/release-linux-${my_arch}/Quake3-UrT.${my_arch} ${PN} + insinto /usr/share/icons/hicolor/scalable/apps + doins "${FETCHEDDIR}"/${PN}.svg + + insinto /usr/share/applications/ + hereins ${PN}.desktop << EOF +[Desktop Entry] +Name=UrbanTerror +Type=Application +Comment=${SUMMARY} +Exec=${PN} +TryExec=${PN} +Icon=${PN} +Categories=Game;ActionGame; +EOF + + newbin build/release-linux-${my_arch}/Quake3-UrT-Ded.${my_arch} \ + ${PN}-dedicated + docinto examples + dodoc "${S_DATA}"/q3ut4/{server_example.cfg,mapcycle_example.txt} +} +