hasufell-repository/packages/games-roguelike/dungeon-crawl-stone-soup/dungeon-crawl-stone-soup-0.17.1.exheres-0

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# Copyright 2011 Elias Pipping <pipping@exherbo.org>
# Copyright 2016 Julian Ospald <hasufell@posteo.de>
# Distributed under the terms of the GNU General Public License v2
require gtk-icon-cache game
MY_PN=stone_soup
MY_PNV=${MY_PN}-${PV}
SUMMARY="Single-player, role-playing roguelike game"
DESCRIPTION="
Dungeon Crawl Stone Soup is a free roguelike game of exploration
and treasure-hunting in dungeons filled with dangerous and
unfriendly monsters in a quest for the mystifyingly fabulous Orb
of Zot.
Dungeon Crawl Stone Soup has diverse species and many different
character backgrounds to choose from, deep tactical game-play,
sophisticated magic, religion and skill systems, and a grand
variety of monsters to fight and run from, making each game
unique and challenging.
Dungeon Crawl Stone Soup can be played offline, or online on a
public telnet/ssh server thanks to the good folks at
crawl.akrasiac.org (CAO) and crawl.develz.org (CDO). These public
servers allow you to meet other players ghosts, watch other people
playing, and, in general, have a blast!
"
HOMEPAGE="https://crawl.develz.org/wordpress/"
DOWNLOADS="https://crawl.develz.org/release/${MY_PNV}-nodeps.tar.xz"
LICENCES="
GPL-2
BSD-3 [[ note = [ mt19937ar.cc, MSVC/stdint.h ] ]]
BSD-2 [[ note = [ all contributions by Steve Noonan and Jesse Luehrs ] ]]
public-domain [[ note = [ most of tiles ] ]]
CC0 [[ note = [ most of tiles ] ]]
MIT [[ note = [ json.cc/json.h, some .js files in
webserver/static/scripts/contrib/ ] ]]
"
SLOT="0"
PLATFORMS="~amd64 ~x86"
MYOPTIONS="
tiles [[ description = [ Do graphical (tiled) build instead of
ncurses build ] ]]
"
RESTRICT="test" # lots of sydbox access violations
DEPENDENCIES="
build:
dev-lang/perl:*
sys-devel/bison
sys-devel/flex
virtual/pkg-config
tiles? ( sys-libs/ncurses )
build+run:
dev-db/sqlite:3
dev-lang/lua:5.1
sys-libs/zlib
!tiles? ( sys-libs/ncurses )
tiles? (
fonts/dejavu
media-libs/freetype:2
media-libs/libpng:=
media-libs/SDL:2[X]
media-libs/SDL_image:2
x11-dri/glu
x11-dri/mesa
)
"
WORK=${WORKBASE}/${MY_PNV}/source
MY_SAVEDIR=/var/lib/games/${MY_PN}
# merged upstream: https://github.com/crawl/crawl/pull/237
DEFAULT_SRC_PREPARE_PATCHES=(
-p3 "${FILES}"/0001-${PV}-MAKE-use-PKGCONFIG-to-get-ncurses-flags-if-available.patch
-p3 "${FILES}"/0002-${PV}-MAKE-always-use-PKGCONFIG-instead-of-pkg-config.patch
-p3 "${FILES}"/0003-${PV}-MAKE-allow-to-skip-automagic-gold-linker-detection.patch
)
DEFAULT_SRC_COMPILE_PARAMS=(
DATADIR="/usr/share/${PN}"
SAVEDIR=${MY_SAVEDIR}
DESTDIR="${IMAGE}"
bin_prefix="${IMAGE}/usr/$(exhost --target)/bin"
prefix_fp=""
prefix="/usr"
USE_LUAJIT=
BUILD_ALL=
NO_TRY_GOLD=y
V=1
INSTALL_UGRP=wizard:games
MCHMOD=ug+s
EXTERNAL_FLAGS="${CXXFLAGS}"
EXTERNAL_LDFLAGS="${LDFLAGS}"
AR="${AR}"
RANLIB="${RANLIB}"
CC="${CC}"
CXX="${CXX}"
PKGCONFIG="${PKG_CONFIG}"
STRIP=echo
)
src_compile() {
export HOSTCXX=${CXX} GXX=${CXX}
emake "${DEFAULT_SRC_COMPILE_PARAMS[@]}" \
$(option tiles "TILES=y" "")
}
src_install() {
emake "${DEFAULT_SRC_COMPILE_PARAMS[@]}" \
$(option tiles "TILES=y" "") \
install
keepdir ${MY_SAVEDIR}/morgue
keepdir ${MY_SAVEDIR}/saves/db
preserve_scores "${IMAGE}"${MY_SAVEDIR}
dovarlibgames -R
}
pkg_preinst() {
game_pkg_preinst
gtk-icon-cache_pkg_preinst
}
pkg_postinst() {
game_pkg_postinst
gtk-icon-cache_pkg_postinst
}