forked from hasufell/hasufell-repository
games-engines/OpenJK: rm, this wasn't supposed to be here
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# Copyright 2016 Julian Ospald <hasufell@posteo.de>
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# Distributed under the terms of the GNU General Public License v2
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# TODO: fix build with gcc-5
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require github [ user=JACoders ] cmake [ api=2 ]
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SUMMARY="Open Source Jedi Academy and Jedi Outcast games engine"
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HOMEPAGE="https://github.com/JACoders/OpenJK"
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DOWNLOADS=""
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LICENCES="GPL-2"
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SLOT="0"
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PLATFORMS="-* ~amd64 ~x86"
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MYOPTIONS="
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( providers: ijg-jpeg jpeg-turbo ) [[ number-selected = exactly-one ]]
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( platform: amd64 x86 )
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"
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DEPENDENCIES="
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build+run:
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media-libs/libpng:=
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media-libs/SDL:2[X]
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providers:ijg-jpeg? ( media-libs/jpeg )
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providers:jpeg-turbo? ( media-libs/libjpeg-turbo )
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sys-libs/zlib
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x11-dri/mesa
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"
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CMAKE_SRC_CONFIGURE_PARAMS=(
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-DBuildMPEngine=YES
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-DBuildMPRdVanilla=YES
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-DBuildSPEngine=YES
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-DBuildSPGame=YES
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-DBuildSPRdVanilla=YES
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)
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src_install() {
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local i
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local myext=$(option platform:amd64 "x86_64" "i386")
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local mylibdir="/usr/$(exhost --target)/lib"
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cmake_src_install
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for i in openjk openjk_sp openjkded ; do
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herebin ${i} <<EOF
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#!/bin/sh
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cd "${mylibdir}/JediAcademy/"
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if [ "\${LD_LIBRARY_PATH+set}" = "set" ] ; then
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export LD_LIBRARY_PATH="\${LD_LIBRARY_PATH}:${mylibdir}/JediAcademy/base:${mylibdir}/JediAcademy/OpenJK"
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else
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export LD_LIBRARY_PATH="${mylibdir}/JediAcademy/base:${mylibdir}/JediAcademy/OpenJK"
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fi
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exec ./${i}.${myext} "\$@"
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EOF
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done
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insinto /usr/share/applications
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hereins openjk <<EOF
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[Desktop Entry]
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Name=Jedi Academy Multi Player
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Type=Application
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Comment=Open Source Jedi Academy and Jedi Outcast games engine
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Exec=openjk
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TryExec=openjk
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Icon=OpenJK
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Categories=Game;
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EOF
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hereins openjk_sp <<EOF
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[Desktop Entry]
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Name=Jedi Academy Single Player
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Type=Application
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Comment=Open Source Jedi Academy and Jedi Outcast games engine
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Exec=openjk_sp
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TryExec=openjk_sp
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Icon=OpenJK
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Categories=Game;
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EOF
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}
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pkg_postinst() {
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elog "You need to copy GameData/base/*.{pk3,cfg} from either your"
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elog "installation media or your hard drive to"
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elog "~/.local/share/openjk/base before running the game."
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}
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