games-rpg/baldurs-gate-ee: initial import

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Julian Ospald 2016-02-19 17:42:08 +01:00
parent 47ea3d1434
commit 339dce59d3
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# Copyright 2016 Julian Ospald <hasufell@posteo.de>
# Distributed under the terms of the GNU General Public License v2
require gtk-icon-cache
SUMMARY="Baldur's Gate: Enhanced Edition"
HOMEPAGE="http://www.gog.com/game/baldurs_gate_enhanced_edition"
DOWNLOADS="gog_baldur_s_gate_enhanced_edition_2.0.0.3.sh"
LICENCES="all-rights-reserved"
SLOT="0"
PLATFORMS="-* ~x86"
MYOPTIONS=""
RESTRICT="fetch bindist"
DEPENDENCIES="
build:
virtual/unzip
"
WORK="${WORKBASE}/data/noarch"
pkg_pretend() {
if [[ $(exhost --target) != i686-* ]];then
die "${CATEGORY}/${PNVR} is i686 only, you'll have to cross compile it :("
fi
}
pkg_nofetch() {
einfo
einfo "Please buy & download \"${DOWNLOADS}\" from:"
einfo " ${HOMEPAGE}"
einfo "and move/link it to \"${FETCHEDDIR}\""
einfo
}
pkg_setup() {
exdirectory --allow /opt
}
src_unpack() {
unzip -qo "${FETCHEDDIR}/${DOWNLOADS}"
[[ $? -le 1 ]] || die "unpacking ${DOWNLOADS} failed!"
}
src_install() {
local dir=/opt/${PN}
local f
insinto "${dir}"
doins -r game
edo chmod +x "${IMAGE}${dir}"/game/BaldursGate
dodir "${dir}/lib"
edo pushd "${WORK}"/lib
exeinto "${dir}/lib"
for f in * ; do
if [[ -L ${f} ]] ; then
dosym "$(readlink ${f})" "${dir}"/lib/${f}
else
doexe ${f}
fi
done
unset f
edo popd
insinto /usr/share/icons/hicolor/256x256/apps
newins support/icon.png ${PN}.png
local LD_PATH="/usr/$(exhost --target)/lib/ld-linux.so.2";
herebin ${PN} <<EOF
#!/bin/sh
cd "${dir}/game"
if [ "\${LD_LIBRARY_PATH+set}" = "set" ] ; then
export LD_LIBRARY_PATH="\${LD_LIBRARY_PATH}:/opt/baldurs-gate-ee/lib"
else
export LD_LIBRARY_PATH="/opt/baldurs-gate-ee/lib"
fi
exec ${LD_PATH} "${dir}/game/BaldursGate" "\$@"
EOF
insinto /usr/share/applications
hereins ${PN}.desktop <<EOF
[Desktop Entry]
Name=Baldurs Gate Enhanced Edition
Type=Application
Comment=${SUMMARY}
Exec=/usr/$(exhost --target)/${PN}
TryExec=/usr/$(exhost --target)/${PN}
Icon=${PN}
Categories=Game;RolePlaying;
EOF
dodoc -r docs/Manuals
}