forked from hasufell/hasufell-repository
games-fps/eduke32: initial import of scm version
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71
licences/BUILDLIC
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71
licences/BUILDLIC
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@ -0,0 +1,71 @@
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|||||||
|
BUILD SOURCE CODE LICENSE TERMS: 06/20/2000
|
||||||
|
|
||||||
|
[1] I give you permission to make modifications to my Build source and
|
||||||
|
distribute it, BUT:
|
||||||
|
|
||||||
|
[2] Any derivative works based on my Build source may be distributed ONLY
|
||||||
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through the INTERNET.
|
||||||
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|
||||||
|
[3] Distribution of any derivative works MUST be done completely FREE of
|
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charge - no commercial exploitation whatsoever.
|
||||||
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|
||||||
|
[4] Anything you distribute which uses a part of my Build Engine source
|
||||||
|
code MUST include:
|
||||||
|
|
||||||
|
[A] The following message somewhere in the archive:
|
||||||
|
|
||||||
|
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
||||||
|
// Ken Silverman's official web site: "http://www.advsys.net/ken"
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||||||
|
// See the included license file "BUILDLIC.TXT" for license info.
|
||||||
|
|
||||||
|
[B] This text file "BUILDLIC.TXT" along with it.
|
||||||
|
|
||||||
|
[C] Any source files that you modify must include this message as well:
|
||||||
|
|
||||||
|
// This file has been modified from Ken Silverman's original release
|
||||||
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|
||||||
|
[5] The use of the Build Engine for commercial purposes will require an
|
||||||
|
appropriate license arrangement with me. Contact information is
|
||||||
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on my web site.
|
||||||
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|
||||||
|
[6] I take no responsibility for damage to your system.
|
||||||
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|
||||||
|
[7] Technical support: Before contacting me with questions, please read
|
||||||
|
and do ALL of the following!
|
||||||
|
|
||||||
|
[A] Look through ALL of my text files. There are 7 of them (including this
|
||||||
|
one). I like to think that I wrote them for a reason. You will find
|
||||||
|
many of your answers in the history section of BUILD.TXT and
|
||||||
|
BUILD2.TXT (they're located inside SRC.ZIP).
|
||||||
|
|
||||||
|
[B] If that doesn't satisfy you, then try going to:
|
||||||
|
|
||||||
|
"http://www.advsys.net/ken/buildsrc"
|
||||||
|
|
||||||
|
where I will maintain a Build Source Code FAQ (or perhaps I might
|
||||||
|
just provide a link to a good FAQ).
|
||||||
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|
||||||
|
[C] I am willing to respond to questions, but ONLY if they come at a rate
|
||||||
|
that I can handle.
|
||||||
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|
||||||
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PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
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|
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As my line of defense, I will post my current policy about
|
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answering Build source questions (right below the E-mail address
|
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on my web site.) You can check there to see if I'm getting
|
||||||
|
overloaded with questions or not.
|
||||||
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|
||||||
|
If I'm too busy, it might say something like this:
|
||||||
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|
||||||
|
I'm too busy to answer Build source questions right now.
|
||||||
|
Sorry, but don't expect a reply from me any time soon.
|
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|
||||||
|
If I'm open for Build source questions, please state your question
|
||||||
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clearly and don't include any unsolicited attachments unless
|
||||||
|
they're really small (like less than 50k). Assume that I have
|
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|
a 28.8k modem. Also, don't leave out important details just
|
||||||
|
to make your question appear shorter - making me guess what
|
||||||
|
you're asking doesn't save me time!
|
||||||
|
|
||||||
|
----------------------------------------------------------------------------
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||||||
|
-Ken S. (official web site: http://www.advsys.net/ken)
|
76
licences/hrp_art
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76
licences/hrp_art
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@ -0,0 +1,76 @@
|
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High Resolution Pack Art License
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|
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This Work is provided under the terms of this License.
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The Work is protected by copyright and/or other applicable law. Any use of the
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Work other than as authorized under this license is prohibited by law.
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|
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BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE
|
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BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED
|
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TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN
|
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CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
|
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|
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|
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Definitions:
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||||||
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------------
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"Adaptation" means a work based upon the Work, or upon the Work and other
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performance and includes cinematographic adaptations or any other form in
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which the Work may be recast, transformed, or adapted including in any form
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"Distribute" means to make available to the public the original and copies of
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the Work or Adaptation, as appropriate, through any transfer of ownership.
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"Licensor" means the individual, individuals, entity or entities that offer(s)
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"Author" means, in the case of a literary or artistic work, the individual,
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"Work" means the artistic and/or musical content offered under the terms of
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scientific and artistic domain, whatever may be the mode or form of its
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expression including digital form.
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"You" means an individual or entity exercising rights under this License who
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has not previously violated the terms of this License with respect to the Work,
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or who has received express permission from the Licensor to exercise rights
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under this License despite a previous violation.
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"Reproduce" means to make copies of the Work by any means.
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Terms:
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------
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|
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You are free to copy, alter, distribute, reproduce and transmit this Work,
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subject to the following conditions:
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1. You may not use this Work or anything contained in this Work for commercial
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purposes.
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2. You must attribute this Work in the manner specified by the authors or
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licensor.
|
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|
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|
3. Any likenesses, characters, sounds, phrases or references specific to
|
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|
Duke Nukem, 3D Realms Entertainment, or Apogee Software Ltd. appear in this
|
||||||
|
Work courtesy of 3D Realms Entertainment and are the exclusive property of
|
||||||
|
3D Realms Entertainment, and are provided only to be used with a legally
|
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acquired copy of Duke Nukem 3D. You may not alter, transform, build upon or
|
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adapt any portion of this Work specifically related to or derived from the
|
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Duke Nukem intellectual property, including likenesses, characters, sounds,
|
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|
phrases or references for any purpose other than use with a legally acquired
|
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copy of Duke Nukem 3D.
|
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|
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|
4. Any works based upon altered, transformed, or copied parts of this Work must
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be distributed under a license identical or similar to this one.
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5. For any reuse or distribution of this Work, you must make clear to others
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the license terms of this Work.
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|
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6. The producers and/or authors of this Work explicity reject any liability for
|
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any damages resulting from use or misuse of this Work by any Licensee or
|
||||||
|
other third party.
|
@ -1,4 +1,5 @@
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(
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(
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games-fps/eduke32[~scm]
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games-rpg/valyriatear[~scm]
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games-rpg/valyriatear[~scm]
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media-sound/pnmixer[~scm]
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media-sound/pnmixer[~scm]
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x11-apps/terminator[~scm]
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x11-apps/terminator[~scm]
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223
packages/games-fps/eduke32/eduke32-scm.exheres-0
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223
packages/games-fps/eduke32/eduke32-scm.exheres-0
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# Copyright 2016 Julian Ospald <hasufell@posteo.de>
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# Distributed under the terms of the GNU General Public License v2
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# TODO/FIXME:
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# lunatic broken
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# lunatic? ( >=dev-lang/luajit-2.0.0_beta10:2 )
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# $(usex lunatic "LUNATIC=1" "LUNATIC=0")
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#
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# extras? ( games-fps/${PN}-extras )
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#
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# clang does not build
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SCM_SVN_RAW_URI=1
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SCM_REPOSITORY="http://svn.eduke32.com/eduke32/polymer/eduke32"
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require gtk-icon-cache scm-svn
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MY_PV=${PV%.*}
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MY_BUILD=${PV#*.}
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# extensions
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MY_HRP=5.2
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MY_SC55=3.0
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MY_OPL=2.0
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MY_XXX=1.33
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DESCRIPTION="Port of Duke Nukem 3D for SDL"
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HOMEPAGE="http://www.eduke32.com/ http://hrp.duke4.net/"
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DOWNLOADS="http://dev.gentoo.org/~hasufell/distfiles/eduke32-icons.tar
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hires-textures? ( mirror://gentoo/duke3d_hrp_${MY_HRP}.zip )
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sc55-musicpack? ( http://www.duke4.org/files/nightfright/music/duke3d_mus.zip -> duke3d_mus_${MY_SC55}.zip )
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opl-musicpack? ( http://www.duke4.org/files/nightfright/music/duke3d_musopl.zip -> duke3d_musopl_${MY_OPL}.zip )
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offensive? ( http://www.duke4.org/files/nightfright/duke3d_xxx.zip -> duke3d_xxx_${MY_XXX}.zip )"
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LICENCES="GPL-2 BUILDLIC hires-textures? ( hrp_art )"
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SLOT="0"
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PLATFORMS="~amd64"
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MYOPTIONS="
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offensive [[ requires = hires-textures
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description = [ Include optional XXX texture pack ] ]]
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hires-textures [[ description = [ Include optional high-resolution
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textures ] ]]
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tools [[ description = [ Build several tools for modding and
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development ] ]]
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vpx [[ description = [ Enable support for WebM VP8 Codecs ] ]]
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( opl-musicpack sc55-musicpack ) [[ number-selected = at-most-one ]]
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"
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DEPENDENCIES="
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build:
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virtual/unzip
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build+run:
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media-libs/SDL:0[X]
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media-libs/SDL_mixer:0[midi]
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media-libs/flac
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media-libs/libogg
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media-libs/libpng:=
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media-libs/libvorbis
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sys-libs/zlib
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x11-dri/glu
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x11-dri/mesa
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x11-libs/gtk+:2
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vpx? ( media-libs/libvpx )
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suggestion:
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games-fps/duke3d-data [[ description = [ Install data portion via
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GOG installer ] ]]
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"
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src_unpack() {
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unpack eduke32-icons.tar
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scm_src_unpack
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if option hires-textures; then
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edo unzip -q "${FETCHEDDIR}"/duke3d_hrp_${MY_HRP}.zip "hrp_readme.txt"
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if option offensive; then
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edo unzip -q "${FETCHEDDIR}"/duke3d_xxx_${MY_XXX}.zip "xxx_readme.txt"
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fi
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fi
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if option opl-musicpack; then
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edo unzip -q "${FETCHEDDIR}"/duke3d_musopl_${MY_OPL}.zip "readme.txt"
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edo mv readme.txt musopl_readme.txt
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elif option sc55-musicpack; then
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edo unzip -q "${FETCHEDDIR}"/duke3d_mus_${MY_SC55}.zip "music_readme.txt"
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fi
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}
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src_prepare() {
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edo sed -i \
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-e "s;/usr/local/share/games/${PN};/usr/share/duke3d;" \
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source/common.c
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edo sed -i \
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-e "/OSD_SetLogFile/s;mapster32.log;~/.mapster32.log;" \
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source/astub.c
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edo sed -i \
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-e "/OSD_SetLogFile/s;${PN}.log;~/.${PN}.log;" \
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source/game.c
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edo sed -i \
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-e "s|pkg-config|${PKG_CONFIG}|" \
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Makefile
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}
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src_compile() {
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local MY_OPTS=(
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AR=${AR}
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AS=${AS}
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CC=${CC}
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CXX=${CXX}
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RANLIB=${RANLIB}
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STRIP=touch
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ARCH=
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CPLUSPLUS=0
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DEBUGANYWAY=0
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F_JUMP_TABLES=""
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LINKED_GTK=1
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LTO=0
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LUNATIC=0
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NETCODE=1
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NOASM=1
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POLYMER=1
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PRETTY_OUTPUT=0
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RELEASE=1
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SDL_TARGET=1
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SYSARCH=
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USE_LIBPNG=1
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USE_OPENGL=1
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WITHOUT_GTK=0
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$(usex vpx "USE_LIBVPX=1" "USE_LIBVPX=0")
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)
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emake ${MY_OPTS[@]}
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emake ${MY_OPTS[@]} $(option tools "utils" "")
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}
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src_install() {
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local ARGS
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newbin ${PN} ${PN}.bin
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dobin mapster32
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if option tools; then
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dobin {arttool,bsuite,cacheinfo,generateicon,givedepth,kextract,kgroup,kmd2tool,md2tool,mkpalette,transpal,unpackssi,wad2art,wad2map}
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dodoc build/doc/*.txt
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fi
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insinto "/usr/share/${PN}"
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# Install optional components
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if option hires-textures; then
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newins "${FETCHEDDIR}"/duke3d_hrp_${MY_HRP}.zip duke3d_hrp.zip
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||||||
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dodoc "${WORKBASE}"/hrp_readme.txt
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||||||
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ARGS+=" -g duke3d_hrp.zip"
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|
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|
if option offensive; then
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|
newins "${FETCHEDDIR}"/duke3d_xxx_${MY_XXX}.zip duke3d_xxx.zip
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dodoc "${WORKBASE}"/xxx_readme.txt
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||||||
|
ARGS+=" -g duke3d_xxx.zip"
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||||||
|
fi
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||||||
|
fi
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||||||
|
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||||||
|
if option opl-musicpack; then
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||||||
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newins "${FETCHEDDIR}"/duke3d_musopl_${MY_OPL}.zip duke3d_musopl.zip
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||||||
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dodoc "${WORKBASE}"/musopl_readme.txt
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||||||
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ARGS+=" -g duke3d_musopl.zip"
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||||||
|
elif option sc55-musicpack; then
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||||||
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newins "${FETCHEDDIR}"/duke3d_mus_${MY_SC55}.zip duke3d_mus.zip
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||||||
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dodoc "${WORKBASE}"/music_readme.txt
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||||||
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ARGS+=" -g duke3d_mus.zip"
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||||||
|
fi
|
||||||
|
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||||||
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# Install game data
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||||||
|
doins package/sdk/{SEHELP.HLP,STHELP.HLP,m32help.hlp,names.h,tiles.cfg}
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||||||
|
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||||||
|
local i
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||||||
|
for i in 16 32 128 256 ; do
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||||||
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insinto /usr/share/icons/hicolor/${i}x${i}/apps
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||||||
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newins "${WORKBASE}"/${PN}_${i}x${i}x32.png ${PN}.png
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||||||
|
newins "${WORKBASE}"/mapster32_${i}x${i}x32.png mapster32.png
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||||||
|
done
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||||||
|
|
||||||
|
herebin ${PN} << EOF
|
||||||
|
#!/bin/sh
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||||||
|
exec /usr/bin/eduke32.bin ${ARGS} "\$@"
|
||||||
|
EOF
|
||||||
|
|
||||||
|
insinto /usr/share/applications
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||||||
|
hereins ${PN}.desktop << EOF
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||||||
|
[Desktop Entry]
|
||||||
|
Name=EDuke32
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||||||
|
Type=Application
|
||||||
|
Comment=${SUMMARY}
|
||||||
|
Exec=${PN}
|
||||||
|
TryExec=${PN}
|
||||||
|
Icon=${PN}
|
||||||
|
Categories=Game;ActionGame;
|
||||||
|
EOF
|
||||||
|
|
||||||
|
hereins mapster32.desktop << EOF
|
||||||
|
[Desktop Entry]
|
||||||
|
Name=Mapster32
|
||||||
|
Type=Application
|
||||||
|
Comment=${SUMMARY}
|
||||||
|
Exec=mapster32
|
||||||
|
TryExec=mapster32
|
||||||
|
Icon=mapster32
|
||||||
|
Categories=Game;ActionGame;
|
||||||
|
EOF
|
||||||
|
|
||||||
|
dodoc build/buildlic.txt
|
||||||
|
|
||||||
|
keepdir /var/log/eduke32
|
||||||
|
}
|
||||||
|
|
||||||
|
pkg_postinst() {
|
||||||
|
gtk-icon-cache_pkg_postinst
|
||||||
|
|
||||||
|
einfo
|
||||||
|
elog "${PN} reads data files from /usr/share/duke3d"
|
||||||
|
elog "make sure the game files are there (either copied or linked)."
|
||||||
|
einfo
|
||||||
|
elog "Logs are written to ~/.eduke32.log and ~/.mapster32.log"
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user