forked from hasufell/hasufell-repository
82 lines
2.2 KiB
Bash
82 lines
2.2 KiB
Bash
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# Copyright 2016 Julian Ospald <hasufell@posteo.de>
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# Distributed under the terms of the GNU General Public License v2
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require desktop-utils github [ user=JACoders ] cmake [ api=2 ]
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SUMMARY="Open Source Jedi Academy and Jedi Outcast games engine"
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LICENCES="GPL-2"
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SLOT="0"
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PLATFORMS="-* ~amd64 ~x86"
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MYOPTIONS="
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( platform: amd64 x86 )
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( providers: ijg-jpeg jpeg-turbo ) [[ number-selected = exactly-one ]]
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"
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DEPENDENCIES="
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build+run:
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media-libs/SDL:2[X]
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media-libs/libpng:=
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sys-libs/zlib
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x11-dri/mesa
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providers:ijg-jpeg? ( media-libs/jpeg )
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providers:jpeg-turbo? ( media-libs/libjpeg-turbo )
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"
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CMAKE_SRC_CONFIGURE_PARAMS=(
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# cmake.exlib wrongly overrides the build type with a random "None",
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# breaking the build system
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-DCMAKE_BUILD_TYPE=RELEASE
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-DCMAKE_INSTALL_PREFIX="/usr/$(exhost --target)/lib"
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-DBuildMPEngine=YES
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-DBuildMPRdVanilla=YES
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-DBuildSPEngine=YES
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-DBuildSPGame=YES
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-DBuildSPRdVanilla=YES
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)
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src_install() {
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local i
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local mylibdir="/usr/$(exhost --target)/lib"
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# silly, but common for games crap
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local myext=$(option platform:amd64 "x86_64" "i386")
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cmake_src_install
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for i in openjk openjk_sp openjkded ; do
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herebin ${i} <<EOF
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#!/bin/sh
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cd "${mylibdir}/JediAcademy/"
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if [ "\${LD_LIBRARY_PATH+set}" = "set" ] ; then
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export LD_LIBRARY_PATH="\${LD_LIBRARY_PATH}:${mylibdir}/JediAcademy/base:${mylibdir}/JediAcademy/OpenJK"
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else
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export LD_LIBRARY_PATH="${mylibdir}/JediAcademy/base:${mylibdir}/JediAcademy/OpenJK"
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fi
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exec ./${i}.${myext} "\$@"
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EOF
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done
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install_desktop_entry \
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"Name=Jedi Academy Multi Player" \
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"Comment=Open Source Jedi Academy and Jedi Outcast games engine" \
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"Exec=openjk" \
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"TryExec=openjk" \
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"Icon=OpenJK"
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install_desktop_entry \
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"Name=Jedi Academy Single Player" \
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"Comment=Open Source Jedi Academy and Jedi Outcast games engine" \
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"Exec=openjk_sp" \
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"TryExec=openjk_sp" \
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"Icon=OpenJK"
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}
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pkg_postinst() {
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elog "You need to copy GameData/base/*.{pk3,cfg} from either your"
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elog "installation media or your hard drive to"
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elog "~/.local/share/openjk/base before running the game."
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}
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