pqc/external/flint-2.4.3/nmod_mat/solve_triu_recursive.c
2014-05-24 23:16:06 +02:00

74 lines
2.3 KiB
C

/*=============================================================================
This file is part of FLINT.
FLINT is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
FLINT is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FLINT; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
=============================================================================*/
/******************************************************************************
Copyright (C) 2010,2011 Fredrik Johansson
******************************************************************************/
#include <stdlib.h>
#include <gmp.h>
#include "flint.h"
#include "nmod_mat.h"
#include "nmod_vec.h"
void
nmod_mat_solve_triu_recursive(nmod_mat_t X,
const nmod_mat_t U, const nmod_mat_t B,
int unit)
{
nmod_mat_t UA, UB, UD, XX, XY, BX, BY;
slong r, n, m;
n = U->r;
m = B->c;
r = n / 2;
if (n == 0 || m == 0)
return;
/*
Denoting inv(M) by M^, we have:
[A B]^ [X] == [A^ (X - B D^ Y)]
[0 D] [Y] == [ D^ Y ]
*/
nmod_mat_window_init(UA, U, 0, 0, r, r);
nmod_mat_window_init(UB, U, 0, r, r, n);
nmod_mat_window_init(UD, U, r, r, n, n);
nmod_mat_window_init(BX, B, 0, 0, r, m);
nmod_mat_window_init(BY, B, r, 0, n, m);
nmod_mat_window_init(XX, X, 0, 0, r, m);
nmod_mat_window_init(XY, X, r, 0, n, m);
nmod_mat_solve_triu(XY, UD, BY, unit);
nmod_mat_submul(XX, BX, UB, XY);
nmod_mat_solve_triu(XX, UA, XX, unit);
nmod_mat_window_clear(UA);
nmod_mat_window_clear(UB);
nmod_mat_window_clear(UD);
nmod_mat_window_clear(BX);
nmod_mat_window_clear(BY);
nmod_mat_window_clear(XX);
nmod_mat_window_clear(XY);
}