169 lines
6.3 KiB
Plaintext
169 lines
6.3 KiB
Plaintext
/*=============================================================================
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This file is part of FLINT.
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FLINT is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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FLINT is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FLINT; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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=============================================================================*/
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/******************************************************************************
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Copyright (C) 2013 Mike Hansen
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******************************************************************************/
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*******************************************************************************
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Memory management
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*******************************************************************************
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fq_zech_struct * _fq_zech_vec_init(slong len, const fq_zech_ctx_t ctx)
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Returns an initialised vector of \code{fq_zech}'s of given length.
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void _fq_zech_vec_clear(fq_zech * vec, slong len, const fq_zech_ctx_t ctx)
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Clears the entries of \code{(vec, len)} and frees the space allocated
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for \code{vec}.
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*******************************************************************************
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Randomisation
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*******************************************************************************
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void _fq_zech_vec_randtest(fq_zech_struct * f, flint_rand_t state,
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slong len, const fq_zech_ctx_t ctx)
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Sets the entries of a vector of the given length to elements of
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the finite field.
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*******************************************************************************
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Input and output
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*******************************************************************************
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int _fq_zech_vec_fprint(FILE * file, const fq_zech_struct * vec, slong len,
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const fq_zech_ctx_t ctx)
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Prints the vector of given length to the stream \code{file}. The
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format is the length followed by two spaces, then a space separated
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list of coefficients. If the length is zero, only $0$ is printed.
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In case of success, returns a positive value. In case of failure,
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returns a non-positive value.
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int _fq_zech_vec_print(const fq_zech_struct * vec, slong len,
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const fq_zech_ctx_t ctx)
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Prints the vector of given length to \code{stdout}.
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For further details, see \code{_fq_zech_vec_fprint()}.
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*******************************************************************************
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Assignment and basic manipulation
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*******************************************************************************
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void _fq_zech_vec_set(fq_zech_struct * vec1, const fq_zech_struct * vec2,
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slong len2, const fq_zech_ctx_t ctx)
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Makes a copy of \code{(vec2, len2)} into \code{vec1}.
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void _fq_zech_vec_swap(fq_zech_struct * vec1, fq_zech_struct * vec2, slong len2,
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const fq_zech_ctx_t ctx)
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Swaps the elements in \code{(vec1, len2)} and \code{(vec2, len2)}.
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void _fq_zech_vec_zero(fq_zech_struct * vec, slong len, const fq_zech_ctx_t ctx)
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Zeros the entries of \code{(vec, len)}.
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void _fq_zech_vec_neg(fq_zech_struct * vec1, const fq_zech_struct * vec2,
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slong len2, const fq_zech_ctx_t ctx)
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Negates \code{(vec2, len2)} and places it into \code{vec1}.
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*******************************************************************************
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Comparison
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*******************************************************************************
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int _fq_zech_vec_equal(const fq_zech_struct * vec1, const fq_zech_struct * vec2,
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slong len, const fq_zech_ctx_t ctx)
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Compares two vectors of the given length and returns $1$ if they are
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equal, otherwise returns $0$.
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int _fq_zech_vec_is_zero(const fq_zech_struct * vec, slong len, const ctx_ctx)
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Returns $1$ if \code{(vec, len)} is zero, and $0$ otherwise.
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*******************************************************************************
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Addition and subtraction
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*******************************************************************************
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void _fq_zech_vec_add(fq_zech_struct * res, const fq_zech_struct * vec1,
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const fq_zech_struct * vec2, slong len2,
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const fq_zech_ctx_t ctx)
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Sets \code{(res, len2)} to the sum of \code{(vec1, len2)}
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and \code{(vec2, len2)}.
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void _fq_zech_vec_sub(fq_zech_struct * res, const fq_zech_struct * vec1,
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const fq_zech_struct * vec2, slong len2,
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const fq_zech_ctx_t ctx)
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Sets \code{(res, len2)} to \code{(vec1, len2)} minus \code{(vec2, len2)}.
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*******************************************************************************
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Scalar multiplication and division
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*******************************************************************************
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void _fq_zech_vec_scalar_addmul_fq_zech(fq_zech_struct * vec1,
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const fq_zech_struct * vec2, slong len2,
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const fq_zech_t c,
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const fq_zech_ctx_t ctx)
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Adds \code{(vec2, len2)} times $c$ to \code{(vec1, len2)}, where
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$c$ is a \code{fq_zech_t}.
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void _fq_zech_vec_scalar_submul_fq_zech(fq_zech_struct * vec1,
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const fq_zech_struct * vec2, slong len2,
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const fq_zech_t c,
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const fq_zech_ctx_t ctx)
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Subtracts \code{(vec2, len2)} times $c$ from \code{(vec1, len2)},
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where $c$ is a \code{fq_zech_t}.
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*******************************************************************************
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Dot products
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*******************************************************************************
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void _fq_zech_vec_dot(fq_zech_t res, const fq_zech_struct * vec1,
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const fq_zech_struct * vec2, slong len2,
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const fq_zech_ctx_t ctx)
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Sets \code{res} to the dot product of (\code{vec1}, \code{len})
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and (\code{vec2}, \code{len}).
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