/*============================================================================= This file is part of FLINT. FLINT is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. FLINT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FLINT; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =============================================================================*/ /****************************************************************************** Copyright (C) 2010,2011 Fredrik Johansson ******************************************************************************/ #include #include #include #include "flint.h" #include "nmod_mat.h" #include "nmod_vec.h" void nmod_mat_solve_tril_recursive(nmod_mat_t X, const nmod_mat_t L, const nmod_mat_t B, int unit) { nmod_mat_t LA, LC, LD, XX, XY, BX, BY; slong r, n, m; n = L->r; m = B->c; r = n / 2; if (n == 0 || m == 0) return; /* Denoting inv(M) by M^, we have: [A 0]^ [X] == [A^ 0 ] [X] == [A^ X] [C D] [Y] == [-D^ C A^ D^] [Y] == [D^ (Y - C A^ X)] */ nmod_mat_window_init(LA, L, 0, 0, r, r); nmod_mat_window_init(LC, L, r, 0, n, r); nmod_mat_window_init(LD, L, r, r, n, n); nmod_mat_window_init(BX, B, 0, 0, r, m); nmod_mat_window_init(BY, B, r, 0, n, m); nmod_mat_window_init(XX, X, 0, 0, r, m); nmod_mat_window_init(XY, X, r, 0, n, m); nmod_mat_solve_tril(XX, LA, BX, unit); nmod_mat_submul(XY, BY, LC, XX); nmod_mat_solve_tril(XY, LD, XY, unit); nmod_mat_window_clear(LA); nmod_mat_window_clear(LC); nmod_mat_window_clear(LD); nmod_mat_window_clear(BX); nmod_mat_window_clear(BY); nmod_mat_window_clear(XX); nmod_mat_window_clear(XY); }