/*============================================================================= This file is part of FLINT. FLINT is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. FLINT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FLINT; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =============================================================================*/ /****************************************************************************** Copyright (C) 2011 Fredrik Johansson ******************************************************************************/ #include #include "flint.h" #include "fmpz_poly.h" #include "fmpz_poly_mat.h" #include "fmpz_mat.h" void fmpz_poly_mat_sqr_KS(fmpz_poly_mat_t B, const fmpz_poly_mat_t A) { fmpz_mat_t AA, BB; slong i, j, n; slong A_len; int signs; slong A_bits, bit_size; n = A->r; if (n == 0) { fmpz_poly_mat_zero(B); return; } A_len = fmpz_poly_mat_max_length(A); A_bits = fmpz_poly_mat_max_bits(A); signs = A_bits < 0; bit_size = 2 * FLINT_ABS(A_bits) + signs; bit_size += FLINT_BIT_COUNT(A_len); bit_size += FLINT_BIT_COUNT(n); fmpz_mat_init(AA, n, n); fmpz_mat_init(BB, n, n); for (i = 0; i < n; i++) for (j = 0; j < n; j++) fmpz_poly_bit_pack(fmpz_mat_entry(AA, i, j), fmpz_poly_mat_entry(A, i, j), bit_size); /* Should use fmpz_mat_sqr */ fmpz_mat_mul(BB, AA, AA); for (i = 0; i < n; i++) for (j = 0; j < n; j++) if (signs) fmpz_poly_bit_unpack(fmpz_poly_mat_entry(B, i, j), fmpz_mat_entry(BB, i, j), bit_size); else fmpz_poly_bit_unpack_unsigned(fmpz_poly_mat_entry(B, i, j), fmpz_mat_entry(BB, i, j), bit_size); fmpz_mat_clear(AA); fmpz_mat_clear(BB); }