/*=============================================================================

    This file is part of FLINT.

    FLINT is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    FLINT is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with FLINT; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA

=============================================================================*/
/******************************************************************************

    Copyright (C) 2011 Sebastian Pancratz
    Copyright (C) 2011 Fredrik Johansson

******************************************************************************/

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    Memory management

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slong * _perm_init(slong n)

    Initialises the permutation for use.

void _perm_clear(slong *vec)

    Clears the permutation.

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    Assignment

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void _perm_set(slong *res, const slong *vec, slong n)

    Sets the permutation \code{res} to the same as the permutation \code{vec}.

void _perm_set_one(slong *vec, slong n)

    Sets the permutation to the identity permutation.

void _perm_inv(slong *res, const slong *vec, slong n)

    Sets \code{res} to the inverse permutation of \code{vec}.
    Allows aliasing of \code{res} and \code{vec}.

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    Composition

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void _perm_compose(slong *res, const slong *vec1, const slong *vec2, slong n)

    Forms the composition $\pi_1 \circ \pi_2$ of two permutations 
    $\pi_1$ and $\pi_2$.  Here, $\pi_2$ is applied first, that is, 
    $(\pi_1 \circ \pi_2)(i) = \pi_1(\pi_2(i))$.

    Allows aliasing of \code{res}, \code{vec1} and \code{vec2}.

*******************************************************************************

    Parity

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int _perm_parity(const slong *vec, slong n)

    Returns the parity of \code{vec}, 0 if the permutation is even and 1 if
    the permutation is odd.

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    Randomisation

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int _perm_randtest(slong *vec, slong n, flint_rand_t state)

    Generates a random permutation vector of length $n$ and returns
    its parity, 0 or 1.

    This function uses the Knuth shuffle algorithm to generate a uniformly 
    random permutation without retries.

*******************************************************************************

    Input and output

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int _perm_print(const slong * vec, slong n)

    Prints the permutation vector of length $n$ to \code{stdout}.