/*=============================================================================

    This file is part of FLINT.

    FLINT is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    FLINT is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with FLINT; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA

=============================================================================*/
/******************************************************************************

    Copyright (C) 2010,2011 Fredrik Johansson

******************************************************************************/

#include <stdlib.h>
#include <gmp.h>
#include "flint.h"
#include "nmod_mat.h"
#include "nmod_vec.h"

void
nmod_mat_solve_triu_recursive(nmod_mat_t X,
                                    const nmod_mat_t U, const nmod_mat_t B,
                                                                    int unit)
{
    nmod_mat_t UA, UB, UD, XX, XY, BX, BY;
    slong r, n, m;

    n = U->r;
    m = B->c;
    r = n / 2;

    if (n == 0 || m == 0)
        return;

    /*
    Denoting inv(M) by M^, we have:

    [A B]^ [X]  ==  [A^ (X - B D^ Y)]
    [0 D]  [Y]  ==  [    D^ Y       ]
    */

    nmod_mat_window_init(UA, U, 0, 0, r, r);
    nmod_mat_window_init(UB, U, 0, r, r, n);
    nmod_mat_window_init(UD, U, r, r, n, n);
    nmod_mat_window_init(BX, B, 0, 0, r, m);
    nmod_mat_window_init(BY, B, r, 0, n, m);
    nmod_mat_window_init(XX, X, 0, 0, r, m);
    nmod_mat_window_init(XY, X, r, 0, n, m);

    nmod_mat_solve_triu(XY, UD, BY, unit);
    nmod_mat_submul(XX, BX, UB, XY);
    nmod_mat_solve_triu(XX, UA, XX, unit);

    nmod_mat_window_clear(UA);
    nmod_mat_window_clear(UB);
    nmod_mat_window_clear(UD);
    nmod_mat_window_clear(BX);
    nmod_mat_window_clear(BY);
    nmod_mat_window_clear(XX);
    nmod_mat_window_clear(XY);
}