/*============================================================================= This file is part of FLINT. FLINT is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. FLINT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FLINT; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =============================================================================*/ /****************************************************************************** Copyright (C) 2013 Tom Bachmann ******************************************************************************/ /* Demo FLINTXX header to illustrate flintxx extension. */ /////////////////////////////////////////////////////////////////////////////// // FAKE C DATA TYPE // (This would normally reside in foo.h.) /////////////////////////////////////////////////////////////////////////////// #ifndef FOO_H #define FOO_H #include extern "C" { // usually only #ifdef __cplusplus etc typedef slong foo; typedef slong foo_t[1]; static __inline__ void foo_init(foo_t f) { *f = 0l; } static __inline__ void foo_clear(foo_t f) { } static __inline__ void foo_set(foo_t to, const foo_t from) { *to = *from; } static __inline__ void foo_set_si(foo_t f, slong e) { *f = e; } static __inline__ void foo_add(foo_t to, const foo_t e1, const foo_t e2) { *to = *e1 + *e2; } static __inline__ void foo_add_si(foo_t to, const foo_t e1, slong e2) { *to = *e1 + e2; } static __inline__ int foo_cmp(const foo_t e1, const foo_t e2) { if(*e1 == *e2) return 0; return *e1 > *e2 ? 1 : -1; } static __inline__ int foo_is_zero(const foo_t f) { return *f == 0; } static __inline__ void foo_magic(foo_t to, const foo_t from) { *to = 2 * (*from) + 1; } } #endif /////////////////////////////////////////////////////////////////////////////// // C++ wrapper // (This would normally reside in fooxx.h.) /////////////////////////////////////////////////////////////////////////////// #ifndef FOOXX_H #define FOOXX_H #include #include "flintxx/expression.h" #include "flintxx/flint_classes.h" namespace flint { // fooxx_expression is an "all-purpose" expression template class. In // principle, both Operation and Data can be arbitrary types (Data has to be // copy constructible), but in this generality the objects will be not much // use. In practice, Operation is an empty type, which is just used as a "tag", // and Data is a rather primitive type holding essentially just some payload. // Even more practically speaking, the only instantiations the FLINT developer // should have have to make explicitly are when Operation is // operations::immediate. // The flintxx library will create other instantiations automatically, with // more complicated Data arguments, and different Operation-s. template class fooxx_expression // In order for the flintxx library to do its work, your class must derive from // flint::expression. If your class has just two template parameters Operation // and Data, then the following line is sufficient. : public expression, Operation, Data> { public: // This line is formulaic, and just makes the base class available. // The typedef is used by the FLINTXX_DEFINE_* macros below, and is // necessary because of namespace injection bugs in gcc<4.5. typedef expression, Operation, Data> base_t; // The next two lines are formulaic, and most likely required in any // concrete class. FLINTXX_DEFINE_BASICS(fooxx_expression) FLINTXX_DEFINE_CTORS(fooxx_expression) // This line enables reference types for your class. The second argument is // the underlying C type (note this is foo, not foo_t). The third argument // is the name under which to make the underlying C type available. // All of fooxx, fooxx_ref and fooxx_srcref will have methods _foo() which // can be used to manipulate the underlying C data type. FLINTXX_DEFINE_C_REF(fooxx_expression, foo, _foo) // Now custom methods can be added. The typical pattern is to call a C // function with argument this->evaluate()._foo(). The evaluate() method is // inherited from the expression class (this is why it needs to be // qualified by "this"). It obtains a reference to self if self is an // immediate object, and otherwise evaluates self into a temporary // immediate object. // If you leave out the evaluate() step, then the method will only work // on immediates (which may be desirable). bool is_zero() const {return foo_is_zero(this->evaluate()._foo());} }; // This is formulaic. The class fooxx will be an instantiation of // fooxx_expression, with Operation operations::immediate and Data // detail::foo_data. We need to forward-declare this because of cyclic // dependencies among the immediate types (e.g. fooxx_srcref can be // constructed from fooxx, and vice versa). namespace detail { struct foo_data; } // This line just carries out the plan of definition of fooxx explained above. typedef fooxx_expression fooxx; // If you want reference types (i.e. if you had FLINTXX_DEFINE_C_REF above), // these lines are again formulaic. typedef fooxx_expression > fooxx_ref; typedef fooxx_expression > fooxx_srcref; namespace detail { // We now define the actual immediate Data type. This is not just foo_t (the // underlying C data type), because want it to behave nicely "in a C++ world". struct foo_data { // In general, your data type can contain members and member types in any // way you want. However, to work with the automatic reference type system, // the following three lines are necessary. foo_t inner; typedef foo_t& data_ref_t; typedef const foo_t& data_srcref_t; // Default constructor. If this is not provided, fooxx will not be default // constructible (this is OK but requires some additional care, see e.g. // padicxx). foo_data() {foo_init(inner);} // Destructor. You most likely want this. ~foo_data() {foo_clear(inner);} // Copy constructor. You must provide this. foo_data(const foo_data& o) { foo_init(inner); foo_set(inner, o.inner); } // Instantiation from srcref. This is basically the same as the copy, // constructor, but unfortunately has to be repeated. This also takes care // of instantiation from ref, since ref->srcref is an implicit conversion // path. foo_data(fooxx_srcref r) { foo_init(inner); foo_set(inner, r._foo()); } // Now you can add more constructors, or in fact any methods you like. // This one allows constructing fooxx directly from long, int, // unsigned short etc. template foo_data(T t, typename mp::enable_if >::type* = 0) { foo_init(inner); foo_set_si(inner, t); } }; } // detail // By now our data type is instantiable, but nothing can be done with it. // The flintxx library would be able to create expression templates involving // fooxx, but will not do so because it has no way of evaluating them. We // need to provides evaluation (and other) *rules* to the library. These // (have to) live in namespace flint::rules. // // All possible rules are defined in flintxx/rules.h. namespace rules { // These two lines are convenient, are not formulaic except that they are used // in all code below. #define FOOXX_COND_S FLINTXX_COND_S(fooxx) #define FOOXX_COND_T FLINTXX_COND_T(fooxx) // Define a conditional assignment rule. The general pattern is // // FLINT_DEFINE_DOIT_COND2(name, cond1, cond2, eval). // // This will define a "doit" rule for "name", which takes one input and // one output argument. The result looks something like // // template // struct assignment and cond2 are satisfied> // { // static void doit(T& to, const U& from) // eval; // }; // // In our case, we are defining an assignment rule, i.e. an explanation on // how to execute operator=. If the right hand side is an expression template, // flintxx will automatically evaluate it first. Thus we need only treat the // case where the LHS is fmpzxx or fmpzxx_ref, and the RHS is fmpzxx, fmpzxx_ref // or fmpzxx_srcref. This is precisely what the conditions FOOXX_COND_T // and FOOXX_COND_S (conditions "fooxx target" and "fooxx source") mean. FLINT_DEFINE_DOIT_COND2(assignment, FOOXX_COND_T, FOOXX_COND_S, foo_set(to._foo(), from._foo())) // This line defines assignment of integral PODs to fooxx. Since the underlying // C library only defines fooxx_set_si, we can only safely allow this if the // right hand side can always be losslessly converted into a signed long, // so we use the condition traits::fits_into_slong. Traits are defined all // throughout flintxx, but the most general purpose ones (like fits_into_slong, // is_unsigned_integer etc) can be found in flintxx/traits.h FLINT_DEFINE_DOIT_COND2(assignment, FOOXX_COND_T, traits::fits_into_slong, foo_set_si(to._foo(), from, 1)) // We now define evaluation rules. In full generality, the rule evaluation<...> // can be used to define how to evaluate any kind of expression. But this is // difficult to use. Moreover, much evaluation logic is shared among most // data types. For example, to evaluate an expression like a + b + c, // one typically first has to evaluate (say) a + b into a temporary t, and then // evaluate t + c. The only step that is specific to fooxx here is how to // add two immediates. // For this reason, flintxx has special convenience forms of the evaluation // rule, called binary and unary expressions. Defining a binary expression // f(x, y) tells flintxx how to evaluate operation "f" on types "x" and "y", // typically immediates. Then flintxx will figure out how to evaluate the // arguments into temporaries first etc. // There is a common special case, when f(x, y) is always the same as f(y, x), // even though x and y may be of different types. Letting flintxx know of this // avoids defining the rule both ways round. // // Here we define a commutative binary expression rule, for operation "plus", // to be executed on to objects of types T and U, both satisfying FOOXX_COND_S. // The result is to be of type foooxx (the second argument). // In this case the types are fully symmetric, so we could have used // FLINT_DEFINE_BINARY_EXPR_COND2 without adverse effects. // // The eval statement should have the effect of to = e1 + e2. FLINT_DEFINE_CBINARY_EXPR_COND2(plus, fooxx, FOOXX_COND_S, FOOXX_COND_S, foo_add(to._foo(), e1._foo(), e2._foo())) // Addation of fooxx and PODs. This time CBINARY instead of BINARY is vital. FLINT_DEFINE_CBINARY_EXPR_COND2(plus, fooxx, FOOXX_COND_S, traits::fits_into_slong, foo_add_si(to._foo(), e1._foo(), e2)) // Next we define relational operators. A convenient way of doing so is using // a "cmp" function, which is handily provided by the underlying C library. // This has a somewhat peculiar signature, so cannot be defined using one of // the standard macros. However, it comes up with many actual FLINT data types, // so we have a special FLINTXX macro just for defining cmp. FLINTXX_DEFINE_CMP(fooxx, foo_cmp(e1._foo(), e2._foo())) // Now we define a rule how to print fooxx. There is no macro for this, because // normally instead we define conversion to string, and flintxx takes care of // printing. However, the C library for fooxx provides neither printing nor // conversion to string, so we have to do our own implementation. template struct print >::type> { static void doit(const T& i, std::ostream& o) { o << *i._foo(); } }; } // rules // By now fooxx is a pretty passable wrapper type. In fact the only thing left // to do is to expose foo_magic. This is a special function which can be // executed on instances of foo, and yields another instance of foo. It is // essentially just another unary expression, just with an unusual name, so // this is how we treat it. // This line introduces a new type of unary operation, called "magic_op", // together with a function flint::magic(T), which creates expression templates // with this new operation. In principle, any expression template data type is // now allowed to define rules how to performa magic on itself. FLINT_DEFINE_UNOP(magic) // Finally, we need to explain how to perform magic on flintxx. This is again // a rule. namespace rules { // The pattern should be familiar by now. FLINT_DEFINE_UNARY_EXPR_COND(magic_op, fooxx, FOOXX_COND_S, foo_magic(to._foo(), from._foo())) } // rules } // flint #endif /////////////////////////////////////////////////////////////////////////////// // Example program /////////////////////////////////////////////////////////////////////////////// using namespace flint; int main() { fooxx a, b(4); fooxx_ref ar(a); fooxx_srcref br(b); ar = 1 + br + 1; // a=6 std::cout << magic(a + (-1)) << '\n'; // 2*(6-1)+1 = 11 return 0; }