/*============================================================================= This file is part of FLINT. FLINT is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. FLINT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FLINT; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =============================================================================*/ /****************************************************************************** Copyright (C) 2010,2011 Fredrik Johansson Copyright (C) 2013 Mike Hansen ******************************************************************************/ #ifdef T #include "templates.h" void TEMPLATE(T, mat_solve_triu_recursive) (TEMPLATE(T, mat_t) X, const TEMPLATE(T, mat_t) U, const TEMPLATE(T, mat_t) B, int unit, const TEMPLATE(T, ctx_t) ctx) { TEMPLATE(T, mat_t) UA, UB, UD, XX, XY, BX, BY; slong r, n, m; n = U->r; m = B->c; r = n / 2; if (n == 0 || m == 0) return; /* Denoting inv(M) by M^, we have: [A B]^ [X] == [A^ (X - B D^ Y)] [0 D] [Y] == [ D^ Y ] */ TEMPLATE(T, mat_window_init) (UA, U, 0, 0, r, r, ctx); TEMPLATE(T, mat_window_init) (UB, U, 0, r, r, n, ctx); TEMPLATE(T, mat_window_init) (UD, U, r, r, n, n, ctx); TEMPLATE(T, mat_window_init) (BX, B, 0, 0, r, m, ctx); TEMPLATE(T, mat_window_init) (BY, B, r, 0, n, m, ctx); TEMPLATE(T, mat_window_init) (XX, X, 0, 0, r, m, ctx); TEMPLATE(T, mat_window_init) (XY, X, r, 0, n, m, ctx); TEMPLATE(T, mat_solve_triu) (XY, UD, BY, unit, ctx); TEMPLATE(T, mat_submul) (XX, BX, UB, XY, ctx); TEMPLATE(T, mat_solve_triu) (XX, UA, XX, unit, ctx); TEMPLATE(T, mat_window_clear) (UA, ctx); TEMPLATE(T, mat_window_clear) (UB, ctx); TEMPLATE(T, mat_window_clear) (UD, ctx); TEMPLATE(T, mat_window_clear) (BX, ctx); TEMPLATE(T, mat_window_clear) (BY, ctx); TEMPLATE(T, mat_window_clear) (XX, ctx); TEMPLATE(T, mat_window_clear) (XY, ctx); } #endif