/*============================================================================= This file is part of FLINT. FLINT is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. FLINT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FLINT; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =============================================================================*/ /****************************************************************************** Copyright (C) 2010,2011 Fredrik Johansson Copyright (C) 2013 Mike Hansen ******************************************************************************/ #ifdef T #include "templates.h" void TEMPLATE(T, mat_solve_tril_recursive) (TEMPLATE(T, mat_t) X, const TEMPLATE(T, mat_t) L, const TEMPLATE(T, mat_t) B, int unit, const TEMPLATE(T, ctx_t) ctx) { TEMPLATE(T, mat_t) LA, LC, LD, XX, XY, BX, BY; slong r, n, m; n = L->r; m = B->c; r = n / 2; if (n == 0 || m == 0) return; /* Denoting inv(M) by M^, we have: [A 0]^ [X] == [A^ 0 ] [X] == [A^ X] [C D] [Y] == [-D^ C A^ D^] [Y] == [D^ (Y - C A^ X)] */ TEMPLATE(T, mat_window_init) (LA, L, 0, 0, r, r, ctx); TEMPLATE(T, mat_window_init) (LC, L, r, 0, n, r, ctx); TEMPLATE(T, mat_window_init) (LD, L, r, r, n, n, ctx); TEMPLATE(T, mat_window_init) (BX, B, 0, 0, r, m, ctx); TEMPLATE(T, mat_window_init) (BY, B, r, 0, n, m, ctx); TEMPLATE(T, mat_window_init) (XX, X, 0, 0, r, m, ctx); TEMPLATE(T, mat_window_init) (XY, X, r, 0, n, m, ctx); TEMPLATE(T, mat_solve_tril) (XX, LA, BX, unit, ctx); TEMPLATE(T, mat_submul) (XY, BY, LC, XX, ctx); TEMPLATE(T, mat_solve_tril) (XY, LD, XY, unit, ctx); TEMPLATE(T, mat_window_clear) (LA, ctx); TEMPLATE(T, mat_window_clear) (LC, ctx); TEMPLATE(T, mat_window_clear) (LD, ctx); TEMPLATE(T, mat_window_clear) (BX, ctx); TEMPLATE(T, mat_window_clear) (BY, ctx); TEMPLATE(T, mat_window_clear) (XX, ctx); TEMPLATE(T, mat_window_clear) (XY, ctx); } #endif