pqc/external/flint-2.4.3/ulong_extras/test/t-gcdinv.c

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2014-05-18 22:03:37 +00:00
/*=============================================================================
This file is part of FLINT.
FLINT is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
FLINT is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FLINT; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
=============================================================================*/
/******************************************************************************
Copyright (C) 2009 William Hart
******************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <gmp.h>
#include "flint.h"
#include "ulong_extras.h"
int main(void)
{
int i, result;
FLINT_TEST_INIT(state);
flint_printf("gcdinv....");
fflush(stdout);
for (i = 0; i < 10000 * flint_test_multiplier(); i++)
{
mp_limb_t a, b, c, g, g2, s, t2, t, bits1, bits2, bits3;
bits1 = n_randint(state, FLINT_BITS-2) + 2;
bits2 = n_randint(state, bits1) + 1;
bits3 = n_randint(state, FLINT_BITS - bits1) + 1;
do
{
a = n_randtest_bits(state, bits1);
b = n_randtest_bits(state, bits2);
} while ((n_gcd(a, b) != UWORD(1)) || (b >= a));
c = n_randtest_bits(state, bits3);
g = n_xgcd(&s, &t, a*c, b*c);
g2 = n_gcdinv(&t2, b*c, a*c);
t %= (a*c);
t = a*c - t;
result = ((g == g2) && (t == t2));
if (!result)
{
flint_printf("FAIL\n");
flint_printf("a = %wu, b = %wu, c = %wu, g = %wu, g2 = %wu, t = %wd, t2 = %wd\n", a, b, c, g, g2, t, t2);
abort();
}
}
FLINT_TEST_CLEANUP(state);
flint_printf("PASS\n");
return 0;
}