pnmixer-rust/src/app_state.rs

108 lines
3.1 KiB
Rust

//! Global application state.
use audio::{Audio, AudioUser};
use errors::*;
use gtk;
use prefs::*;
use std::cell::RefCell;
use support_audio::*;
use ui_entry::Gui;
#[cfg(feature = "notify")]
use notif::*;
// TODO: destructors
/// The global application state struct.
pub struct AppS {
_cant_construct: (),
/// Mostly static GUI state.
pub gui: Gui,
/// Audio state.
pub audio: Audio,
/// Preferences state.
pub prefs: RefCell<Prefs>,
#[cfg(feature = "notify")]
/// Notification state.
pub notif: Notif,
}
impl AppS {
/// Create an application state instance. There should really only be one.
pub fn new() -> AppS {
let builder_popup_window =
gtk::Builder::new_from_string(include_str!(concat!(env!("CARGO_MANIFEST_DIR"),
"/data/ui/popup-window.glade")));
let builder_popup_menu =
gtk::Builder::new_from_string(include_str!(concat!(env!("CARGO_MANIFEST_DIR"),
"/data/ui/popup-menu.glade")));
let prefs = RefCell::new(Prefs::new().unwrap());
let gui =
Gui::new(builder_popup_window, builder_popup_menu, &prefs.borrow());
let card_name = prefs.borrow()
.device_prefs
.card
.clone();
let chan_name = prefs.borrow()
.device_prefs
.channel
.clone();
// TODO: better error handling
#[cfg(feature = "notify")]
let notif = Notif::new(&prefs.borrow()).unwrap();
return AppS {
_cant_construct: (),
gui,
audio: Audio::new(Some(card_name), Some(chan_name)).unwrap(),
prefs,
#[cfg(feature = "notify")]
notif,
};
}
/* some functions that need to be easily accessible */
/// Update the tray icon state.
pub fn update_tray_icon(&self) -> Result<()> {
debug!("Update tray icon!");
return self.gui.tray_icon.update_all(&self.prefs.borrow(),
&self.audio,
None);
}
/// Update the Popup Window state.
pub fn update_popup_window(&self) -> Result<()> {
debug!("Update PopupWindow!");
return self.gui.popup_window.update(&self.audio);
}
#[cfg(feature = "notify")]
/// Update the notification state.
pub fn update_notify(&self) -> Result<()> {
return self.notif.reload(&self.prefs.borrow());
}
#[cfg(not(feature = "notify"))]
/// Update the notification state.
pub fn update_notify(&self) -> Result<()> {
return Ok(());
}
/// Update the audio state.
pub fn update_audio(&self, user: AudioUser) -> Result<()> {
return audio_reload(&self.audio, &self.prefs.borrow(), user);
}
/// Update the config file.
pub fn update_config(&self) -> Result<()> {
let prefs = self.prefs.borrow_mut();
return prefs.store_config();
}
}