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|         <p class='location'>Trait Parameter</p><div class="block items"><ul><li><a href="#required-methods">Required Methods</a></li><li><a href="#implementors">Implementors</a></li></ul></div><p class='location'><a href='index.html'>png</a></p><script>window.sidebarCurrent = {name: 'Parameter', ty: 'trait', relpath: ''};</script><script defer src="sidebar-items.js"></script>
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| <h1 class='fqn'><span class='in-band'>Trait <a href='index.html'>png</a>::<wbr><a class="trait" href=''>Parameter</a></span><span class='out-of-band'><span id='render-detail'>
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| <pre class='rust trait'>pub trait Parameter<Object> {
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|     fn <a href='#tymethod.set_param' class='fnname'>set_param</a>(self, _: &mut Object);
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| }</pre><div class='docblock'><p>Configuration parameter trait</p>
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|         <h3 id='tymethod.set_param' class='method'><span id='set_param.v' class='invisible'><code>fn <a href='#tymethod.set_param' class='fnname'>set_param</a>(self, _: &mut Object)</code></span></h3></div>
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|     <li><code>impl<R: <a class="trait" href="https://doc.rust-lang.org/nightly/std/io/trait.Read.html" title="trait std::io::Read">Read</a>> Parameter<<a class="struct" href="../png/struct.Decoder.html" title="struct png::Decoder">Decoder</a><R>> for <a class="struct" href="../png/struct.Transformations.html" title="struct png::Transformations">Transformations</a></code></li>
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| <li><code>impl<W: <a class="trait" href="https://doc.rust-lang.org/nightly/std/io/trait.Write.html" title="trait std::io::Write">Write</a>> Parameter<<a class="struct" href="../png/struct.Encoder.html" title="struct png::Encoder">Encoder</a><W>> for <a class="enum" href="../png/enum.ColorType.html" title="enum png::ColorType">ColorType</a></code></li>
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| <li><code>impl<W: <a class="trait" href="https://doc.rust-lang.org/nightly/std/io/trait.Write.html" title="trait std::io::Write">Write</a>> Parameter<<a class="struct" href="../png/struct.Encoder.html" title="struct png::Encoder">Encoder</a><W>> for <a class="enum" href="../png/enum.BitDepth.html" title="enum png::BitDepth">BitDepth</a></code></li>
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