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use alsa::card::Card;
use alsa::mixer::{Mixer, Selem, Elem};
use alsa;
use errors::*;
use libc::c_int;
pub fn get_default_alsa_card() -> Card {
return get_alsa_card_by_id(0);
}
pub fn get_alsa_card_by_id(index: c_int) -> Card {
return Card::new(index);
}
pub fn get_alsa_cards() -> alsa::card::Iter {
return alsa::card::Iter::new();
}
pub fn get_first_playable_alsa_card() -> Result<Card> {
for m_card in get_alsa_cards() {
match m_card {
Ok(card) => {
if alsa_card_has_playable_selem(&card) {
return Ok(card);
}
}
_ => (),
}
}
bail!("No playable alsa card found!")
}
pub fn get_playable_alsa_card_names() -> Vec<String> {
let mut vec = vec![];
for m_card in get_alsa_cards() {
match m_card {
Ok(card) => {
if alsa_card_has_playable_selem(&card) {
let m_name = card.get_name();
if m_name.is_ok() {
vec.push(m_name.unwrap())
}
}
}
_ => (),
}
}
return vec;
}
pub fn get_alsa_card_by_name(name: String) -> Result<Card> {
for r_card in get_alsa_cards() {
let card = r_card?;
let card_name = card.get_name()?;
if name == card_name {
return Ok(card);
}
}
bail!("Not found a matching card named {}", name);
}
pub fn alsa_card_has_playable_selem(card: &Card) -> bool {
let mixer = try_wr!(get_mixer(&card), false);
for selem in get_playable_selems(&mixer) {
if selem_is_playable(&selem) {
return true;
}
}
return false;
}
pub fn get_mixer(card: &Card) -> Result<Mixer> {
return Mixer::new(&format!("hw:{}", card.get_index()), false).from_err();
}
pub fn get_selem(elem: Elem) -> Selem {
return Selem::new(elem).unwrap();
}
pub fn get_playable_selems(mixer: &Mixer) -> Vec<Selem> {
let mut v = vec![];
for s in mixer.iter().map(get_selem).filter(selem_is_playable) {
v.push(s);
}
return v;
}
pub fn get_first_playable_selem(mixer: &Mixer) -> Result<Selem> {
for s in mixer.iter().map(get_selem).filter(selem_is_playable) {
return Ok(s);
}
bail!("No playable Selem found!")
}
pub fn get_playable_selem_names(mixer: &Mixer) -> Vec<String> {
let mut vec = vec![];
for selem in get_playable_selems(mixer) {
let n = selem.get_id().get_name().map(|y| String::from(y));
match n {
Ok(name) => vec.push(name),
_ => (),
}
}
return vec;
}
pub fn get_playable_selem_by_name(mixer: &Mixer,
name: String)
-> Result<Selem> {
for selem in get_playable_selems(mixer) {
let n = selem.get_id()
.get_name()
.map(|y| String::from(y))?;
if n == name {
return Ok(selem);
}
}
bail!("Not found a matching playable selem named {}", name);
}
pub fn selem_is_playable(selem: &Selem) -> bool {
return selem.has_playback_volume();
}