Trait gio::prelude::SettingsExt
[−]
[src]
pub trait SettingsExt {
fn apply(&self);
fn bind<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
flags: SettingsBindFlags
);
fn bind_writable<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
inverted: bool
);
fn create_action(&self, key: &str) -> Option<Action>;
fn delay(&self);
fn get_boolean(&self, key: &str) -> bool;
fn get_child(&self, name: &str) -> Option<Settings>;
fn get_default_value(&self, key: &str) -> Option<Variant>;
fn get_double(&self, key: &str) -> f64;
fn get_enum(&self, key: &str) -> i32;
fn get_flags(&self, key: &str) -> u32;
fn get_has_unapplied(&self) -> bool;
fn get_int(&self, key: &str) -> i32;
fn get_range(&self, key: &str) -> Option<Variant>;
fn get_string(&self, key: &str) -> Option<String>;
fn get_strv(&self, key: &str) -> Vec<String>;
fn get_uint(&self, key: &str) -> u32;
fn get_user_value(&self, key: &str) -> Option<Variant>;
fn get_value(&self, key: &str) -> Option<Variant>;
fn is_writable(&self, name: &str) -> bool;
fn list_children(&self) -> Vec<String>;
fn list_keys(&self) -> Vec<String>;
fn range_check(&self, key: &str, value: &Variant) -> bool;
fn reset(&self, key: &str);
fn revert(&self);
fn set_boolean(&self, key: &str, value: bool) -> bool;
fn set_double(&self, key: &str, value: f64) -> bool;
fn set_enum(&self, key: &str, value: i32) -> bool;
fn set_flags(&self, key: &str, value: u32) -> bool;
fn set_int(&self, key: &str, value: i32) -> bool;
fn set_string(&self, key: &str, value: &str) -> bool;
fn set_strv(&self, key: &str, value: &[&str]) -> bool;
fn set_uint(&self, key: &str, value: u32) -> bool;
fn set_value(&self, key: &str, value: &Variant) -> bool;
fn get_property_delay_apply(&self) -> bool;
fn get_property_has_unapplied(&self) -> bool;
fn get_property_path(&self) -> Option<String>;
fn get_property_schema(&self) -> Option<String>;
fn get_property_schema_id(&self) -> Option<String>;
fn connect_changed<F: Fn(&Self, &str) + 'static>(&self, f: F) -> u64;
fn connect_writable_change_event<F: Fn(&Self, u32) -> Inhibit + 'static>(
&self,
f: F
) -> u64;
fn connect_writable_changed<F: Fn(&Self, &str) + 'static>(
&self,
f: F
) -> u64;
}
Required Methods
fn apply(&self)
fn bind<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
flags: SettingsBindFlags
)
&self,
key: &str,
object: &P,
property: &str,
flags: SettingsBindFlags
)
fn bind_writable<P: IsA<Object>>(
&self,
key: &str,
object: &P,
property: &str,
inverted: bool
)
&self,
key: &str,
object: &P,
property: &str,
inverted: bool
)
fn create_action(&self, key: &str) -> Option<Action>
fn delay(&self)
fn get_boolean(&self, key: &str) -> bool
fn get_child(&self, name: &str) -> Option<Settings>
fn get_default_value(&self, key: &str) -> Option<Variant>
fn get_double(&self, key: &str) -> f64
fn get_enum(&self, key: &str) -> i32
fn get_flags(&self, key: &str) -> u32
fn get_has_unapplied(&self) -> bool
fn get_int(&self, key: &str) -> i32
fn get_range(&self, key: &str) -> Option<Variant>
fn get_string(&self, key: &str) -> Option<String>
fn get_strv(&self, key: &str) -> Vec<String>
fn get_uint(&self, key: &str) -> u32
fn get_user_value(&self, key: &str) -> Option<Variant>
fn get_value(&self, key: &str) -> Option<Variant>
fn is_writable(&self, name: &str) -> bool
fn list_children(&self) -> Vec<String>
fn list_keys(&self) -> Vec<String>
fn range_check(&self, key: &str, value: &Variant) -> bool
fn reset(&self, key: &str)
fn revert(&self)
fn set_boolean(&self, key: &str, value: bool) -> bool
fn set_double(&self, key: &str, value: f64) -> bool
fn set_enum(&self, key: &str, value: i32) -> bool
fn set_flags(&self, key: &str, value: u32) -> bool
fn set_int(&self, key: &str, value: i32) -> bool
fn set_string(&self, key: &str, value: &str) -> bool
fn set_strv(&self, key: &str, value: &[&str]) -> bool
fn set_uint(&self, key: &str, value: u32) -> bool
fn set_value(&self, key: &str, value: &Variant) -> bool
fn get_property_delay_apply(&self) -> bool
fn get_property_has_unapplied(&self) -> bool
fn get_property_path(&self) -> Option<String>
fn get_property_schema(&self) -> Option<String>
fn get_property_schema_id(&self) -> Option<String>
fn connect_changed<F: Fn(&Self, &str) + 'static>(&self, f: F) -> u64
fn connect_writable_change_event<F: Fn(&Self, u32) -> Inhibit + 'static>(
&self,
f: F
) -> u64
&self,
f: F
) -> u64