Trait gdk::WindowExt [] [src]

pub trait WindowExt {
    fn beep(&self);
    fn begin_draw_frame(&self, region: &Region) -> Option<DrawingContext>;
    fn begin_move_drag(
        &self,
        button: i32,
        root_x: i32,
        root_y: i32,
        timestamp: u32
    ); fn begin_move_drag_for_device<P: IsA<Device>>(
        &self,
        device: &P,
        button: i32,
        root_x: i32,
        root_y: i32,
        timestamp: u32
    ); fn begin_paint_rect(&self, rectangle: &Rectangle); fn begin_paint_region(&self, region: &Region); fn begin_resize_drag(
        &self,
        edge: WindowEdge,
        button: i32,
        root_x: i32,
        root_y: i32,
        timestamp: u32
    ); fn begin_resize_drag_for_device<P: IsA<Device>>(
        &self,
        edge: WindowEdge,
        device: &P,
        button: i32,
        root_x: i32,
        root_y: i32,
        timestamp: u32
    ); fn configure_finished(&self); fn coords_from_parent(&self, parent_x: f64, parent_y: f64) -> (f64, f64); fn coords_to_parent(&self, x: f64, y: f64) -> (f64, f64); fn create_gl_context(&self) -> Result<GLContext, Error>; fn create_similar_image_surface(
        &self,
        format: i32,
        width: i32,
        height: i32,
        scale: i32
    ) -> Option<Surface>; fn deiconify(&self); fn destroy(&self); fn destroy_notify(&self); fn enable_synchronized_configure(&self); fn end_draw_frame(&self, context: &DrawingContext); fn end_paint(&self); fn ensure_native(&self) -> bool; fn flush(&self); fn focus(&self, timestamp: u32); fn freeze_toplevel_updates_libgtk_only(&self); fn freeze_updates(&self); fn fullscreen(&self); fn fullscreen_on_monitor(&self, monitor: i32); fn geometry_changed(&self); fn get_accept_focus(&self) -> bool; fn get_children(&self) -> Vec<Window>; fn get_clip_region(&self) -> Option<Region>; fn get_composited(&self) -> bool; fn get_cursor(&self) -> Option<Cursor>; fn get_decorations(&self) -> Option<WMDecoration>; fn get_device_cursor<P: IsA<Device>>(&self, device: &P) -> Option<Cursor>; fn get_device_events<P: IsA<Device>>(&self, device: &P) -> EventMask; fn get_device_position<P: IsA<Device>>(
        &self,
        device: &P
    ) -> (Option<Window>, i32, i32, ModifierType); fn get_device_position_double<P: IsA<Device>>(
        &self,
        device: &P
    ) -> (Option<Window>, f64, f64, ModifierType); fn get_display(&self) -> Display; fn get_drag_protocol(&self) -> (DragProtocol, Window); fn get_effective_parent(&self) -> Option<Window>; fn get_effective_toplevel(&self) -> Window; fn get_event_compression(&self) -> bool; fn get_events(&self) -> EventMask; fn get_focus_on_map(&self) -> bool; fn get_frame_clock(&self) -> Option<FrameClock>; fn get_frame_extents(&self) -> Rectangle; fn get_fullscreen_mode(&self) -> FullscreenMode; fn get_geometry(&self) -> (i32, i32, i32, i32); fn get_group(&self) -> Option<Window>; fn get_height(&self) -> i32; fn get_modal_hint(&self) -> bool; fn get_origin(&self) -> (i32, i32, i32); fn get_parent(&self) -> Option<Window>; fn get_pass_through(&self) -> bool; fn get_pointer(&self) -> (Option<Window>, i32, i32, ModifierType); fn get_position(&self) -> (i32, i32); fn get_root_coords(&self, x: i32, y: i32) -> (i32, i32); fn get_root_origin(&self) -> (i32, i32); fn get_scale_factor(&self) -> i32; fn get_screen(&self) -> Screen; fn get_source_events(&self, source: InputSource) -> EventMask; fn get_state(&self) -> WindowState; fn get_support_multidevice(&self) -> bool; fn get_toplevel(&self) -> Window; fn get_type_hint(&self) -> WindowTypeHint; fn get_update_area(&self) -> Option<Region>; fn get_visible_region(&self) -> Option<Region>; fn get_visual(&self) -> Visual; fn get_width(&self) -> i32; fn get_window_type(&self) -> WindowType; fn has_native(&self) -> bool; fn hide(&self); fn iconify(&self); fn input_shape_combine_region(
        &self,
        shape_region: &Region,
        offset_x: i32,
        offset_y: i32
    ); fn invalidate_rect<'a, P: Into<Option<&'a Rectangle>>>(
        &self,
        rect: P,
        invalidate_children: bool
    ); fn invalidate_region(&self, region: &Region, invalidate_children: bool); fn is_destroyed(&self) -> bool; fn is_input_only(&self) -> bool; fn is_shaped(&self) -> bool; fn is_viewable(&self) -> bool; fn is_visible(&self) -> bool; fn lower(&self); fn mark_paint_from_clip(&self, cr: &Context); fn maximize(&self); fn merge_child_input_shapes(&self); fn merge_child_shapes(&self); fn move_(&self, x: i32, y: i32); fn move_region(&self, region: &Region, dx: i32, dy: i32); fn move_resize(&self, x: i32, y: i32, width: i32, height: i32); fn peek_children(&self) -> Vec<Window>; fn process_updates(&self, update_children: bool); fn raise(&self); fn register_dnd(&self); fn reparent(&self, new_parent: &Window, x: i32, y: i32); fn resize(&self, width: i32, height: i32); fn restack<'a, P: Into<Option<&'a Window>>>(&self, sibling: P, above: bool); fn scroll(&self, dx: i32, dy: i32); fn set_accept_focus(&self, accept_focus: bool); fn set_background_rgba(&self, rgba: &RGBA); fn set_child_input_shapes(&self); fn set_child_shapes(&self); fn set_composited(&self, composited: bool); fn set_cursor<'a, P: Into<Option<&'a Cursor>>>(&self, cursor: P); fn set_decorations(&self, decorations: WMDecoration); fn set_device_cursor<P: IsA<Device>>(&self, device: &P, cursor: &Cursor); fn set_device_events<P: IsA<Device>>(
        &self,
        device: &P,
        event_mask: EventMask
    ); fn set_event_compression(&self, event_compression: bool); fn set_events(&self, event_mask: EventMask); fn set_focus_on_map(&self, focus_on_map: bool); fn set_fullscreen_mode(&self, mode: FullscreenMode); fn set_functions(&self, functions: WMFunction); fn set_geometry_hints(&self, geometry: &Geometry, geom_mask: WindowHints); fn set_group<'a, P: Into<Option<&'a Window>>>(&self, leader: P); fn set_icon_list(&self, pixbufs: &[Pixbuf]); fn set_icon_name<'a, P: Into<Option<&'a str>>>(&self, name: P); fn set_keep_above(&self, setting: bool); fn set_keep_below(&self, setting: bool); fn set_modal_hint(&self, modal: bool); fn set_opacity(&self, opacity: f64); fn set_opaque_region<'a, P: Into<Option<&'a Region>>>(&self, region: P); fn set_override_redirect(&self, override_redirect: bool); fn set_pass_through(&self, pass_through: bool); fn set_role(&self, role: &str); fn set_shadow_width(&self, left: i32, right: i32, top: i32, bottom: i32); fn set_skip_pager_hint(&self, skips_pager: bool); fn set_skip_taskbar_hint(&self, skips_taskbar: bool); fn set_source_events(&self, source: InputSource, event_mask: EventMask); fn set_startup_id(&self, startup_id: &str); fn set_static_gravities(&self, use_static: bool) -> bool; fn set_support_multidevice(&self, support_multidevice: bool); fn set_title(&self, title: &str); fn set_transient_for(&self, parent: &Window); fn set_type_hint(&self, hint: WindowTypeHint); fn set_urgency_hint(&self, urgent: bool); fn shape_combine_region<'a, P: Into<Option<&'a Region>>>(
        &self,
        shape_region: P,
        offset_x: i32,
        offset_y: i32
    ); fn show(&self); fn show_unraised(&self); fn show_window_menu(&self, event: &mut Event) -> bool; fn stick(&self); fn thaw_toplevel_updates_libgtk_only(&self); fn thaw_updates(&self); fn unfullscreen(&self); fn unmaximize(&self); fn unstick(&self); fn withdraw(&self); fn connect_create_surface<F: Fn(&Self, i32, i32) -> Surface + 'static>(
        &self,
        f: F
    ) -> u64; fn connect_pick_embedded_child<F: Fn(&Self, f64, f64) -> Option<Window> + 'static>(
        &self,
        f: F
    ) -> u64; }

Required Methods

Implementors