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< title > gtk::prelude::timeout_add - Rust< / title >
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< pre class = 'rust fn' > pub fn timeout_add< F> (interval: < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.u32.html" > u32< / a > , func: F) -> < a class = "struct" href = "../../glib/source/struct.SourceId.html" title = "struct glib::source::SourceId" > SourceId< / a > < span class = "where fmt-newline" > where< br > F: < a class = "trait" href = "https://doc.rust-lang.org/nightly/core/ops/function/trait.FnMut.html" title = "trait core::ops::function::FnMut" > FnMut< / a > () -> < a class = "struct" href = "../../gtk/struct.Continue.html" title = "struct gtk::Continue" > Continue< / a > + 'static, < / span > < / pre > < div class = 'docblock' > < p > Adds a closure to be called by the default main loop at regular intervals
with millisecond granularity.< / p >
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< p > < code > func< / code > will be called repeatedly every < code > interval< / code > milliseconds until it
returns < code > Continue(false)< / code > . Precise timing is not guaranteed, the timeout may
be delayed by other events. Prefer < code > timeout_add_seconds< / code > when millisecond
precision is not necessary.< / p >
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< p > Similar to < code > glib::timeout_add< / code > but only callable from the main thread and
doesn' t require < code > Send< / code > .< / p >
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