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< title > gtk::Continue - Rust< / title >
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< p class = 'location' > Struct Continue< / p > < div class = "block items" > < ul > < li > < a href = "#implementations" > Trait Implementations< / a > < / li > < / ul > < / div > < p class = 'location' > < a href = 'index.html' > gtk< / a > < / p > < script > window . sidebarCurrent = { name : 'Continue' , ty : 'struct' , relpath : '' } ; < / script > < script defer src = "sidebar-items.js" > < / script >
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< h1 class = 'fqn' > < span class = 'in-band' > Struct < a href = 'index.html' > gtk< / a > ::< wbr > < a class = "struct" href = '' > Continue< / a > < / span > < span class = 'out-of-band' > < span id = 'render-detail' >
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< pre class = 'rust struct' > pub struct Continue(pub < a class = "primitive" href = "https://doc.rust-lang.org/nightly/std/primitive.bool.html" > bool< / a > );< / pre > < div class = 'docblock' > < p > Continue calling the closure in the future iterations or drop it.< / p >
< p > This is the return type of < code > idle_add< / code > and < code > timeout_add< / code > closures.< / p >
< p > < code > Continue(true)< / code > keeps the closure assigned, to be rerun when appropriate.< / p >
< p > < code > Continue(false)< / code > disconnects and drops it.< / p >
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