pnmixer-rust/ui_prefs_dialog/index.html

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<title>pnmixerlib::ui_prefs_dialog - Rust</title>
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<p class='location'>Module ui_prefs_dialog</p><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>pnmixerlib</a></p><script>window.sidebarCurrent = {name: 'ui_prefs_dialog', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script>
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<h1 class='fqn'><span class='in-band'>Module <a href='../index.html'>pnmixerlib</a>::<wbr><a class="mod" href=''>ui_prefs_dialog</a></span><span class='out-of-band'><span id='render-detail'>
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<div class='docblock'><p>The preferences window subsystem, when the user clicks the &quot;Preferences&quot;
menu item on the popup menu.</p>
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<td><a class="struct" href="struct.PrefsDialog.html"
title='struct pnmixerlib::ui_prefs_dialog::PrefsDialog'>PrefsDialog</a></td>
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<p>The main preferences dialog, holding all the relevant subwidgets we
need to convert its state to preferences and back.</p>
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<td><a class="fn" href="fn.init_prefs_callback.html"
title='fn pnmixerlib::ui_prefs_dialog::init_prefs_callback'>init_prefs_callback</a></td>
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<p>Initialize the internal prefs dialog handler that connects to the audio
system.</p>
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title='fn pnmixerlib::ui_prefs_dialog::show_prefs_dialog'>show_prefs_dialog</a></td>
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<p>Show the preferences dialog. This is created and destroyed dynamically
and not persistent across the application lifetime.</p>
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