neovim-gtk/src/cmd_line.rs

198 lines
5.0 KiB
Rust

use std::collections::HashMap;
use std::rc::Rc;
use std::sync::Arc;
use std::cell::RefCell;
use gtk;
use gtk::prelude::*;
use cairo;
use neovim_lib::Value;
use ui_model::{UiModel, Attrs};
use ui::UiMutex;
use render;
use shell;
use cursor;
pub struct Level {
model: UiModel,
}
impl Level {
const COLUMNS_STEP: u64 = 50;
const ROWS_STEP: u64 = 10;
pub fn from(
content: Vec<(HashMap<String, Value>, String)>,
pos: u64,
firstc: String,
prompt: String,
indent: u64,
) -> Self {
//TODO: double width chars
//TODO: im
let prompt = prompt_lines(firstc, prompt, indent);
let content: Vec<(Attrs, Vec<char>)> = content
.iter()
.map(|c| (Attrs::from_value_map(&c.0), c.1.chars().collect()))
.collect();
let width = (content.iter().map(|c| c.1.len()).count() +
prompt.last().map_or(0, |p| p.len())) as u64;
let columns = ((width / Level::COLUMNS_STEP) + 1) * Level::COLUMNS_STEP;
let rows = ((prompt.len() as u64 / Level::ROWS_STEP) + 1) * Level::ROWS_STEP;
let mut model = UiModel::new(rows, columns);
for (row_idx, prompt_line) in prompt.iter().enumerate() {
for (col_idx, &ch) in prompt_line.iter().enumerate() {
model.set_cursor(row_idx, col_idx);
model.put(ch, false, None);
}
}
let mut col_idx = 0;
let row_idx = if prompt.len() > 0 {
prompt.len() - 1
} else {
0
};
for (attr, ch_list) in content {
for ch in ch_list {
model.set_cursor(row_idx, col_idx);
model.put(ch, false, Some(&attr));
col_idx += 1;
}
}
Level { model }
}
fn update_cache(&mut self, render_state: &shell::RenderState) {
render::shape_dirty(
&render_state.font_ctx,
&mut self.model,
&render_state.color_model,
);
}
}
fn prompt_lines(firstc: String, prompt: String, indent: u64) -> Vec<Vec<char>> {
if !firstc.is_empty() {
vec![firstc.chars().chain((0..indent).map(|_| ' ')).collect()]
} else if !prompt.is_empty() {
prompt.lines().map(|l| l.chars().collect()).collect()
} else {
vec![]
}
}
struct State {
levels: Vec<Level>,
render_state: Rc<RefCell<shell::RenderState>>,
drawing_area: gtk::DrawingArea,
}
impl State {
fn new(drawing_area: gtk::DrawingArea, render_state: Rc<RefCell<shell::RenderState>>) -> Self {
State {
levels: Vec::new(),
render_state,
drawing_area,
}
}
}
impl cursor::CursorRedrawCb for State {
fn queue_redraw_cursor(&mut self) {
// TODO: implement
}
}
pub struct CmdLine {
popover: gtk::Popover,
displyed: bool,
state: Arc<UiMutex<State>>,
}
impl CmdLine {
pub fn new(drawing: &gtk::DrawingArea, render_state: Rc<RefCell<shell::RenderState>>) -> Self {
let popover = gtk::Popover::new(Some(drawing));
popover.set_modal(false);
let edit_frame = gtk::Frame::new(None);
edit_frame.set_shadow_type(gtk::ShadowType::In);
let drawing_area = gtk::DrawingArea::new();
drawing_area.set_size_request(50, 50);
edit_frame.add(&drawing_area);
edit_frame.show_all();
popover.add(&edit_frame);
let state = Arc::new(UiMutex::new(State::new(drawing_area.clone(), render_state)));
let weak_cb = Arc::downgrade(&state);
let cursor = cursor::Cursor::new(weak_cb);
drawing_area.connect_draw(
clone!(state => move |_, ctx| gtk_draw(ctx, &state, &cursor)),
);
CmdLine {
popover,
state,
displyed: false,
}
}
pub fn show_level(
&mut self,
content: Vec<(HashMap<String, Value>, String)>,
pos: u64,
firstc: String,
prompt: String,
indent: u64,
level_idx: u64,
) {
let mut state = self.state.borrow_mut();
let mut level = Level::from(content, pos, firstc, prompt, indent);
level.update_cache(&*state.render_state.borrow());
if level_idx as usize == state.levels.len() {
// TODO: update level
state.levels.pop();
}
state.levels.push(level);
if !self.displyed {
self.displyed = true;
self.popover.popup();
} else {
state.drawing_area.queue_draw()
}
}
}
fn gtk_draw(
ctx: &cairo::Context,
state: &Arc<UiMutex<State>>,
cursor: &cursor::Cursor<State>,
) -> Inhibit {
let state = state.borrow();
let level = state.levels.last();
if let Some(level) = level {
let render_state = state.render_state.borrow();
render::render(
ctx,
cursor,
&render_state.font_ctx,
&level.model,
&render_state.color_model,
&render_state.mode,
);
}
Inhibit(false)
}