neovim-gtk/src/nvim/redraw_handler.rs

356 lines
11 KiB
Rust

use std::result;
use std::collections::HashMap;
use std::sync::Arc;
use neovim_lib::{Value, UiOption};
use neovim_lib::neovim_api::Tabpage;
use ui::UiMutex;
use shell;
use gtk::ClipboardExt;
use value::ValueMapExt;
use rmpv;
use super::repaint_mode::RepaintMode;
use super::mode_info::ModeInfo;
pub trait RedrawEvents {
fn on_cursor_goto(&mut self, row: u64, col: u64) -> RepaintMode;
fn on_put(&mut self, text: String) -> RepaintMode;
fn on_clear(&mut self) -> RepaintMode;
fn on_resize(&mut self, columns: u64, rows: u64) -> RepaintMode;
fn on_redraw(&mut self, mode: &RepaintMode);
fn on_highlight_set(&mut self, attrs: HashMap<String, Value>) -> RepaintMode;
fn on_eol_clear(&mut self) -> RepaintMode;
fn on_set_scroll_region(&mut self, top: u64, bot: u64, left: u64, right: u64) -> RepaintMode;
fn on_scroll(&mut self, count: i64) -> RepaintMode;
fn on_update_bg(&mut self, bg: i64) -> RepaintMode;
fn on_update_fg(&mut self, fg: i64) -> RepaintMode;
fn on_update_sp(&mut self, sp: i64) -> RepaintMode;
fn on_mode_change(&mut self, mode: String, idx: u64) -> RepaintMode;
fn on_mouse(&mut self, on: bool) -> RepaintMode;
fn on_busy(&mut self, busy: bool) -> RepaintMode;
fn popupmenu_show(
&mut self,
menu: &[CompleteItem],
selected: i64,
row: u64,
col: u64,
) -> RepaintMode;
fn popupmenu_hide(&mut self) -> RepaintMode;
fn popupmenu_select(&mut self, selected: i64) -> RepaintMode;
fn tabline_update(
&mut self,
selected: Tabpage,
tabs: Vec<(Tabpage, Option<String>)>,
) -> RepaintMode;
fn mode_info_set(
&mut self,
cursor_style_enabled: bool,
mode_info: Vec<ModeInfo>,
) -> RepaintMode;
fn cmdline_show(
&mut self,
content: Vec<(HashMap<String, Value>, String)>,
pos: u64,
firstc: String,
prompt: String,
indent: u64,
level: u64,
) -> RepaintMode;
fn cmdline_hide(&mut self, level: u64) -> RepaintMode;
fn cmdline_block_show(
&mut self,
content: Vec<Vec<(HashMap<String, Value>, String)>>,
) -> RepaintMode;
fn cmdline_block_append(
&mut self,
content: Vec<(HashMap<String, Value>, String)>,
) -> RepaintMode;
fn cmdline_block_hide(&mut self) -> RepaintMode;
fn cmdline_pos(&mut self, pos: u64, level: u64) -> RepaintMode;
}
pub trait GuiApi {
fn set_font(&mut self, font_desc: &str);
}
macro_rules! try_str {
($exp:expr) => ($exp.as_str().ok_or_else(|| "Can't convert argument to string".to_owned())?)
}
macro_rules! try_int {
($expr:expr) => ($expr.as_i64().ok_or_else(|| "Can't convert argument to int".to_owned())?)
}
macro_rules! try_uint {
($exp:expr) => ($exp.as_u64().ok_or_else(|| "Can't convert argument to u64".to_owned())?)
}
macro_rules! try_bool {
($exp:expr) => ($exp.as_bool().ok_or_else(|| "Can't convert argument to bool".to_owned())?)
}
macro_rules! map_array {
($arg:expr, $err:expr, |$item:ident| $exp:expr) => (
$arg.as_array()
.ok_or_else(|| $err)
.and_then(|items| items.iter().map(|$item| {
$exp
}).collect::<Result<Vec<_>, _>>())
);
($arg:expr, $err:expr, |$item:ident| {$exp:expr}) => (
$arg.as_array()
.ok_or_else(|| $err)
.and_then(|items| items.iter().map(|$item| {
$exp
}).collect::<Result<Vec<_>, _>>())
);
}
macro_rules! try_arg {
($value:expr, bool) => (try_bool!($value));
($value:expr, uint) => (try_uint!($value));
($value:expr, int) => (try_int!($value));
($value:expr, str) => (
match $value {
Value::String(s) => {
if let Some(s) = s.into_str() {
Ok(s)
} else {
Err("Can't convert to utf8 string".to_owned())
}
}
_ => Err("Can't convert to string".to_owned()),
}?);
($value:expr, ext) => (rmpv::ext::from_value($value).map_err(|e| e.to_string())?);
}
macro_rules! call {
($s:ident -> $c:ident ($args:ident : $($arg_type:ident),+ )) => (
{
let mut iter = $args.into_iter();
$s.$c($(
try_arg!(iter.next()
.ok_or_else(|| format!("No such argument for {}", stringify!($c)))?,
$arg_type
)
),+ )
}
)
}
pub fn call_gui_event(
ui: &mut shell::State,
method: &str,
args: &Vec<Value>,
) -> result::Result<(), String> {
match method {
"Font" => ui.set_font(try_str!(args[0])),
"Clipboard" => {
match try_str!(args[0]) {
"Set" => {
match try_str!(args[1]) {
"*" => ui.clipboard_primary_set(try_str!(args[2])),
_ => ui.clipboard_clipboard_set(try_str!(args[2])),
}
},
opt => error!("Unknown option {}", opt),
}
},
"Option" => {
match try_str!(args[0]) {
"Popupmenu" => {
ui.nvim()
.ok_or_else(|| "Nvim not initialized".to_owned())
.and_then(|mut nvim| {
nvim.set_option(UiOption::ExtPopupmenu(try_uint!(args[1]) == 1))
.map_err(|e| e.to_string())
})?
}
"Tabline" => {
ui.nvim()
.ok_or_else(|| "Nvim not initialized".to_owned())
.and_then(|mut nvim| {
nvim.set_option(UiOption::ExtTabline(try_uint!(args[1]) == 1))
.map_err(|e| e.to_string())
})?
}
opt => error!("Unknown option {}", opt),
}
}
_ => return Err(format!("Unsupported event {}({:?})", method, args)),
}
Ok(())
}
pub fn call_gui_request(
ui: &Arc<UiMutex<shell::State>>,
method: &str,
args: &Vec<Value>,
) -> result::Result<Value, Value> {
match method {
"Clipboard" => {
match try_str!(args[0]) {
"Get" => {
// NOTE: wait_for_text waits on the main loop. We can't have the ui borrowed
// while it runs, otherwise ui callbacks will get called and try to borrow
// mutably twice!
let clipboard = {
let ui = &mut ui.borrow_mut();
match try_str!(args[1]) {
"*" => ui.clipboard_primary.clone(),
_ => ui.clipboard_clipboard.clone(),
}
};
let t = clipboard.wait_for_text().unwrap_or_else(|| String::new());
Ok(Value::Array(t.split("\n").map(|s| s.into()).collect::<Vec<Value>>()))
},
opt => {
error!("Unknown option {}", opt);
Err(Value::Nil)
},
}
},
_ => Err(Value::String(format!("Unsupported request {}({:?})", method, args).into())),
}
}
pub fn call(
ui: &mut shell::State,
method: &str,
args: Vec<Value>,
) -> result::Result<RepaintMode, String> {
let repaint_mode = match method {
"cursor_goto" => call!(ui->on_cursor_goto(args: uint, uint)),
"put" => call!(ui->on_put(args: str)),
"clear" => ui.on_clear(),
"resize" => call!(ui->on_resize(args: uint, uint)),
"highlight_set" => {
call!(ui->on_highlight_set(args: ext));
RepaintMode::Nothing
}
"eol_clear" => ui.on_eol_clear(),
"set_scroll_region" => {
call!(ui->on_set_scroll_region(args: uint, uint, uint, uint));
RepaintMode::Nothing
}
"scroll" => call!(ui->on_scroll(args: int)),
"update_bg" => call!(ui->on_update_bg(args: int)),
"update_fg" => call!(ui->on_update_fg(args: int)),
"update_sp" => call!(ui->on_update_sp(args: int)),
"mode_change" => call!(ui->on_mode_change(args: str, uint)),
"mouse_on" => ui.on_mouse(true),
"mouse_off" => ui.on_mouse(false),
"busy_start" => ui.on_busy(true),
"busy_stop" => ui.on_busy(false),
"popupmenu_show" => {
let menu_items = map_array!(args[0], "Error get menu list array", |item| {
map_array!(item, "Error get menu item array", |col| {
col.as_str().ok_or("Error get menu column")
})
})?;
ui.popupmenu_show(
&CompleteItem::map(&menu_items),
try_int!(args[1]),
try_uint!(args[2]),
try_uint!(args[3]),
)
}
"popupmenu_hide" => ui.popupmenu_hide(),
"popupmenu_select" => call!(ui->popupmenu_select(args: int)),
"tabline_update" => {
let tabs_out = map_array!(args[1], "Error get tabline list".to_owned(), |tab| {
tab.as_map()
.ok_or_else(|| "Error get map for tab".to_owned())
.and_then(|tab_map| tab_map.to_attrs_map())
.map(|tab_attrs| {
let name_attr = tab_attrs.get("name").and_then(
|n| n.as_str().map(|s| s.to_owned()),
);
let tab_attr = tab_attrs
.get("tab")
.map(|&tab_id| Tabpage::new(tab_id.clone()))
.unwrap();
(tab_attr, name_attr)
})
})?;
ui.tabline_update(Tabpage::new(args[0].clone()), tabs_out)
}
"mode_info_set" => {
let mode_info = map_array!(
args[1],
"Error get array key value for mode_info".to_owned(),
|mi| {
mi.as_map()
.ok_or_else(|| "Erro get map for mode_info".to_owned())
.and_then(|mi_map| ModeInfo::new(mi_map))
}
)?;
ui.mode_info_set(try_bool!(args[0]), mode_info)
}
"cmdline_show" => call!(ui->cmdline_show(args: ext, uint, str, str, uint, uint)),
"cmdline_block_show" => call!(ui->cmdline_block_show(args: ext)),
"cmdline_block_append" => call!(ui->cmdline_block_append(args: ext)),
"cmdline_hide" => call!(ui->cmdline_hide(args: uint)),
"cmdline_block_hide" => ui.cmdline_block_hide(),
"cmdline_pos" => call!(ui->cmdline_pos(args: uint, uint)),
_ => {
println!("Event {}({:?})", method, args);
RepaintMode::Nothing
}
};
Ok(repaint_mode)
}
pub struct CompleteItem<'a> {
pub word: &'a str,
pub kind: &'a str,
pub menu: &'a str,
pub info: &'a str,
}
impl<'a> CompleteItem<'a> {
fn map(menu: &'a [Vec<&str>]) -> Vec<Self> {
menu.iter()
.map(|menu| {
CompleteItem {
word: menu[0],
kind: menu[1],
menu: menu[2],
info: menu[3],
}
})
.collect()
}
}