use ui_model::{UiModel, Attrs}; pub struct ModelLayout { pub model: UiModel, } impl ModelLayout { const COLUMNS_STEP: u64 = 50; const ROWS_STEP: u64 = 10; pub fn new() -> Self { ModelLayout { model: UiModel::new(ModelLayout::ROWS_STEP, ModelLayout::COLUMNS_STEP) } } /// Wrap all lines into model /// /// returns actual width pub fn layout( &mut self, lines: Vec, Vec)>>, max_columns: u64, ) -> (u64, u64) { let rows = ModelLayout::count_lines(&lines, max_columns); if rows as usize > self.model.rows || max_columns as usize > self.model.columns { let model_cols = ((max_columns / ModelLayout::COLUMNS_STEP) + 1) * ModelLayout::COLUMNS_STEP; let model_rows = ((rows as u64 / ModelLayout::ROWS_STEP) + 1) * ModelLayout::ROWS_STEP; self.model = UiModel::new(model_rows, model_cols); } let mut max_col_idx = 0; let mut col_idx = 0; let mut row_idx = 0; for content in lines { for (attr, ch_list) in content { for ch in ch_list { if col_idx >= max_columns { col_idx = 0; row_idx += 1; } else { col_idx += 1; } if max_col_idx < col_idx { max_col_idx = col_idx; } self.model.set_cursor(row_idx, col_idx as usize); self.model.put(ch, false, attr.as_ref()); } } row_idx += 1; } (max_col_idx + 1, rows) } fn count_lines(lines: &Vec, Vec)>>, max_columns: u64) -> u64 { let mut row_count = 0; for line in lines { let len: usize = line.iter().map(|c| c.1.len()).sum(); row_count += len as u64 / (max_columns + 1) + 1; } row_count } } #[cfg(test)] mod tests { use super::*; #[test] fn test_count_lines() { let lines = vec![vec![(None, vec!['a'; 5])]]; let rows = ModelLayout::count_lines(&lines, 4); assert_eq!(2, rows); } }