use std::collections::HashMap; use std::rc::Rc; use std::sync::Arc; use std::cell::RefCell; use gtk; use gtk::prelude::*; use cairo; use neovim_lib::Value; use ui_model::{Attrs, ModelLayout}; use ui::UiMutex; use render::{self, CellMetrics}; use shell; use cursor; pub struct Level { model_layout: ModelLayout, preferred_width: i32, preferred_height: i32, } impl Level { pub fn from(ctx: &CmdLineContext, render_state: &shell::RenderState) -> Self { //TODO: double width chars render, also note in text wrapping //TODO: im let content_line: Vec<(Option, Vec)> = ctx.content .iter() .map(|c| { (Some(Attrs::from_value_map(&c.0)), c.1.chars().collect()) }) .collect(); let prompt_lines = prompt_lines(&ctx.firstc, &ctx.prompt, ctx.indent); let mut content: Vec<_> = prompt_lines.into_iter().map(|line| vec![line]).collect(); if content.is_empty() { content.push(content_line); } else { content.last_mut().map(|line| line.extend(content_line)); } let &CellMetrics { line_height, char_width, .. } = render_state.font_ctx.cell_metrics(); let max_width_chars = (ctx.max_width as f64 / char_width) as u64; let mut model_layout = ModelLayout::new(); let (columns, rows) = model_layout.layout(content, max_width_chars); let columns = if columns < 5 { 5 } else { columns }; let preferred_width = (char_width * columns as f64) as i32; let preferred_height = (line_height * rows as f64) as i32; Level { model_layout, preferred_width, preferred_height, } } fn update_cache(&mut self, render_state: &shell::RenderState) { render::shape_dirty( &render_state.font_ctx, &mut self.model_layout.model, &render_state.color_model, ); } } fn prompt_lines(firstc: &str, prompt: &str, indent: u64) -> Vec<(Option, Vec)> { if !firstc.is_empty() { vec![ ( None, firstc.chars().chain((0..indent).map(|_| ' ')).collect() ), ] } else if !prompt.is_empty() { prompt .lines() .map(|l| (None, l.chars().collect())) .collect() } else { vec![] } } struct State { levels: Vec, render_state: Rc>, drawing_area: gtk::DrawingArea, } impl State { fn new(drawing_area: gtk::DrawingArea, render_state: Rc>) -> Self { State { levels: Vec::new(), render_state, drawing_area, } } } impl cursor::CursorRedrawCb for State { fn queue_redraw_cursor(&mut self) { // TODO: implement } } pub struct CmdLine { popover: gtk::Popover, displyed: bool, state: Arc>, } impl CmdLine { pub fn new(drawing: >k::DrawingArea, render_state: Rc>) -> Self { let popover = gtk::Popover::new(Some(drawing)); popover.set_modal(false); popover.set_position(gtk::PositionType::Right); let drawing_area = gtk::DrawingArea::new(); drawing_area.show_all(); popover.add(&drawing_area); let state = Arc::new(UiMutex::new(State::new(drawing_area.clone(), render_state))); let weak_cb = Arc::downgrade(&state); let cursor = cursor::Cursor::new(weak_cb); drawing_area.connect_draw( clone!(state => move |_, ctx| gtk_draw(ctx, &state, &cursor)), ); CmdLine { popover, state, displyed: false, } } pub fn show_level(&mut self, ctx: &CmdLineContext) { let mut state = self.state.borrow_mut(); let mut level = Level::from(ctx, &*state.render_state.borrow()); level.update_cache(&*state.render_state.borrow()); let preferred_height = if level.preferred_height < 40 { 40 } else { level.preferred_height }; state.drawing_area.set_size_request(level.preferred_width, preferred_height); if ctx.level_idx as usize == state.levels.len() { // TODO: update level state.levels.pop(); } state.levels.push(level); if !self.displyed { self.displyed = true; self.popover.set_pointing_to(>k::Rectangle { x: ctx.x, y: ctx.y, width: ctx.width, height: ctx.height, }); self.popover.popup(); } else { state.drawing_area.queue_draw() } } pub fn hide_level(&mut self, level_idx: u64) { let mut state = self.state.borrow_mut(); if level_idx as usize == state.levels.len() { state.levels.pop(); } if state.levels.is_empty() { self.popover.hide(); self.displyed = false; } } } fn gtk_draw( ctx: &cairo::Context, state: &Arc>, cursor: &cursor::Cursor, ) -> Inhibit { let state = state.borrow(); let level = state.levels.last(); if let Some(level) = level { let render_state = state.render_state.borrow(); let gap = state.drawing_area.get_allocated_height() - level.preferred_height; if gap > 0 { ctx.translate(0.0, gap as f64 / 2.0); } render::render( ctx, cursor, &render_state.font_ctx, &level.model_layout.model, &render_state.color_model, &render_state.mode, ); } Inhibit(false) } pub struct CmdLineContext { pub content: Vec<(HashMap, String)>, pub pos: u64, pub firstc: String, pub prompt: String, pub indent: u64, pub level_idx: u64, pub x: i32, pub y: i32, pub width: i32, pub height: i32, pub max_width: i32, }