Disable main cursor when cmdline is displayed

This commit is contained in:
daa 2018-02-23 14:16:20 +03:00
parent 467ca0e672
commit 50695ba829

View File

@ -180,9 +180,10 @@ impl State {
}
pub fn set_font_desc(&mut self, desc: &str) {
self.render_state.borrow_mut().font_ctx.update(
FontDescription::from_string(desc),
);
self.render_state
.borrow_mut()
.font_ctx
.update(FontDescription::from_string(desc));
self.model.clear_glyphs();
self.try_nvim_resize();
self.on_redraw(&RepaintMode::All);
@ -328,8 +329,8 @@ impl State {
let nvim = self.nvim();
if let Some(mut nvim) = nvim {
let render_state = self.render_state.borrow();
if render_state.mode.is(&mode::NvimMode::Insert) ||
render_state.mode.is(&mode::NvimMode::Normal)
if render_state.mode.is(&mode::NvimMode::Insert)
|| render_state.mode.is(&mode::NvimMode::Normal)
{
let paste_code = format!("normal! \"{}P", clipboard);
nvim.command_async(&paste_code)
@ -1124,6 +1125,7 @@ impl RedrawEvents for State {
indent: u64,
level: u64,
) -> RepaintMode {
{
let cursor = self.model.cur_point();
let render_state = self.render_state.borrow();
let (x, y, width, height) = cursor.to_area(render_state.font_ctx.cell_metrics());
@ -1142,12 +1144,14 @@ impl RedrawEvents for State {
};
self.cmd_line.show_level(&ctx);
RepaintMode::Nothing
}
self.on_busy(true)
}
fn cmdline_hide(&mut self, level: u64) -> RepaintMode {
self.cmd_line.hide_level(level);
RepaintMode::Nothing
self.on_busy(false)
}
fn cmdline_block_show(
@ -1156,7 +1160,7 @@ impl RedrawEvents for State {
) -> RepaintMode {
let max_width = self.max_popup_width();
self.cmd_line.show_block(&content, max_width);
RepaintMode::Nothing
self.on_busy(true)
}
fn cmdline_block_append(
@ -1169,12 +1173,12 @@ impl RedrawEvents for State {
fn cmdline_block_hide(&mut self) -> RepaintMode {
self.cmd_line.block_hide();
RepaintMode::Nothing
self.on_busy(false)
}
fn cmdline_pos(&mut self, pos: u64, level: u64) -> RepaintMode {
let render_state = self.render_state.borrow();
self.cmd_line.pos(&* render_state, pos, level);
self.cmd_line.pos(&*render_state, pos, level);
RepaintMode::Nothing
}
}