Use preferred size, center position
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c27fbff586
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02cf3be95e
@ -22,14 +22,15 @@ pub struct Level {
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}
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}
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impl Level {
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impl Level {
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pub fn from(ctx: &CmdLineContext, render_state: &shell::RenderState) -> Self {
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pub fn from(ctx: &CmdLineContext, render_state: &shell::RenderState) -> Self {
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//TODO: double width chars render, also note in text wrapping
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//TODO: double width chars render, also note in text wrapping
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//TODO: im
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//TODO: im
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let content_line: Vec<(Option<Attrs>, Vec<char>)> = ctx.content
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let content_line: Vec<(Option<Attrs>, Vec<char>)> = ctx.content
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.iter()
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.iter()
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.map(|c| (Some(Attrs::from_value_map(&c.0)), c.1.chars().collect()))
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.map(|c| {
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(Some(Attrs::from_value_map(&c.0)), c.1.chars().collect())
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})
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.collect();
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.collect();
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let prompt_lines = prompt_lines(&ctx.firstc, &ctx.prompt, ctx.indent);
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let prompt_lines = prompt_lines(&ctx.firstc, &ctx.prompt, ctx.indent);
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@ -52,9 +53,20 @@ impl Level {
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let mut model_layout = ModelLayout::new();
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let mut model_layout = ModelLayout::new();
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let (columns, rows) = model_layout.layout(content, max_width_chars);
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let (columns, rows) = model_layout.layout(content, max_width_chars);
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let columns = if columns < 5 {
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5
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} else {
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columns
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};
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let preferred_width = (char_width * columns as f64) as i32;
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let preferred_width = (char_width * columns as f64) as i32;
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let preferred_height = (line_height * rows as f64) as i32;
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let preferred_height = (line_height * rows as f64) as i32;
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Level { model_layout, preferred_width, preferred_height }
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Level {
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model_layout,
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preferred_width,
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preferred_height,
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}
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}
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}
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fn update_cache(&mut self, render_state: &shell::RenderState) {
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fn update_cache(&mut self, render_state: &shell::RenderState) {
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@ -68,9 +80,17 @@ impl Level {
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fn prompt_lines(firstc: &str, prompt: &str, indent: u64) -> Vec<(Option<Attrs>, Vec<char>)> {
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fn prompt_lines(firstc: &str, prompt: &str, indent: u64) -> Vec<(Option<Attrs>, Vec<char>)> {
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if !firstc.is_empty() {
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if !firstc.is_empty() {
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vec![(None, firstc.chars().chain((0..indent).map(|_| ' ')).collect())]
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vec![
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(
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None,
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firstc.chars().chain((0..indent).map(|_| ' ')).collect()
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),
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]
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} else if !prompt.is_empty() {
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} else if !prompt.is_empty() {
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prompt.lines().map(|l| (None, l.chars().collect())).collect()
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prompt
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.lines()
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.map(|l| (None, l.chars().collect()))
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.collect()
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} else {
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} else {
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vec![]
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vec![]
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}
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}
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@ -110,14 +130,9 @@ impl CmdLine {
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popover.set_modal(false);
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popover.set_modal(false);
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popover.set_position(gtk::PositionType::Right);
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popover.set_position(gtk::PositionType::Right);
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let edit_frame = gtk::Frame::new(None);
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edit_frame.set_shadow_type(gtk::ShadowType::In);
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let drawing_area = gtk::DrawingArea::new();
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let drawing_area = gtk::DrawingArea::new();
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drawing_area.set_size_request(150, 50);
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drawing_area.show_all();
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edit_frame.add(&drawing_area);
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popover.add(&drawing_area);
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edit_frame.show_all();
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popover.add(&edit_frame);
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let state = Arc::new(UiMutex::new(State::new(drawing_area.clone(), render_state)));
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let state = Arc::new(UiMutex::new(State::new(drawing_area.clone(), render_state)));
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let weak_cb = Arc::downgrade(&state);
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let weak_cb = Arc::downgrade(&state);
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@ -134,15 +149,20 @@ impl CmdLine {
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}
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}
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}
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}
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pub fn show_level(
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pub fn show_level(&mut self, ctx: &CmdLineContext) {
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&mut self,
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ctx: &CmdLineContext,
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) {
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let mut state = self.state.borrow_mut();
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let mut state = self.state.borrow_mut();
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let mut level = Level::from(ctx, &*state.render_state.borrow());
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let mut level = Level::from(ctx, &*state.render_state.borrow());
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level.update_cache(&*state.render_state.borrow());
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level.update_cache(&*state.render_state.borrow());
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let preferred_height = if level.preferred_height < 40 {
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40
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} else {
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level.preferred_height
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};
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state.drawing_area.set_size_request(level.preferred_width, preferred_height);
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if ctx.level_idx as usize == state.levels.len() {
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if ctx.level_idx as usize == state.levels.len() {
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// TODO: update level
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// TODO: update level
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state.levels.pop();
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state.levels.pop();
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@ -187,6 +207,10 @@ fn gtk_draw(
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if let Some(level) = level {
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if let Some(level) = level {
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let render_state = state.render_state.borrow();
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let render_state = state.render_state.borrow();
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let gap = state.drawing_area.get_allocated_height() - level.preferred_height;
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if gap > 0 {
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ctx.translate(0.0, gap as f64 / 2.0);
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}
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render::render(
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render::render(
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ctx,
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ctx,
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@ -16,6 +16,7 @@ impl ModelLayout {
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///
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///
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/// returns actual width
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/// returns actual width
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pub fn layout(&mut self, lines: Vec<Vec<(Option<Attrs>, Vec<char>)>>, max_columns: u64) -> (u64, u64) {
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pub fn layout(&mut self, lines: Vec<Vec<(Option<Attrs>, Vec<char>)>>, max_columns: u64) -> (u64, u64) {
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//FIXME: lines.len is not real lines count
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if lines.len() > self.model.rows || max_columns as usize > self.model.columns {
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if lines.len() > self.model.rows || max_columns as usize > self.model.columns {
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let model_cols = ((max_columns / ModelLayout::COLUMNS_STEP) + 1) *
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let model_cols = ((max_columns / ModelLayout::COLUMNS_STEP) + 1) *
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ModelLayout::COLUMNS_STEP;
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ModelLayout::COLUMNS_STEP;
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