46 lines
1.3 KiB
Rust
46 lines
1.3 KiB
Rust
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use ui_model::{UiModel, Attrs};
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pub struct ModelLayout {
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pub model: UiModel,
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}
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impl ModelLayout {
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const COLUMNS_STEP: u64 = 50;
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const ROWS_STEP: u64 = 10;
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pub fn new() -> Self {
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ModelLayout { model: UiModel::new(ModelLayout::ROWS_STEP, ModelLayout::COLUMNS_STEP) }
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}
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/// Wrap all lines into model
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pub fn layout(&mut self, lines: Vec<Vec<(Option<Attrs>, Vec<char>)>>, columns: u64) {
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if lines.len() > self.model.rows || columns as usize > self.model.columns {
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let model_cols = ((columns / ModelLayout::COLUMNS_STEP) + 1) *
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ModelLayout::COLUMNS_STEP;
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let model_rows = ((lines.len() as u64 / ModelLayout::ROWS_STEP) + 1) *
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ModelLayout::ROWS_STEP;
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self.model = UiModel::new(model_rows, model_cols);
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}
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let mut col_idx = 0;
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let mut row_idx = 0;
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for content in lines {
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for (attr, ch_list) in content {
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for ch in ch_list {
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if col_idx >= columns {
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col_idx = 0;
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row_idx += 1;
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}
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self.model.set_cursor(row_idx, col_idx as usize);
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self.model.put(ch, false, attr.as_ref());
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col_idx += 1;
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}
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}
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row_idx += 1;
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}
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}
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}
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