neovim-gtk/src/ui_model.rs

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Rust
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#[derive(Clone, PartialEq)]
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pub struct Color(pub f64, pub f64, pub f64);
pub const COLOR_BLACK: Color = Color(0.0, 0.0, 0.0);
pub const COLOR_WHITE: Color = Color(1.0, 1.0, 1.0);
pub const COLOR_RED: Color = Color(1.0, 0.0, 0.0);
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#[derive(Clone)]
pub struct Attrs {
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pub italic: bool,
pub bold: bool,
pub underline: bool,
pub undercurl: bool,
pub foreground: Option<Color>,
pub background: Option<Color>,
pub special: Option<Color>,
pub reverse: bool,
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pub double_width: bool,
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}
impl Attrs {
pub fn new() -> Attrs {
Attrs {
foreground: None,
background: None,
special: None,
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italic: false,
bold: false,
underline: false,
undercurl: false,
reverse: false,
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double_width: false,
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}
}
fn clear(&mut self) {
self.italic = false;
self.bold = false;
self.underline = false;
self.undercurl = false;
self.reverse = false;
self.foreground = None;
self.background = None;
self.special = None;
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self.double_width = false;
}
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}
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#[derive(Clone)]
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pub struct Cell {
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pub ch: char,
pub attrs: Attrs,
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}
impl Cell {
pub fn new(ch: char) -> Cell {
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Cell {
ch: ch,
attrs: Attrs::new(),
}
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}
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fn clear(&mut self) {
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self.ch = ' ';
self.attrs.clear();
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}
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}
pub struct UiModel {
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pub columns: usize,
pub rows: usize,
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cur_row: usize,
cur_col: usize,
model: Vec<Vec<Cell>>,
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top: usize,
bot: usize,
left: usize,
right: usize,
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}
impl UiModel {
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pub fn empty() -> UiModel {
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UiModel {
columns: 0,
rows: 0,
cur_row: 0,
cur_col: 0,
model: vec![],
top: 0,
bot: 0,
left: 0,
right: 0,
}
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}
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pub fn new(rows: u64, columns: u64) -> UiModel {
let mut model = Vec::with_capacity(rows as usize);
for i in 0..rows as usize {
model.push(Vec::with_capacity(columns as usize));
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for _ in 0..columns as usize {
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model[i].push(Cell::new(' '));
}
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}
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UiModel {
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columns: columns as usize,
rows: rows as usize,
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cur_row: 0,
cur_col: 0,
model: model,
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top: 0,
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bot: (rows - 1) as usize,
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left: 0,
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right: (columns - 1) as usize,
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}
}
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pub fn model(&self) -> &Vec<Vec<Cell>> {
&self.model
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}
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pub fn set_cursor(&mut self, row: u64, col: u64) -> ModelRect {
let mut changed_region = ModelRect::point(self.cur_row, self.cur_col);
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self.cur_row = row as usize;
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self.cur_col = col as usize;
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changed_region.join(&ModelRect::point(self.cur_row, self.cur_col));
changed_region
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}
pub fn get_cursor(&self) -> (usize, usize) {
(self.cur_row, self.cur_col)
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}
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pub fn put(&mut self, text: &str, attrs: Option<&Attrs>) -> ModelRect {
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let mut cell = &mut self.model[self.cur_row][self.cur_col];
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let changed_region = ModelRect::point(self.cur_row, self.cur_col);
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cell.ch = text.chars().last().unwrap_or(' ');
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cell.attrs = attrs.map(Attrs::clone).unwrap_or_else(|| Attrs::new());
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cell.attrs.double_width = text.len() == 0;
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self.cur_col += 1;
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changed_region
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}
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pub fn set_scroll_region(&mut self, top: u64, bot: u64, left: u64, right: u64) {
self.top = top as usize;
self.bot = bot as usize;
self.left = left as usize;
self.right = right as usize;
}
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#[inline]
fn copy_row(&mut self, row: usize, offset: usize, left: usize, right: usize) {
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for col in left..right + 1 {
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let from_row = row + offset;
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let from_cell = self.model[from_row][col].clone();
self.model[row][col] = from_cell;
}
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}
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pub fn scroll(&mut self, count: usize) -> ModelRect {
let (top, bot, left, right) = (self.top, self.bot, self.left, self.right);
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if count > 0 {
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for row in top..(bot - count + 1) {
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self.copy_row(row, count, left, right);
}
} else {
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for row in ((top - count)..(bot + 1)).rev() {
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self.copy_row(row, count, left, right);
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}
}
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if count > 0 {
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self.clear_region((bot - count + 1), bot, left, right);
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} else {
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self.clear_region(top, (top - count - 1), left, right);
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}
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ModelRect::new(top, bot, left ,right)
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}
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pub fn clear(&mut self) -> ModelRect {
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let (rows, columns) = (self.rows, self.columns);
self.clear_region(0, rows - 1, 0, columns - 1);
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ModelRect::new(0, 0, rows -1, columns -1)
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}
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pub fn eol_clear(&mut self) -> ModelRect {
let (cur_row, cur_col, columns) = (self.cur_row, self.cur_col, self.columns);
self.clear_region(cur_row, cur_row, cur_col, columns - 1);
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ModelRect::new(cur_row, cur_col, cur_col, columns -1)
}
fn clear_region(&mut self, top: usize, bot: usize, left: usize, right: usize) {
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for row in &mut self.model[top..bot + 1] {
for cell in &mut row[left..right + 1] {
cell.clear();
}
}
}
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}
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pub struct ModelRect {
top: usize,
bot: usize,
left: usize,
right: usize,
}
impl ModelRect {
pub fn new(top: usize, bot: usize, left: usize, right: usize) -> ModelRect {
ModelRect {
top: top,
bot: bot,
left: left,
right: right,
}
}
pub fn point(x: usize, y: usize) -> ModelRect {
ModelRect {
top: x,
bot: x,
left: y,
right: y,
}
}
pub fn join(&mut self, rect: &ModelRect) {
self.top = if self.top < rect.top {
self.top
} else {
rect.top
};
self.left = if self.left < rect.left {
self.left
} else {
rect.left
};
self.bot = if self.bot > rect.bot {
self.bot
} else {
rect.bot
};
self.right = if self.right > rect.right {
self.right
} else {
rect.right
};
}
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pub fn to_area(&self, line_height: i32, char_width: i32) -> (i32, i32, i32, i32) {
let y = self.top as i32 * line_height;
let x = self.left as i32 * char_width;
(x, y, self.right as i32 * char_width - x, self.bot as i32 * line_height - y)
}
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}