neovim-gtk/src/cursor.rs

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Rust
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use cairo;
use ui_model::Color;
use ui::{SH, UiMutex};
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use shell::{Shell, NvimMode};
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use nvim::{RepaintMode, RedrawEvents};
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use std::sync::Arc;
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use glib;
struct Alpha(f64);
impl Alpha {
pub fn show(&mut self, step: f64) -> bool {
self.0 += step;
if self.0 > 1.0 {
self.0 = 1.0;
false
} else {
true
}
}
pub fn hide(&mut self, step: f64) -> bool {
self.0 -= step;
if self.0 < 0.0 {
self.0 = 0.0;
false
} else {
true
}
}
}
#[derive(PartialEq)]
enum AnimPhase {
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Shown,
Hide,
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Hidden,
Show,
NoFocus,
}
struct State {
alpha: Alpha,
anim_phase: AnimPhase,
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timer: Option<glib::SourceId>,
}
impl State {
fn new() -> State {
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State {
alpha: Alpha(1.0),
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anim_phase: AnimPhase::Shown,
timer: None,
}
}
fn reset_to(&mut self, phase: AnimPhase) {
self.alpha = Alpha(1.0);
self.anim_phase = phase;
if let Some(timer_id) = self.timer {
glib::source_remove(timer_id);
self.timer = None;
}
}
}
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pub struct Cursor {
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state: Arc<UiMutex<State>>,
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}
impl Cursor {
pub fn new() -> Cursor {
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Cursor { state: Arc::new(UiMutex::new(State::new())) }
}
pub fn start(&mut self) {
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let state = self.state.clone();
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let mut mut_state = self.state.borrow_mut();
mut_state.reset_to(AnimPhase::Shown);
mut_state.timer = Some(glib::timeout_add(500, move || anim_step(&state)));
}
pub fn reset_state(&mut self) {
self.start();
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}
pub fn enter_focus(&mut self) {
self.start();
}
pub fn leave_focus(&mut self) {
self.state.borrow_mut().reset_to(AnimPhase::NoFocus);
}
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pub fn draw(&self,
ctx: &cairo::Context,
shell: &Shell,
char_width: f64,
line_height: f64,
line_y: f64,
double_width: bool,
bg: &Color) {
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let current_point = ctx.get_current_point();
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let state = self.state.borrow();
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ctx.set_source_rgba(1.0 - bg.0, 1.0 - bg.1, 1.0 - bg.2, 0.6 * state.alpha.0);
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let cursor_width = if shell.mode == NvimMode::Insert {
char_width / 5.0
} else {
if double_width {
char_width * 2.0
} else {
char_width
}
};
ctx.rectangle(current_point.0, line_y, cursor_width, line_height);
if state.anim_phase == AnimPhase::NoFocus {
ctx.stroke();
} else {
ctx.fill();
}
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}
}
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fn anim_step(state: &Arc<UiMutex<State>>) -> glib::Continue {
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let moved_state = state.clone();
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let mut mut_state = state.borrow_mut();
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let next_event = match mut_state.anim_phase {
AnimPhase::Shown => {
mut_state.anim_phase = AnimPhase::Hide;
Some(60)
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}
AnimPhase::Hide => {
if !mut_state.alpha.hide(0.3) {
mut_state.anim_phase = AnimPhase::Hidden;
Some(300)
} else {
None
}
}
AnimPhase::Hidden => {
mut_state.anim_phase = AnimPhase::Show;
Some(60)
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}
AnimPhase::Show => {
if !mut_state.alpha.show(0.3) {
mut_state.anim_phase = AnimPhase::Shown;
Some(500)
} else {
None
}
}
AnimPhase::NoFocus => None,
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};
SHELL!(&shell = {
let point = shell.model.cur_point();
shell.on_redraw(&RepaintMode::Area(point));
});
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if let Some(timeout) = next_event {
mut_state.timer = Some(glib::timeout_add(timeout, move || anim_step(&moved_state)));
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glib::Continue(false)
} else {
glib::Continue(true)
}
}
impl Drop for Cursor {
fn drop(&mut self) {
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if let Some(timer_id) = self.state.borrow().timer {
glib::source_remove(timer_id);
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}
}
}