Let's define something more complex. How about a tree? \pause \begin{haskellcode} data Tree = Leaf Char | Node Tree Int Tree \end{haskellcode} Uh... that looks mean. Let's examine this.\\ \pause We have: \begin{itemizep} \item defined a data type \code{Tree} \item a constructor \code{Leaf} of type \code{Tree} with one arguments of type \code{Char} \item a constructor \code{Node} of type \code{Tree} with 3 arguments \begin{itemizep} \item \code{Tree} \item \code{Int} \item \code{Tree} \end{itemizep} \end{itemizep} \slidep That means: a \code{Tree} can either be a \code{Leaf} or an internal \code{Node} with two sub-trees. If we want to create a \code{Leaf}, we have to pass the constructor a \code{Char}. If we want to create a \code{Node}, we have to pass 3 arguments, in order: another \code{Tree}, an \code{Int} and yet another \code{Tree}.\\ So we can save information in the leafs (\code{Char}) and in the internal nodes (\code{Int}).\\ This is just an example. There are endless more ways of trees.