Let's define something more complex. How about a tree? \pause \begin{haskellcode} data Tree = Leaf Char | Node Tree Int Tree \end{haskellcode} Uh... that looks mean. Let's examine this.\\ \pause We have: \begin{itemizep} \item defined a data type \hinline{Tree} \item a constructor \hinline{Leaf} of type \hinline{Tree} with one arguments of type \hinline{Char} \item a constructor \hinline{Node} of type \hinline{Tree} with 3 arguments \begin{itemizep} \item \hinline{Tree} \item \hinline{Int} \item \hinline{Tree} \end{itemizep} \end{itemizep} \slidep That means: a \hinline{Tree} can either be a \hinline{Leaf} or an internal \hinline{Node} with two sub-trees. If we want to create a \hinline{Leaf}, we have to pass the constructor a \hinline{Char}. If we want to create a \hinline{Node}, we have to pass 3 arguments, in order: another \hinline{Tree}, an \hinline{Int} and yet another \hinline{Tree}.\\ So we can save information in the leafs (\hinline{Char}) and in the internal nodes (\hinline{Int}).\\ This is just an example. There are endless more ways of trees.