Fix a few pauses
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@ -2,7 +2,7 @@ From C++ std:
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\begin{cppcode}
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\begin{cppcode}
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void pop();
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void pop();
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\end{cppcode}
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\end{cppcode}
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\slidep
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\pause
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From the C FLINT library:
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From the C FLINT library:
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\begin{ccode}
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\begin{ccode}
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void fmpz_mod_poly_add(
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void fmpz_mod_poly_add(
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@ -11,7 +11,7 @@ void fmpz_mod_poly_add(
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const fmpz_mod_poly_t poly2);
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const fmpz_mod_poly_t poly2);
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\end{ccode}
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\end{ccode}
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\vspace{\baselineskip}
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\vspace{\baselineskip}
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\slidep
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\pause
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Regular C functions in real-world (omitting examples on purpose):
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Regular C functions in real-world (omitting examples on purpose):
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\begin{itemizep}
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\begin{itemizep}
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\item 100+ LOC
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\item 100+ LOC
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@ -10,4 +10,5 @@ isZero x = False
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So if we pass it 0, we get True. If we do not pass 0, we get False and the value we passed gets basically ignored.
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So if we pass it 0, we get True. If we do not pass 0, we get False and the value we passed gets basically ignored.
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\vspace{\baselineskip}
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\vspace{\baselineskip}
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\\
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\\
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\pause
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What might happen if we remove the second or the third line? What is a \textbf{partial function} and a \textbf{total function}?
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What might happen if we remove the second or the third line? What is a \textbf{partial function} and a \textbf{total function}?
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