633 lines
16 KiB
C
633 lines
16 KiB
C
/*
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* Copyright 2011-2014 hasufell
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*
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* This file is part of a hasufell project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation version 2 of the License only.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file half_edge_AS.c
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* This files only purpose is to assemble the half-edge
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* data structure from an obj string.
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* @brief Half-edge assembler
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*/
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#include "common.h"
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#include "err.h"
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#include "filereader.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/*
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* static function declaration
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*/
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static bool assemble_obj_arrays(char const * const obj_string,
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obj_items *raw_obj,
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HE_obj *he_obj);
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static void assemble_HE_stage1(obj_items const * const raw_obj,
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HE_obj *he_obj);
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static void assemble_HE_stage2(obj_items const * const raw_obj,
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HE_obj *he_obj);
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static void assemble_HE_stage3(HE_obj *he_obj);
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static void delete_accel_struct(HE_obj *he_obj);
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static void delete_raw_object(obj_items *raw_obj,
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uint32_t fc,
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uint32_t vc,
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uint32_t vt,
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uint32_t bzc);
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/**
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* Parse the obj_string for obj related arrays such as
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* "f 1 4 3 2" or "v 0.3 0.2 -1.2" and fill the related
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* raw obj_* structures which are not yet HE_* structures.
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* This function is a blob to take advantage of subsequent
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* strtok_r calls which allow us to parse the whole string only
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* once.
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*
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* NOTE: This function can be buggy for trailing whitespaces on
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* the end of lines or dos line endings.
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*
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* @param obj_string the string that is in obj format
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* @param raw_obj contains arrays of the items as they are in the .obj
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* file; members v, f and vt are set [out]
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* @param he_obj the half-edge object containing array-pointers
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* to all the HE_* structures; members ec, fc, vc and vtc are set [out]
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* @return true/false for success/failure
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*/
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static bool assemble_obj_arrays(char const * const obj_string,
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obj_items *raw_obj,
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HE_obj *he_obj)
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{
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char *string;
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/* for strtok_r */
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char *str_ptr_space = NULL,
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*str_ptr_newline = NULL,
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*str_ptr_slash = NULL,
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*str_tmp_ptr = NULL;
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/* these will be assigned later to the out structs */
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uint32_t vc = 0, fc = 0, ec = 0, vtc = 0, bzc = 0;
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VERTICES obj_v = NULL;
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FACES *obj_f = malloc(sizeof(*obj_f));
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uint32_t **obj_f_v = NULL; /* tmp v member of obj_f */
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uint32_t **obj_f_vt = NULL; /* tmp vt member of obj_f */
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V_TEXTURES obj_vt = NULL;
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BEZIER_CURV bez = NULL;
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/* allocator chunks/counts */
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const int32_t obj_v_alloc_chunk = 200;
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int32_t obj_v_alloc_c = 0;
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const int32_t obj_vt_alloc_chunk = 200;
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int32_t obj_vt_alloc_c = 0;
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const int32_t obj_f_v_alloc_chunk = 200;
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int32_t obj_f_v_alloc_c = 0;
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const int32_t obj_f_vt_alloc_chunk = 200;
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int32_t obj_f_vt_alloc_c = 0;
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const int32_t bez_alloc_chunk = 3;
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int32_t bez_alloc_c = 0;
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if (!obj_string || !raw_obj)
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return false;
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/* avoid side effects */
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string = malloc(sizeof(char) * strlen(obj_string) + 1);
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strcpy(string, obj_string);
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/* start parsing the string line by line */
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str_tmp_ptr = strtok_r(string, "\n", &str_ptr_newline);
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while (str_tmp_ptr && *str_tmp_ptr) {
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/* parse word by word */
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str_tmp_ptr = strtok_r(str_tmp_ptr, " ", &str_ptr_space);
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/*
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* VERTICES
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*/
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if (!strcmp(str_tmp_ptr, "v")) {
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char *myint = NULL;
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uint8_t i = 0;
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/* allocate in chunks */
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if ((int32_t)vc > (obj_v_alloc_c - 2)) {
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obj_v_alloc_c += obj_v_alloc_chunk;
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REALLOC(obj_v, sizeof(*obj_v) * obj_v_alloc_c);
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}
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obj_v[vc] = malloc(sizeof(**obj_v) * 4);
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while ((myint = strtok_r(NULL, " ", &str_ptr_space))) {
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obj_v[vc][i] = atof(myint);
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i++;
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if (i > 3)
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ABORT("Malformed vertice exceeds 3 dimensions!\n");
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}
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vc++;
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obj_v[vc] = NULL; /* trailing NULL pointer */
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/*
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* VERTEX TEXTURES
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*/
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} else if (!strcmp(str_tmp_ptr, "vt")) {
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char *myint = NULL;
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uint8_t i = 0;
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/* allocate in chunks */
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if ((int32_t)vtc > (obj_vt_alloc_c - 2)) {
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obj_vt_alloc_c += obj_vt_alloc_chunk;
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REALLOC(obj_vt, sizeof(*obj_vt) * obj_vt_alloc_c);
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}
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obj_vt[vtc] = malloc(sizeof(**obj_vt) * 4);
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while ((myint = strtok_r(NULL, " ", &str_ptr_space))) {
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obj_vt[vtc][i] = atof(myint);
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i++;
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if (i > 3)
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ABORT("Malformed vertice texture exceeds 3 dimensions!\n");
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}
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vtc++;
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obj_vt[vtc] = NULL; /* trailing NULL pointer */
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/*
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* FACES
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*/
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} else if (!strcmp(str_tmp_ptr, "f")) {
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char *myint_v = NULL,
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*myint_vt = NULL;
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uint8_t i = 0;
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const int32_t obj_f_v_arr_chunk = 5;
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int32_t obj_f_v_arr_c = 0;
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const int32_t obj_f_vt_arr_chunk = 5;
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int32_t obj_f_vt_arr_c = 0;
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/* allocate in chunks */
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if ((int32_t)fc > (obj_f_v_alloc_c - 2)) {
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obj_f_v_alloc_c += obj_f_v_alloc_chunk;
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REALLOC(obj_f_v, sizeof(*obj_f_v) * obj_f_v_alloc_c);
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}
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obj_f_v[fc] = NULL;
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/* allocate in chunks */
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if ((int32_t)fc > (obj_f_vt_alloc_c - 2)) {
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obj_f_vt_alloc_c += obj_f_vt_alloc_chunk;
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REALLOC(obj_f_vt, sizeof(*obj_f_vt) * obj_f_vt_alloc_c);
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}
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obj_f_vt[fc] = NULL;
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while ((myint_v = strtok_r(NULL, " ", &str_ptr_space))) {
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/* is there a slash? */
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if ((myint_vt = strtok_r(myint_v, "/", &str_ptr_slash)))
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myint_v = myint_vt;
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else
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free(obj_f_vt); /* seems there is no vt, free the array */
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ec++;
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/* allocate in chunks */
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if ((int32_t)i > obj_f_v_arr_c - 2) {
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obj_f_v_arr_c += obj_f_v_arr_chunk;
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REALLOC(obj_f_v[fc],
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sizeof(**obj_f_v) * obj_f_v_arr_c);
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}
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obj_f_v[fc][i] = atoi(myint_v);
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i++;
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/* so we can iterate over it more easily */
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obj_f_v[fc][i] = 0;
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/* parse x from "0.3/x" */
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if ((myint_vt = strtok_r(NULL, "/", &str_ptr_slash))) {
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/* allocate in chunks */
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if ((int32_t)i > obj_f_vt_arr_c - 2) {
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obj_f_vt_arr_c += obj_f_vt_arr_chunk;
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REALLOC(obj_f_vt[fc],
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sizeof(**obj_f_vt) * obj_f_vt_arr_c);
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}
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obj_f_vt[fc][i - 1] = atoi(myint_vt);
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/* so we can iterate over it more easily */
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obj_f_vt[fc][i] = 0;
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}
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}
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fc++;
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obj_f_v[fc] = NULL; /* trailing NULL pointer */
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/*
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* Bezier Curve
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*/
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} else if (!strcmp(str_tmp_ptr, "curv")) {
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char *myint = NULL;
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uint8_t i = 0;
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const int32_t bez_arr_alloc_chunk = 5;
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int32_t bez_arr_alloc_c = 0;
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/* allocate in chunks */
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if ((int32_t)bzc > bez_alloc_c - 2) {
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bez_alloc_c += bez_alloc_chunk;
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REALLOC(bez, sizeof(*bez) * bez_alloc_c);
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}
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bez[bzc] = NULL;
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while ((myint = strtok_r(NULL, " ", &str_ptr_space))) {
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/* allocate in chunks */
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if ((int32_t)bzc > bez_arr_alloc_c - 2) {
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bez_arr_alloc_c += bez_arr_alloc_chunk;
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REALLOC(bez[bzc], sizeof(**bez) * bez_arr_alloc_c);
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}
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bez[bzc][i] = atoi(myint);
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i++;
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bez[bzc][i] = 0;
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}
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bzc++;
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bez[bzc] = NULL; /* trailing NULL pointer */
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}
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str_tmp_ptr = strtok_r(NULL, "\n", &str_ptr_newline);
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}
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/* assign the out variables */
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he_obj->ec = ec;
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he_obj->fc = fc;
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he_obj->vc = vc;
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he_obj->vtc = vtc;
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raw_obj->v = obj_v;
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obj_f->v = obj_f_v;
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obj_f->vt = obj_f_vt;
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raw_obj->f = obj_f;
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raw_obj->vt = obj_vt;
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raw_obj->bez = bez;
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/* cleanup */
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free(string);
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return true;
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}
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/**
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* First stage of assembling the half-edge data structure.
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* Here we allocate vertices and fill their coordinates
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* with the information we have from parsing the obj file,
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* as well as the bezier curves.
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* All other yet unknown members such as edge are set to
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* NULL. This function isn't really modular, but makes
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* reading parse_obj() a bit less painful.
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*
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* @param raw_obj contains arrays of the items as they are in the .obj
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* file
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* @param he_obj the half-edge object containing array-pointers
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* to all the HE_* structures; member vertices is set [out]
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*/
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static void assemble_HE_stage1(obj_items const * const raw_obj,
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HE_obj *he_obj)
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{
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uint32_t vc = 0,
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bzc = 0;
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uint8_t const xpos = 0;
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uint8_t const ypos = 1;
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uint8_t const zpos = 2;
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int8_t default_color = -1;
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HE_vert *vertices = he_obj->vertices;
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bez_curv *bez_curves = NULL;
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while (raw_obj->v[vc]) {
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vector *tmp_vec;
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tmp_vec = malloc(sizeof(vector));
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CHECK_PTR_VAL(tmp_vec);
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tmp_vec->x = raw_obj->v[vc][xpos];
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tmp_vec->y = raw_obj->v[vc][ypos];
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tmp_vec->z = raw_obj->v[vc][zpos];
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vertices[vc].vec = tmp_vec;
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/* set unused/unknown values to NULL */
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vertices[vc].edge = NULL;
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vertices[vc].col = malloc(sizeof(color));
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vertices[vc].col->red = default_color;
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vertices[vc].col->green = default_color;
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vertices[vc].col->blue = default_color;
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/* set acc structure */
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vertices[vc].acc = malloc(sizeof(HE_vert_acc));
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vertices[vc].acc->edge_array = NULL;
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vertices[vc].acc->eac = 0;
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vertices[vc].acc->dc = 0;
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vc++;
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}
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while (raw_obj->bez && raw_obj->bez[bzc]) {
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uint32_t i = 0;
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vector *bez_vec = NULL;
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REALLOC(bez_curves, sizeof(*bez_curves) * (bzc + 2));
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while (raw_obj->bez[bzc][i]) {
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REALLOC(bez_vec, sizeof(vector) * (i + 1));
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bez_vec[i] = *(vertices[raw_obj->bez[bzc][i] - 1].vec);
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i++;
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}
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bez_curves[bzc].vec = bez_vec;
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bez_curves[bzc].deg = i - 1; /* i is length */
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bzc++;
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}
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he_obj->bez_curves = bez_curves;
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he_obj->bzc = bzc;
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he_obj->vertices = vertices;
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}
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/**
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* Second stage of assembling the half-edge data structure.
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* Here we start creating the HE_edges and HE_faces and also
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* fill some missing information to the HE_verts along with it.
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* The edge pairs are still unknown, as well as some other
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* acceleration-structure related members like vertice->dummys.
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* This function isn't really modular, but makes
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* reading parse_obj() a bit less painful.
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*
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* @param raw_obj contains arrays of the items as they are in the .obj
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* file
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* @param he_obj the half-edge object containing array-pointers
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* to all the HE_* structures; member vertices, edges
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* and faces are modified [out]
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*/
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static void assemble_HE_stage2(obj_items const * const raw_obj,
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HE_obj *he_obj)
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{
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HE_vert *vertices = he_obj->vertices;
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HE_edge *edges = he_obj->edges;
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HE_face *faces = he_obj->faces;
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FACES *obj_f = raw_obj->f;
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uint32_t ec = 0,
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fc = he_obj->fc;
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/* create HE_edges and real HE_faces */
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for (uint32_t i = 0; i < fc; i++) { /* for all faces */
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uint32_t j = 0;
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/* for all vertices of the face */
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while (obj_f->v[i][j]) {
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uint32_t fv_arr_id =
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obj_f->v[i][j] - 1; /* fv_id starts at 1 */
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edges[ec].vert = &(vertices[fv_arr_id]);
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edges[ec].face = &(faces[i]);
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edges[ec].pair = NULL; /* preliminary */
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vertices[fv_arr_id].edge = &(edges[ec]); /* last one wins */
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vertices[fv_arr_id].acc->dummys = NULL; /* preliminary */
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/* Skip j == 0 here, so we don't underrun the arrays,
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* since we always look one edge back. The first edge
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* element is taken care of below as well. */
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if (j > 0) {
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uint32_t *eac = &(edges[ec].vert->acc->eac);
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/* connect previous edge to current edge */
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edges[ec - 1].next = &(edges[ec]);
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/* Acceleration struct:
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* add previous edge to edge_array of current vertice */
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REALLOC(edges[ec].vert->acc->edge_array,
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sizeof(HE_edge*) * (*eac + 1));
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edges[ec].vert->acc->edge_array[*eac] = &(edges[ec - 1]);
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(*eac)++;
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if (!obj_f->v[i][j + 1]) { /* no vertice left */
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uint32_t *eac;
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/* connect last edge to first edge */
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edges[ec].next = &(edges[ec - j]);
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eac = &(edges[ec].next->vert->acc->eac);
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/* Acceleration struct:
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* add last edge to edge_array element of first vertice */
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REALLOC(edges[ec].next->vert->acc->edge_array,
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sizeof(HE_edge*) * (*eac + 1));
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edges[ec].next->vert->acc->edge_array[*eac] = &(edges[ec]);
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(*eac)++;
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}
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}
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ec++;
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j++;
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}
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faces[i].edge = &(edges[ec - 1]); /* "last" edge */
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}
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he_obj->vertices = vertices;
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he_obj->edges = edges;
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he_obj->faces = faces;
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}
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/**
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* Third stage of assembling the half-edge data structure.
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* Here we find the pairs of edges and also account for the
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* possibility of border-edges, where we have to set up
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* dummy edges and connect them properly.
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*
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* @param he_obj the half-edge object containing array-pointers;
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* member dec is set and edges is modified [out]
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*/
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static void assemble_HE_stage3(HE_obj *he_obj)
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{
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HE_edge *edges = he_obj->edges;
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uint32_t ec = he_obj->ec;
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uint32_t dec = 0;
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/* find pairs */
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for (uint32_t i = 0; i < ec; i++) { /* for all edges */
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uint32_t eac = edges[i].vert->acc->eac;
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bool pair_found = false;
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for (uint32_t j = 0; j < eac; j++) { /* for all potential pairs */
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if (edges[i].vert->acc->edge_array[j] &&
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(edges[i].next->vert ==
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edges[i].vert->acc->edge_array[j]->vert)) {
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edges[i].pair = edges[i].vert->acc->edge_array[j];
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edges[i].vert->acc->edge_array[j] = NULL;
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pair_found = true;
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break;
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}
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}
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/* create dummy pair edge if we have a border edge */
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if (!pair_found) {
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uint32_t *vert_dc = &(edges[i].next->vert->acc->dc);
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REALLOC(edges[i].next->vert->acc->dummys,
|
|
sizeof(HE_edge*) * (*vert_dc + 1));
|
|
|
|
/* NULL-face indicates border-edge */
|
|
edges[ec + dec].face = NULL;
|
|
/* we don't know this one yet */
|
|
edges[ec + dec].next = NULL;
|
|
/* set both pairs */
|
|
edges[ec + dec].pair = &(edges[i]);
|
|
edges[i].pair = &(edges[ec + dec]);
|
|
/* set vertex */
|
|
edges[ec + dec].vert = edges[i].next->vert;
|
|
/* add the dummy edge to the dummys array of the vertex */
|
|
edges[ec + dec].vert->acc->dummys[*vert_dc] = &(edges[ec + dec]);
|
|
(*vert_dc)++;
|
|
|
|
dec++;
|
|
}
|
|
}
|
|
|
|
/* now we have to connect the dummy edges together */
|
|
for (uint32_t i = 0; i < dec; i++) { /* for all dummy edges */
|
|
/* vertex the dummy edge points to */
|
|
HE_vert *vert = edges[ec + i].pair->vert;
|
|
|
|
/* iterate over the dummy array */
|
|
for (uint32_t j = 0; j < vert->acc->dc; j++) {
|
|
if (vert == vert->acc->dummys[j]->vert)
|
|
edges[ec + i].next = vert->acc->dummys[j];
|
|
}
|
|
}
|
|
|
|
he_obj->edges = edges;
|
|
he_obj->dec = dec;
|
|
}
|
|
|
|
/**
|
|
* Parse an .obj string and return a HE_obj
|
|
* that represents the whole object.
|
|
*
|
|
* @param obj_string the whole string from the .obj file
|
|
* @return the HE_face array that represents the object, NULL
|
|
* on failure
|
|
*/
|
|
HE_obj *parse_obj(char const * const obj_string)
|
|
{
|
|
char *string = NULL,
|
|
*str_ptr;
|
|
HE_obj *he_obj = NULL;
|
|
obj_items raw_obj;
|
|
|
|
if (!obj_string || !*obj_string)
|
|
return NULL;
|
|
|
|
string = malloc(sizeof(char) * strlen(obj_string) + 1);
|
|
strcpy(string, obj_string);
|
|
str_ptr = string;
|
|
|
|
/*
|
|
* allocation for he_obj
|
|
*/
|
|
he_obj = (HE_obj*) malloc(sizeof(HE_obj));
|
|
CHECK_PTR_VAL(he_obj);
|
|
|
|
/*
|
|
* assemble pseudo-object, also sets vc, fc, ec
|
|
*/
|
|
if (!assemble_obj_arrays(string, &raw_obj, he_obj))
|
|
return NULL;
|
|
|
|
/*
|
|
* he_obj member allocation
|
|
*/
|
|
he_obj->vertices = malloc(sizeof(HE_vert) *
|
|
(he_obj->vc + 1));
|
|
CHECK_PTR_VAL(he_obj->vertices);
|
|
he_obj->faces = (HE_face*) malloc(sizeof(HE_face) * he_obj->fc);
|
|
CHECK_PTR_VAL(he_obj->faces);
|
|
/* hold enough space for possible dummy edges */
|
|
he_obj->edges = (HE_edge*) malloc(sizeof(HE_edge) * he_obj->ec * 2);
|
|
CHECK_PTR_VAL(he_obj->edges);
|
|
|
|
/*
|
|
* run the stages of assemblance
|
|
*/
|
|
assemble_HE_stage1(&raw_obj, he_obj);
|
|
assemble_HE_stage2(&raw_obj, he_obj);
|
|
assemble_HE_stage3(he_obj);
|
|
|
|
/* cleanup */
|
|
delete_raw_object(&raw_obj, he_obj->fc,
|
|
he_obj->vc, he_obj->vtc, he_obj->bzc);
|
|
delete_accel_struct(he_obj);
|
|
free(string);
|
|
|
|
return he_obj;
|
|
}
|
|
|
|
/**
|
|
* Delete the acceleration structure of
|
|
* HE_vert.
|
|
*/
|
|
static void delete_accel_struct(HE_obj *he_obj)
|
|
{
|
|
for (uint32_t i = 0; i < he_obj->vc; i++) {
|
|
if (he_obj->ec != 0) { /* not filles if we have only a bezier curve */
|
|
free(he_obj->vertices[i].acc->dummys);
|
|
free(he_obj->vertices[i].acc->edge_array);
|
|
}
|
|
free(he_obj->vertices[i].acc);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Delete the raw obj pseudo struct which is only
|
|
* used for assembling the HE_obj.
|
|
*/
|
|
static void delete_raw_object(obj_items *raw_obj,
|
|
uint32_t fc,
|
|
uint32_t vc,
|
|
uint32_t vtc,
|
|
uint32_t bzc)
|
|
{
|
|
if (!raw_obj)
|
|
return;
|
|
|
|
for (uint32_t i = 0; i < bzc; i++)
|
|
free(raw_obj->bez[i]);
|
|
for (uint32_t i = 0; i < vtc; i++)
|
|
free(raw_obj->vt[i]);
|
|
for (uint32_t i = 0; i < vc; i++)
|
|
free(raw_obj->v[i]);
|
|
for (uint32_t i = 0; i < fc; i++) {
|
|
free(raw_obj->f->v[i]);
|
|
free(raw_obj->f->vt[i]);
|
|
}
|
|
free(raw_obj->bez);
|
|
free(raw_obj->f->v);
|
|
free(raw_obj->f->vt);
|
|
free(raw_obj->v);
|
|
free(raw_obj->vt);
|
|
free(raw_obj->f);
|
|
}
|