half-edge/src/bezier.c

166 lines
4.2 KiB
C

/*
* Copyright 2011-2014 hasufell
*
* This file is part of a hasufell project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation version 2 of the License only.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file bezier.c
* This file provides operations and informational functions
* on the bezier data type which is defined in bezier.h.
* @brief operations on bezier curves
*/
#include "bezier.h"
#include "vector.h"
#include <stdint.h>
#include <stdlib.h>
/*
* static function declaration
*/
static bool get_section_vec(const vector *a,
const vector *b,
vector *c,
const float section);
static vector *calculate_bezier_point_rec(const bez_curv *bez,
const float section,
const uint32_t deg);
/**
* Get the vector that is in between the to control
* points a and b and in the specified section from 0 to 1.
*
* @param a first control point
* @param b second control point
* @param c store the result here [out]
* @param section the section between 0 and 1
* @return true/false for success/failure
*/
static bool get_section_vec(const vector *a,
const vector *b,
vector *c,
const float section)
{
vector a_tmp,
b_tmp;
if (!a || !b || !c)
return false;
copy_vector(a, &a_tmp);
copy_vector(b, &b_tmp);
set_null_vector(c);
SUB_VECTORS(&a_tmp, &b_tmp, c);
VECTOR_LEN_SCAL_MUL(c, section, c);
ADD_VECTORS(c, b, c);
return true;
}
/**
* Calculate a point on the bezier curve according to the
* bezier vertices. If section is set to 0.5 then it will
* return the vector to the point in the middle of the curve.
*
* @param bez the bezier curve to calcluate the point from
* @param section the section which will be applied to all
* lines between the bezier vertices
* @param deg the degree of the bezier curve, this needs to be passed
* because the function is recursive
* @return the vector to the calculated point, newly allocated
*/
static vector *calculate_bezier_point_rec(const bez_curv *bez,
const float section,
const uint32_t deg)
{
bez_curv new_bez = { NULL, 0 };
if (!get_reduced_bez_curv(bez, &new_bez, section))
return NULL;
if (bez->deg < deg)
free(bez->vec);
if (new_bez.deg > 0) {
return calculate_bezier_point_rec(&new_bez, section, deg);
} else {
vector *result_vector = malloc(sizeof(*result_vector));
*result_vector = new_bez.vec[0];
free(new_bez.vec);
return result_vector;
}
}
/**
* Calculate a point on the bezier curve according to the
* bezier vertices. If section is set to 0.5 then it will
* return the vector to the point in the middle of the curve.
*
* @param bez the bezier curve to calcluate the point from
* @param section the section which will be applied to all
* lines between the bezier vertices
* @return the vector to the calculated point, newly allocated
*/
vector *calculate_bezier_point(const bez_curv *bez,
const float section)
{
return calculate_bezier_point_rec(bez, section, bez->deg);
}
/**
* Get the reduced bezier curve which is of one degree less
* and strained between the defined sections of the old curve.
*
* @param bez the bezier curve the calcluate the next from
* @param new_bez the new bezier curve, with a newly
* allocated vector member [out]
* @param section the section which will be applied to all
* lines between the bezier vertices
* @return true/false for success/failure
*/
bool get_reduced_bez_curv(const bez_curv *bez,
bez_curv *new_bez,
const float section)
{
vector *vec_arr;
if (bez->deg < 1)
return false;
vec_arr = malloc(sizeof(*vec_arr) * bez->deg);
for (uint32_t i = 0; i < bez->deg; i++) {
vector new_vec;
get_section_vec(&(bez->vec[i + 1]),
&(bez->vec[i]),
&new_vec,
section);
vec_arr[i] = new_vec;
}
new_bez->vec = vec_arr;
new_bez->deg = bez->deg - 1;
return true;
}